thanks.
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SteamID64 | 76561198009687473 |
SteamID3 | [U:1:49421745] |
SteamID32 | STEAM_0:1:24710872 |
Country | Canada |
Signed Up | July 24, 2012 |
Last Posted | September 23, 2018 at 11:21 PM |
Posts | 699 (0.2 per day) |
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Does anyone know the map list? I had a quick look on the ESEA website and didn't see anything. I know it's probably posted there somewhere but if anyone knows it it'd be greatly appreciated if they posted it here.
I'm just wondering what the maps are because I've heard there's cp_metalworks and someone said the process map is going to be cp_process_rc2 instead of _b10.
Thanks for the TF2 support. See you on the Twitters.
This is very well done
bind <key> say "!gag @all"
works all the time
fun guy to play with.
Thoughts on "Don't Trip" and "Don't Stand"?
thanks ndust. I was planning on recording my own demos but the STVs never worked for me.
Was expecting the Thanksgiving song
there's always saltysally
disengageWhat about LuckyLuke? He puts a ton of work into making quality content for eXtv. Top10, Moments of Glory, eXtravision, etc.
he got a scatter :P
Nothing really notable IMO except
Updated cp_gullywash_final1
- Fixed the large curved railing in the Blu Base to mirror the railing in the Red Base
- Fixed Red Capture Point 2 to prevent capping through a wall behind the point
They didn't update the localization files either
It made it more challenging.
DrakeMegrimThe 15 degrees allows you to see substantially more at long distances. There's a hard cap on fov for a good reason and they've made a lot of intentional changes to Source to disallow it. It sucks that you have eye strain but that's a completely different level then someone with color blindness not being able to differentiate teammates from enemies.
One day, I will be able to tell who's a teammate and who's not without mousing over them.