slate
Account Details
SteamID64 76561197974429863
SteamID3 [U:1:14164135]
SteamID32 STEAM_0:1:7082067
Country Germany
Signed Up October 31, 2012
Last Posted August 27, 2020 at 4:30 AM
Posts 50 (0 per day)
Game Settings
In-game Sensitivity 1.7
Windows Sensitivity 6
Raw Input 1
DPI
1150
Resolution
1920x1080
Refresh Rate
120Hz
Hardware Peripherals
Mouse Zowie AM
Keyboard Steelseries 6Gv2
Mousepad Puretrak Talent
Headphones Sennheiser HD 595
Monitor LG W2363D
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#5 Class switch bind in Customization

I'd do it like this:

alias +switch_class "join_class spy"
alias -switch_class "join_class soldier"
bind KEY +switch_class

first command gets executed when u press down and the second when you let go of the key. So you need to hold the button until it actually switched class.

You should adjust the aliases in your class cfgs so they work for other classes as well.

posted about 4 years ago
#24 Marathon and Weight Training in Off Topic

from what you are writing, you are focusing on distance way too much.

I'd suggest you try to focus on time running more. Also for me (and im tempted to say in general) it is better to focus on HeartRate rather than pace.

so for example a Training Week could be something like this:

Monday: Rest
Tuedsday: Run - 60Min, HR ~160 (which is roughly 75-80% of my MAX HR)
Wednesday: Rest
Thrusday: Fartlek ~50min
Friday: Run - 40min, HR ~160
Saturday: Rest
Sunday: Long Run: 90min, HR ~150-160

So by Training with time and HR, I am gradually improving distance/pace.
I am currently running 90mins at around 5:40/km (thats close to 16km) quite comfortably.

Anyways, try to practice for a given time and build endurance rather than running way too fast with a distance goal.

while running you can eat those: click

posted about 8 years ago
#472 cp_sunshine (5CP) in Map Discussion

Mirror: http://sl8.eu/files/cp_sunshine_rc7.bsp.bz2

posted about 9 years ago
#466 cp_sunshine (5CP) in Map Discussion

Mirror: http://sl8.eu/files/cp_sunshine_rc6.bsp.bz2

posted about 9 years ago
#464 PC Build Thread in Hardware

Setsul,
you are so good with this stuff, It would be awsome if you could suggest me a build.

What i have:
-OS
-HDD
-SSD
-Monitor
-Optical Drive

Budget: max. 800€

What I want:
GFX: has to be Nvidia
RAM: min. 16gb

Additional Notes:
Gaming-wise it's mostly TF2 (I want 200+ fps constantly), but I do wanna run some newer Games fluidly like Far Cry /GTA/COD series, although it doesnt need to be max graphics.
If the Build is really quiet, that would be a huge bonus.
I really dont like Cases with windows.

posted about 9 years ago
#8 Modified SOAP DM in TF2 General Discussion
TechDudeThe spawns are honestly really small text files. Any way you can have it do a HTTP get for a github resource, without requiring additional plugins?

Of course this would require a cvar for enable/disable.

not a bad idea, but for me personally, it's not useful enough to put any effort into coding it. Maybe someone else feels like doing it.

posted about 9 years ago
#3 Modified SOAP DM in TF2 General Discussion
Ungirthedcould you enable sniper again pls?

Thats up to people hosting DM servers. I've just modified the Plugin a bit.

posted about 9 years ago
#1 Modified SOAP DM in TF2 General Discussion

Hey,

I’ve modidifed the SOAP DM Plugin to load the spawns from seperate map-specific files.

That should make sharing etc. -a lot- easier.

maybe this is useful to people.

EDIT: Lange already accepted the Pull-Request, so the changes are in the official Repo

https://github.com/Lange/SOAP-TF2DM

Spawnfiles look like this: https://github.com/Lange/SOAP-TF2DM/tree/master/addons/sourcemod/configs/soap

Thanks Lange!

-slate

posted about 9 years ago
#22 Yugioh is cool in Off Topic

https://www.youtube.com/watch?v=MDR7frCMr9Y

posted about 9 years ago
#22 A little chat about rules and sportsmanship in TF2 General Discussion

You make it sound like they forced you to play 5v6 by not allowing any mercs, when infact they allowed one and the screenshot of the first Map shows 5 Rostered Players + that merc.

Have you contacted Admins about Ping Issues on the ETF2L Server?

Anyways, kind of a dickmove to not offer a serverswitch with that severe Ping issues.

posted about 9 years ago
#15 tf2 is broken. in Q/A Help

like 4 weeks ago I started having connection issues with tf2 as well, My Internet would be fine for everything, the servers in the Serverbrowser would refresh and show players + score.
If i did manage to connect i had about 60 loss and it was unplayable.

I fixed it by using a different Clientport: https://support.steampowered.com/kb_article.php?ref=6370-QPHJ-3567&l=english

It doesnt really make sense, as I’m the only one using steam/tf2 in this network, but it fixed it and my investigation stopped there.

posted about 9 years ago
#115 The Keyboard Thread (last updated Sep. 24, 2013) in Hardware

Does anyone own this? http://codekeyboards.com/

I've been interested in the version with clear switches for a long time, but they have been forever out stock, but even though they are in stock now, I'm hesitant because there is no ISO-Layout avaiable.

would love to hear some experience.

posted about 10 years ago
#3 atuo b-hop mod? in Customization

TFTrue has a bhop option.

EDIT: well, guess I was late.

posted about 10 years ago
#8 need advice on a laptop in Off Topic
GTSBYpotmacbook proi'm going to leave all my personal bias aside and say that he stated $650-$700 was his price range.

Also, while it's definitely not for everyone, something to consider is the Microsoft Surface. You should try and find one to try out, but if you like it, it'll suit your needs rather well. However, the storage space is rather limited, to say the least.

gotta agree, Surface Pro+Type Cover is an Option. I have one. while Storage Space is limited, you can extend it with SD-Cards and USB-Sticks. I have a 64GB SDcard permanently in it and well those things are tiny and cheap, would be easy to carry around multiple cards for different Projects.

posted about 10 years ago
#1162 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
DavidTheWinValve know when a sticky is on the ground because of the ramp up damage for ground stickies so they can know from that whether or not a sticky is in the air.

I'm pretty sure that mechanic does not and has never existed.

Stickys don't have fall-off damage after 5 seconds and have reduced close-range-rampup.

Not saying they can't tell when a sticky is airborne though, but i never heard about stickys doing more damage just because they are sticking to a surface.

posted about 10 years ago
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