frknI installed it yesterday and there were terms that I had to agree to before installing, just like any other piece of software.
hmm just clicked through it till next step would have been "install" - nothing.
Account Details | |
---|---|
SteamID64 | 76561197974429863 |
SteamID3 | [U:1:14164135] |
SteamID32 | STEAM_0:1:7082067 |
Country | Germany |
Signed Up | October 31, 2012 |
Last Posted | August 27, 2020 at 4:30 AM |
Posts | 50 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.7 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1150 |
Resolution |
1920x1080 |
Refresh Rate |
120Hz |
Hardware Peripherals | |
---|---|
Mouse | Zowie AM |
Keyboard | Steelseries 6Gv2 |
Mousepad | Puretrak Talent |
Headphones | Sennheiser HD 595 |
Monitor | LG W2363D |
frknI installed it yesterday and there were terms that I had to agree to before installing, just like any other piece of software.
hmm just clicked through it till next step would have been "install" - nothing.
cheers Fog!
surely some kind of EULA must exist, given that privacy invasion of an AC Client should be quite heavy.
Well, I thought there would be something I could read before installing.
Hey,
as a first time user of the ESEA Client (EU), I was hoping someone would be kind enough to answer a few questions.
-slate
EDIT: what i only just realised, which might be interesting for the EU folks, You will automatically be billed again for Premium every X months (depending on your billing cycle) unless you cancel your subscription(!)
EDIT2: adding to edit1: You will also be billed regularyly for frieds whom you bought premium.
I'm on Win8 for a while now and have no Issues. The only thing that happened to me was that my Microphone stopped working after enabling the HyerpV-Role.
before TF2 all i ever played were FPS Games were you could one shot people with basicly any gun.
So my first experience was pretty shit, I couldn't belive there isn't a class with a proper SMG. It was either be slow as fuck or die instantly. And Sniper, what a joke, hit so many people, no one died.
is there a reason why sizzstats doesn't load when put in tf/custom/ ?
works fine with tftrue/mm/sm.
nm, works when i replace the path in the vdf with this:
addons/sizzlingplugins/sizzlingstats/sizzlingstats
Mitsslatehttp://sl8.eu/files/moddedomphud/buffed.png
please gimme this :D
https://github.com/slate17/tf2hud
I have a updated it at some point and didnt push to github, I'll do that later when I am at home.
could fund the Linux Client with Bitcoin mining.
JaguarFiend(...)
Back before that when the MSN Gaming Zone was around I remember registering and for whatever reason none of the names I wanted were available. Eventually out of frustration I thought "Well what if I type something really fucking stupid, will that work?!" so I typed PuKeCaNNon and.. uhh.. it worked D: Props to anyone who remembers MSN Gaming Zone. I played Rainbow Six and Rogue Spear through that.
I joined a Rogue Spear Team called Reservoir Dogs, where everyone had a color as their name (MrWhite, MrBrown, etc.) but all the actual colors were already taken so the leader suggested MrSlate.
Bypassing -insecure is not the point. Linux Clients for example load every Plugin, signed or not. What it is doing is the interesting/bannable part.
#6 has the best pro.
mthe problem with openplugin is that even though the shit it bypasses/allows is relatively benign, the mechanism it uses isn't
what do you mean "the mechanism" ?
slatecould use autohotkey,
this seems to work i guess:
;List of Keynnames can be found here: http://www.autohotkey.com/docs/KeyList.htm #IfWinActive Team Fortress 2 { ;*******EDIT IN BETWEEN******* ;needs to be the key you bound +duck to ingame duckkey = LCtrl ;needs to be the key you bound +jump to ingame (Can't be a duckjump script key) jumpkey = Space ;needs to be the key you bound +attack to ingame only when manualfire is 0 attackkey = LButton ;is the key that will suspend the whole script if you go another Class for example and need the key for something else suspendkey = F7 ;is the key to perform the ctap ctapkey = Numpad0 ;set this to 1 if you want to fire manually manualfire = 1 :sets the delay between pressing and releasing duck 150 seems to be close to the limit where you dont lose velocity. Guess lower numbers could work. 1000 = 1 second duckdelay = 150 ;*******EDIT IN BETWEEN******* Hotkey, %suspendkey%, SUSPEND If manualfire = 1 { Hotkey, %ctapkey%, CTAPNOFIRE } else { Hotkey, %ctapkey%, CTAP } } return CTAP: Send {%duckkey% down} Sleep %duckdelay% Send {%duckkey% up} Send {%jumpkey%} Send {%attackkey%} return CTAPNOFIRE: Send {%duckkey% down} Sleep %duckdelay% Send {%duckkey% up} Send {%jumpkey%} return SUSPEND: suspend return
due to the nature of ctapping there is a noticeable delay between pressing the ctapkey and actually firing, you need to make sure you keep looking in the right direction for the jump to work.
set manualfire = 1 if you want to shoot yourself.
I received some feedback recently, that duckdelay = 60, works best. I haven't tested myself, but if someone wants to give a shot.
I'm sure you are copying the files to the wrong directory.
Instead of navigating to the folder you think is the right one, please right click Team Fortress 2 in your Steam Library, click "Properties", select the "Local Files" tab and hit the "Browse Local Files" Button. In the Explorer Window that opens open the tf folder and copy the HUD files there (Resource/Scripts Folder).
Make sure the HUD files are in the correct location and that you do not copy extra subdirectorys or something.
nice work, I haven't got around to testing it yet, but maybe this: http://pete.akeo.ie/2011/11/free-code-signing-certificate-for-open.html could be interesting.