i feel like theres a good chunk of old maps that could be remade, but i feel like for the changes yukon would need, it would need serious changes.
edit: to the point of which yukon stopped being yukon
Account Details | |
---|---|
SteamID64 | 76561198048497381 |
SteamID3 | [U:1:88231653] |
SteamID32 | STEAM_0:1:44115826 |
Country | Fiji |
Signed Up | November 30, 2014 |
Last Posted | June 23, 2019 at 12:50 PM |
Posts | 1137 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3.8 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
400 |
Resolution |
16:9 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | mionix naos 7000 |
Keyboard | noppoo choc mini 84 |
Mousepad | steelseries qck+ |
Headphones | superlux 6588b |
Monitor | asus vge2478 |
i feel like theres a good chunk of old maps that could be remade, but i feel like for the changes yukon would need, it would need serious changes.
edit: to the point of which yukon stopped being yukon
Hey everyone, tonight we will be running cp_banana_a6b
The download to a6b can be found here
See you all at 8est!
zeus & shittalking [*]
i got a close beta garuntee key and registered for it like a week ago, still havent got into the beta. ubisoft smh
what happens when r/tf2 players SNAP? You'll want to see what happens next...
it wasnt a personal attack, and i dont know where cloudmaker came in, it was just a question because when you have your six hijacking a roster is possible and lets you play more seriously sooner. But whatevs do as you please
going to the hlh world tour concert gonna be siiick
just wait to hijack a s20 roster?
this has to be one of the most elaborate trolls in tftv history
bump we need a roamer sub thx
pazerkounterpartsfeedback.tf2maps.com
ded link, assuming you mean feedback.tf2maps.net
Yeah, completely flew by my head, fixed now
Phihttp://imgur.com/a/i20EB
oops, my fingers slipped
looks sweet, Phi. Cant wait to try it out! :^)
Tonight we will be playing cp_drudgery
We have implemented a new system of adding feedback as well, while on the server you can add feedback by typing !gf for general feedback on the map, and !fb for location specific feedback, will tell where you are to the map maker and have all the feedback forwarded to him through feedback.tf2maps.net as well as being on the server.
I would like to see some higher level players come out tonight if possible, as the only real testing on this map has been from High Prem players so far.
Mould also said this
MouldI want feedback about cap times and spawn timers mostly, as well as how it feels as a roamer, as a lot of the flanks are very open.
The objectives I had for this map was, too not force 'default' push places like badlands/gully does and to reduce stalemates as much as possible. Would be nice to know to what extent this layout satisfies these objectives.
Please be aware that 2nd/last is built in such a way that holding forward is the best strategy. This reduces stalemates :)
Also, ideas for themes are very much appreciated, the current one is not set in stone at all.
See you at 8 tonight!
if you need a scout/soldier for the fall classic hmu