GrapeJuiceIIIclass restricted off engi is insane levels of hating https://imgur.com/SaivrLO.png
Any invite hl player gets restricted off their class in IM or below (minus med), but it is funny lmao. Also a good idea tbh.
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GrapeJuiceIIIclass restricted off engi is insane levels of hating https://imgur.com/SaivrLO.png
Any invite hl player gets restricted off their class in IM or below (minus med), but it is funny lmao. Also a good idea tbh.
These mf's got the most detailed ban reason ever meanwhile Diddle Dee and Diddle Dum just get "Breaking RGL's player code of conduct" like what
DrHappinessI won't give specifics, but basically some of the casual people that were going to take part saw this thread and a lot of the negativity put them off having the conversation.
Ngl the idea that some casual ppl went on this website for this thread and may have seen "pedophile nazi brony" on the sidebar is really funny to me.
capnnofapn What would be better would be to invite zesty to a newbie mix or something and have him talk about his experience.
Zesty Jesus has played HL before (actually with some players I know wtf small world), but tbh I don't really see the point of this. Him not liking comp is perfectly fine, nothing inherently wrong with that. He's much more of a video essay/theory youtuber (idk what the proper term is here). More focused on design/philosophy of the game rather than individual experiences I feel like, and the points he makes are not really things that are addressed/resolved from playing a single 6s game.
One example is insinuating that comp players ban things because they are "bad" or afraid of "meta shifting" (when mostly it's just cause u can't fucking push last lol). Not ideal obviously for PR purposes, but idk I feel like this opinion will always exist no matter what happens as long as a ban list exists. I've seen you in the trenches of /r/tf2 so I'm sure you agree with me on this, people will just post shit to post shit (they do get dunked on in the comments though which is nice to see). This sentiment has basically always existed even pre meet your match, and it if it still exists I highly doubt just playing a game resolves this. Shit even if Zesty Jesus were to take a complete 180 on this take I'm sure a lot of people would still have it.
TBH I think the best thing would be to just discuss things and clear up misnomers, like the quickplay stuff people mentioned earlier. I think it's also valuable to make known that comp (like casual) is not a monolith and if anything I think most people, especially in the past, disagreed with b4nny (who I imagine is the one and only face of competitive tf2 for somebody like Zesty Jesus who doesn't really play) regarding things like unlocks. It's unfair to characterize an entire community as "forcing Valve to cater to them" when most ppl (especially back then) were more or less happy to just fuck off and play the game with their whitelists. Although it is also unfair to just put the target on b4nny and those with similar ideas given that Valve just kinda botched everything, it would be like if people thought you were at fault for asking for an accessible entrance when you have a physical disability and the building owners respond by building u a shitty dirt ramp and then blowing up the main staircase.
RahmedAlso just confirmed ZestyJesus is willing to debate, DrHappiness is probably gonna do it if he finds the time
Anyone wanna join in? My discord is: rahmed
I will say though that I think framing it as a debate is bad, it just further perpetrates the "us vs. them" mentality which I think is pretty unhealthy. Calling it a discussion is maybe more productive. A lot of people see competitive players as this inhuman bogeyman when in reality there is significant overlap and most competitive players do a ton of pubbing.
For those unfamiliar here is basically the summed up version of Zesty Jesus's viewpoint on comp: https://www.youtube.com/watch?v=eXzeUw3nLHE&t=102s (I think this is most up to date, correct me if I'm wrong).
I actually think the second half is something a lot of ppl here would agree with, which is essentially that comp and pubs are completely different. He says that you can't balance for comp without massively changing casual; I think I agree with this in sentiment only if you're trying to balance comp with the explicit goal of making all unlocks/classes full time viable. If you're ok with current meta or minor tweaks though I don't think it shifts things much. Good example is probably razorback nerfs; massive for HL, barely changes casual in my experience (your ass is NOT getting buffed) and the ways that it did change casual are probably only positive.
The first half is maybe...hyperbolic (competitive is the root of all evil) but if you take it more as "Valve's incompetence in trying to cater to comp has ruined things" then I think it's something people will still disagree with but is certainly defensible. Although I would say not sure how that directly leads to Valve basically letting bots taking over the game for years until people protested, like idk pretty sure the game still needs to be playable in order for them to make money lol.
