On the Forum Index, using Chrome, when you try to open multiple boards in tabs, by clicking mousewheel or ctrl + left-click, it loads the site in the current tab as well as open a new tab.
bet it is caused by the OnClick event.
Account Details | |
---|---|
SteamID64 | 76561197974429863 |
SteamID3 | [U:1:14164135] |
SteamID32 | STEAM_0:1:7082067 |
Country | Germany |
Signed Up | October 31, 2012 |
Last Posted | August 27, 2020 at 4:30 AM |
Posts | 50 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.7 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1150 |
Resolution |
1920x1080 |
Refresh Rate |
120Hz |
Hardware Peripherals | |
---|---|
Mouse | Zowie AM |
Keyboard | Steelseries 6Gv2 |
Mousepad | Puretrak Talent |
Headphones | Sennheiser HD 595 |
Monitor | LG W2363D |
On the Forum Index, using Chrome, when you try to open multiple boards in tabs, by clicking mousewheel or ctrl + left-click, it loads the site in the current tab as well as open a new tab.
bet it is caused by the OnClick event.
Jstn7477(...)
For Trainyard, are you requesting the spawns to be closer to the center, or possibly more spawns that aren't in the corners of the map?
About Trainyard, I've tried it again, Spawns are ok I guess, I just don't really like the map (we ended up playing with gunboats) It's just not going to be a fav of mine. I'd much rather see that Granary Ultimate or Whiskas instead of Trainyard. But thats a different story.
@MightyMe, would you mind sharing the maps+mge spawns you mentioned?
I changed turris midair on my server right away...would be cool if there were two turris arenas, so you could have one for midair and one with ammomod settings. (Is that hard to do yourself? Never used hammer)
imho the trainyard arena plays kinda bad, solly vs sollys at least, one thing is that the spawns seemed to be set up so it's pretty much everything happening on the blue double crates and the double crates are too far apart to make jumping each other from them not viable.
would love to hear some feedback, has anyone tried it?
I'm wondering if it is dependant on ping or anything, basicly if it works for me only or anyone else.
could use autohotkey,
this seems to work i guess:
;List of Keynnames can be found here: http://www.autohotkey.com/docs/KeyList.htm
#IfWinActive Team Fortress 2
{
;*******EDIT IN BETWEEN*******
;needs to be the key you bound +duck to ingame
duckkey = LCtrl
;needs to be the key you bound +jump to ingame (Can't be a duckjump script key)
jumpkey = Space
;needs to be the key you bound +attack to ingame only when manualfire is 0
attackkey = LButton
;is the key that will suspend the whole script if you go another Class for example and need the key for something else
suspendkey = F7
;is the key to perform the ctap
ctapkey = Numpad0
;set this to 1 if you want to fire manually
manualfire = 1
:sets the delay between pressing and releasing duck 150 seems to be close to the limit where you dont lose velocity. Guess lower numbers could work. 1000 = 1 second
duckdelay = 150
;*******EDIT IN BETWEEN*******
Hotkey, %suspendkey%, SUSPEND
If manualfire = 1
{
Hotkey, %ctapkey%, CTAPNOFIRE
}
else
{
Hotkey, %ctapkey%, CTAP
}
}
return
CTAP:
Send {%duckkey% down}
Sleep %duckdelay%
Send {%duckkey% up}
Send {%jumpkey%}
Send {%attackkey%}
return
CTAPNOFIRE:
Send {%duckkey% down}
Sleep %duckdelay%
Send {%duckkey% up}
Send {%jumpkey%}
return
SUSPEND:
suspend
return
due to the nature of ctapping there is a noticeable delay between pressing the ctapkey and actually firing, you need to make sure you keep looking in the right direction for the jump to work.
set manualfire = 1 if you want to shoot yourself.