yttriumskeejok on rereading your reply I now understand that it basically boils down to "spy (and scout) becomes harder when ppl use higher fov". Well, if you REALLY wanna talk about balance: The game IS linear (I think you mean symmetric), unlike a game like Natural Selection, because both teams have exactly the same options. So any detriment to a class works for both sides. No imbalance there.
Yes I meant it's asymmetrical, not nonlinear, as opposed to something like Quake that isn't class-based. A detriment to both sides is technically equal, but it's still a detriment to a class. For example, you can't say that Scouts should have 300 base health instead of 125 if your argument is "Well, both BLU and RED will get this buff, therefore it's balanced", because it's equal, but not balanced.
It's still definitely balanced, the balance is just shifted. The only thing that you can argue when class balance shifts, is: "Is it fun/interesting"? It's basically the exact same discussion as unlock discussions. Any kind of change in these areas doesn't affect overall balance, but DOES redefine how the game works and how the meta shifts. Obviously, nobody likes it when a game is changed so severely that the way it is played doesn't resemble at all the way it used to be played. Cause, if you want to play in a completely different way, then why not just play a different game, right?
I guess my point would be that higher fov is really not that impactful to the game towards the point where it completely skews the meta. There's loads of people using higher hFOVs already (including me), and you don't notice anything special about them (cause we're all bad lololol inb4'd)
Again, I'm not at all arguing that the max FOV should be 90. In my opinion it should be 110. I'm just arguing against an uncapped value.
Are you sure? Considering your opionin I don't think you would like fov_desired to be 110 max. That value results in a huuuuge hfov on 16:9 monitors actually.
skeejEdit2: Also, a completely different point: the balance of FOV doesn't discriminate against people with worse hardware, unlike better fps/sound/etc. Anyone can run TF2 with vfov 75-90 (I'd be in favor of upping this restriction) and in any aspect ratio, regardless of hardware.
For the record, FOV directly impacts performance. Higher FOV = lower performance, on a pretty big scale. There's a reason consoles have such a low FOV - it isn't because console players sit on the couch, it's because consoles are weak and so they lower FOV, which they can afford to do because players sit on the couch, in order to gain back some performance.
That being said, FOV doesn't cause much of a performance hit in TF2 for the same reason that graphics configs don't really do all that much in regards to performance, in the majority of cases. TF2 is not GPU-bound, and increasing the FOV is (mostly) only going to hit the GPU. Performance won't change much in TF2 because of this.[/quote]
I don't have the facts on impact of FOV on rendering performance (I bet it's not that big), but I do know that the main reason for low FOVs on consoles is NOT performance. It stems from the player's average distance to the screen. The further away a screen is (or better said, the (relatively) smaller the game image is), the more natural it is to use a low fov, because the actual entire game image takes up a smaller part of your own eyes' fov. If that makes sense. Wikipedia explains it in a less retarded way: https://en.wikipedia.org/wiki/Field_of_view_in_video_games#Choice_of_field_of_view