skeej
Account Details
SteamID64 76561197960386967
SteamID3 [U:1:121239]
SteamID32 STEAM_0:1:60619
Country Netherlands
Signed Up October 18, 2012
Last Posted October 28, 2017 at 6:46 AM
Posts 255 (0.1 per day)
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In-game Sensitivity 25-30cm360
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Raw Input 1
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25-30cm360
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1920*800
Refresh Rate
59Hz
Hardware Peripherals
Mouse MS Intellimouse Optical 1.1a
Keyboard Cheapest logitech
Mousepad SS QCK+
Headphones Grado RS-1 umad???
Monitor old benq with a broken panel (yellow lines)
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#241 Why do so many people bash 9v9? in TF2 General Discussion

For many Highlander players the appeal of HL is inversely related to what is unappealing about HL to 6's players: Individual accomplishment isn't rewarded, it's hard to make plays etc, you hardly ever feel like you have a major impact on the game.

Now this also means: if ur shit, nobody will really notice. You will probably get some random bullshit kills here and there (especially using the help of gimmicky unlocks) and still be satisfied about your game. If ur shit in 6's, you won't have much fun and people will see you as the weak link very quickly.

posted about 11 years ago
#44 Jazz Music in Off Topic

http://www.youtube.com/watch?v=eDBxWQtgypY

http://www.youtube.com/watch?v=RKoeoW_sMtQ
http://www.youtube.com/watch?v=vhyWnnRHTWs
http://www.youtube.com/watch?v=wkSrOcUBKBc
http://www.youtube.com/watch?v=XuctI8qwIKk
http://www.youtube.com/watch?v=s7AV928TVxw
http://www.youtube.com/watch?v=cHCNeDdSQEU

posted about 11 years ago
#143 The Weapon Balance Megathread in TF2 General Discussion
RawrSpoon2)Longer cooldown between airblasts
I actually heavily disagree with this one since it removes a very interesting dynamic between pyro and soldier. BECAUSE pyro has the exact same airblast speed as soldier, you develop the concept of Yomi here.

Understanding this is crucial to outplaying high level soldiers as a pyro, though I haven't really experienced many soldiers who incorporate this thinking when playing pyros.

Official TF2 Wiki:

Rocket Launcher Attack interval: 0.8 s

Airblast cooldown: 0.75 s

Currently there is NO yomi. This is the result of the standard Valve "overcompensating" way of balancing the game. Once a weapon (or function of said weapon) is deemed OP or UP, Valve tends to overreact and create a new problem on the opposing end of the scale. I agree though, rocket fire rate and airblast fire rate should be the exact same interval. Except with the degreaser. The degreaser should have a slightly slower cooldown, because of the fact that the pyro can out-yomi a soldier or other class by quickly switching to sg or fg when the opposing player is smart enough to not be the first to fire a projectile.

There are ways to make the airblast fights more interesting though. How about a cooldown meter on your airblast: the sooner your airblast, the more ammo you consume (thus enabling you to airblast faster than 0.8s, at the cost of a LOT of ammo). Or how about a charge meter (like the sticky launcher) to determine the strength of your airblast, which is also linked to ammo consumption? Maybe the strength of the airblast also influences the damage of a reflected projectile? This increases the yomi depth. "Easy" fast reflects will keep the pyro unharmed, but won't do much damage to the enemy that fired the projectile. Well timed and charged airblasts can do big amounts of damage, even surpassing that of mini crits.

The current state of the airblast physics are ridiculous. It seems perfectly possible to airblast people slightly around corners (where map geometry blocks a direct line between the middle of the pyro player model and the enemy player model) which seems unfair to me. I also agree with making the blast range closer to the actual flaming range.

The fact that the airblast completely stuns you is indeed silly and the opposite of fun to play against. I agree that the airblast should work more like a normal explosion in terms of physics and mechanics, eg, you should be able to airstrafe out of it. Jumping while getting airblasted should work the same as rocket/sticky surfing. Also, pyros can airblast projectiles they're not even looking at, because the airblast hitbox is so wide? Pyros can airblast rockets that are not even aimed at them? I have experienced rocket jumping only to be killed by a mini crit deflected rocket.

Sorry Valve for coming up with "solutions" :P

posted about 11 years ago
#40 TeamFortress.TV Top 10 March 2013 in News

liked and subscribed

even though i was already subscribed

posted about 11 years ago
#144 Greatest Movies Of All Time(Opinion) in Off Topic
Fightmasterposting the movie posters makes sense but most of the time people here are posting pictures from the movie and that doesn't help me figure out what it is so I can watch it unless I've already watched it

:(

but what about the edgy hipster bonus "if you dont know this still then your movie taste sucks"???

added movie titles to my post

posted about 11 years ago
#125 Greatest Movies Of All Time(Opinion) in Off Topic

http://i.imgur.com/3OiUC8j.jpg

Brazil

http://i.imgur.com/UocXgGM.jpg

Office Space

http://i.imgur.com/D1stv2Dh.jpg

12 Angry Men

http://i.imgur.com/Fh9IMf8h.png

Glengarry Glen Ross

http://i.imgur.com/ZbAlP0kh.png

Exiled

http://i.imgur.com/z8tzt0u.jpg

Grosse Pointe Blank

http://i.imgur.com/dmVkEXt.jpg

Network

http://i.imgur.com/vOg4u7G.jpg

Nueve Reinas

http://i.imgur.com/JdVUnfR.jpg

Pusher

http://i.imgur.com/AVN0Rqz.jpg

Super Troopers

posted about 11 years ago
#55 Favorite Frag Movies in TF2 General Discussion

http://www.youtube.com/watch?v=6nOKMPyRGCs

posted about 11 years ago
#54 Favorite Frag Movies in TF2 General Discussion

http://www.youtube.com/watch?v=_sxSkiC8EEY&hd=1

posted about 11 years ago
#140 Dear TF2 Community in TF2 General Discussion

all hail lange

posted about 11 years ago
#2 ETF2L's Premiership and Division One Preview: Week One in News

sick article

looking forward to games

posted about 11 years ago
#15 PC Cases in Hardware

What do you want out of a case? Most people want silence and thermal efficiency, without compromising ease of installation too much.

Pick a case: http://www.silentpcreview.com/article75-page5.html

Silverstone / Antec are on top, with Antec having slightly better price/performance. Fractal makes decent cases but their design ideas are mostly copied from Antec and implemented in a somewhat inferior way (their materials aren't as sturdy and therefore the cases are more prone to resonating issues). Lian-Li is even worse, most of the times. The aluminum which those cases are made of aren't really helping in terms of acoustics, and their cases are very expensive.

posted about 11 years ago
#2 What we've all been waiting for in TF2 General Discussion

fuck yeah

posted about 11 years ago
#25 How to Make Videos for TF2 in Videos

Good guide, but like others said, slightly outdated/suboptimal. Some notes:

- About motion blur / frame blending:

I think people should not bother with frameblending/motionblur if they go beneath a 8x blend rate, which means 30x8=240 host_framerate on a normal youtube 30fps video. Anything lower looks blurry and ugly, I'd much rather look at unblended crisp raw 30fps video in that case.

Bottom line: If you cba with recording at 240+ fps, just go for 30fps straight outta TF2, it's a much faster and resource-light workflow anyway. Also prefer SrcDemo2 frameblending over Vegas frameblending because of HD space and quality reasons. Watch out if you go into slowmo with SrcDemo2 though, you will have to go into extremely high framerates.

- Tip for the Virtualdub TGA->AVI stage, will save you loads of HD space:

Don't export uncompressed from virtualdub, as your hard drive will be full before you know it. Install http://lags.leetcode.net/codec.html , a lossless compression codec, meaning that you won't lose quality exporting from virtualdub for further editing, but you will get a smaller filesize compared to not compressing the video at all. How to use: Before you "save as .avi", go to Video -> Compression, and select Lagarith Lossless Codec. My settings: http://prntscr.com/miokk

- Tip for for people who don't want to edit big fragvideos, but just want superfast single-clip processing and uploading:

You can work with just VirtualDub; no other apps required. Download: http://sourceforge.net/projects/x264vfw/ which will add the x264 encoder to the list of compression codecs in VirtualDub's Video -> Compression. My settings: http://prntscr.com/miof7 (make sure zero latency and virtualdub hack are ticked!) You can also use multipass encoding for better quality at a smaller filesize, but I usually don't bother, as this tf2->vdub->youtube method is used for quick and dirty exporting anyway.

(Installing x264vfw will also make this encoder show up in the "Video Format" dropdown box in the Customize Template dialog box of Vegas "Render As" stage; so you will be able to export directly to a small-size Youtube-compatible format from Vegas.)

- About Sony Vegas:

This is basically a subject for a whole new thread, but: I really do not understand why Vegas Pro has become the "fragmovie industry standard". Maybe because it's easy to pirate? Because it has a few consumer level ease of use options (at the cost of other features)? It's simply a way inferior product compared to Adobe Premiere Pro or Final Cut Pro (I've been editing as a side-thing for about 10 years and produced various sorts content in all 3 NLEs).

I recommend anyone who hasn't grown too attached to Vegas, or is completely new to video editing, to skip Sony's version of Windows Movie Maker and go for a fully featured editor instantly. Pp and FCP aren't rocket science, the basics of movie editing are the same in any of these apps, yet they will save you much annoyances, bugs, crashes, and offer many tiny features that will make your editing workflow so much faster and efficient.

About AE: I wouldn't recommend anyone to edit their movies in After Effects, it's simply not built for that (the way it displays and handles the organisation and manipulation of video clips in the timeline seems almost purposely made impractical, so Adobe wasn't competing with their own Pp software).

- About framerate settings in Virtualdub

Most people seem to agree that the proper setting is to sync video framerate to audio length, however, this should not be the "correct" way of doing things, as you'd end up with clips that all slightly vary in framerate, which can lead to some problems in your editor or finished product (for instance, pull up/down artifacts). I've been outputting from VirtualDub at a flat framerate (normally 30) instead of syncing to audio length, and I'm not noticing any desync.

posted about 11 years ago
#74 Frag Clips Thread in Videos

http://www.youtube.com/watch?v=WxMsX71kIqc&hd=1

posted about 12 years ago
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