RahmedWhich results in 6s looked down upon, often making casual players look more toxic than the game's comp community which is rare
This is pretty common tbh (rumpus mentioned this also), I think pokemon might be the biggest offender here. That game doesn't even balance within a generation like 99% of the time and very rarely retroactively nerfs things, and yet casuals roll up to the ladder and lose with x broken mon and insist that it's therefore not broken (the reason they lost is cause they also have an eevolution and a starter mon on their team).
Like capnfapn said though I don't think most people's positions are immutable, just mostly reactionary and probably not 100% serious. If you do CIA style torture and force tf2 casuals to try to push into last point against double wrangler double rescue ranger, and analogously if you force pokemon casuals to play into some giga ass shadow tag full stall team, both would probably emerge as Scarred but Changed Individuals.
Anyway while recent trends might have provoked more animosity towards comp I'd be pretty surprised if it actually affected player numbers in any meaningful way. Kind of circles back to the point that oftentimes the people that bitch and moan the loudest are the ones who were never going to try competitive anyway (and this goes for any game). It's basically identical to prolander/NR6's to me; I don't think that the people who say they hate the "current comp meta" are lying per se (prolander in particular has some very intense stans I've found), but the ones who will actually play an alternative comp format that purportedly resolves those issues and stick with it for more than 1 season are an insanely vocal but ultimately small minority.
https://www.youtube.com/watch?v=MM8RufZr5lw
Rest in peace.
I did not know her very well, but I'm one of those people who basically remembers nearly every random person they've seen around in this community and RainofLight was more notable than most, so to see a member pass in this way is very disheartening. My condolences to her friends and family.
mr. causa is my goat
I'm ngl mostly expecting young sanity to derail this shit by showing up with the least suspicious clips of all time
Cool project, I didn't really look much but I will say nobody in NA calls that region hill, usually cliff. Wooden area under bridge next to china is usually called porch also.
Aimisadick legit needs a tier of their own though, theorycrafting about tf2 class limits/weapon bans and shit is whatever but insisting that the entire continent of Europe drop English to adopt Esperanto because of how it is more efficient is simply next level.
this is capnfapn slander that i will not stand for, I think about his thesis on ABG's at least once every 3 months
Tynnyri
I would define competitiveness as something along these pillars:
1. Interaction. (Players should have meaningful interactions with each other that affect the outcome of matches.)
2. Skill. (Players should always be improving their skills and expressing that skill is what should affect the outcome of matches.)
3. Community. (basically, be nice, have integrity, no cheating, etc.)
I think that's a reasonable definition.
TynnyriYou don't want to design around "fun" at the expense of competitiveness in a mode that tries to brand itself as the "competitive TF2" mode.
I think this is fine, as long as it's known that sometimes things that are not competitive are also not fun (i.e. that there is every combination of competitive/not competitive & fun/not fun).
TynnyriThats a weird inconsistency, though: Overcentralization is the intended outcome of having no class limits. But people disliked playing with medic overcentralization, so that was banned... And now, it's not anymore about how competitive the format can be, but how much the current fanbase "likes it".
See above though. Things can be viewed as not fun and not competitive. Double medic is one of those things; it's incredibly unfun but also uncompetitive because it seriously kills interaction. That's not a double standard, just confusion because ppl often use the phrase "not fun" to mean both "not fun and not competitive" as well as just "not fun". Double demo also follows a similar line of thinking. Overly strong defensive options are uninteractive more or less by design, and most people think uninteractive gameplay is both not competitive but also not fun.
To be honest I actually think the biggest problem with prolander type arguments is the existence of sniper. Sniper is incredibly strong into the overly defensive classes, but sniper as a class is definitely the least interactive in the entire game. However, the defensive classes are so strong that sniper becomes a necessary evil or else the gameplay loop is just incredibly stalematey. So everytime you invite the defensive classes in you also make sniper more and more of a necessity. This is actually the only reason highlander functions; highlander w/ sniper is hilariously oppressive at times because of the sniper class but highlander w/o it is even worse because you just can't break holds when enemy team has heavy/pyro/engineer.
In summary though, I think it's perfectly reasonable to think that there is a certain potentially skillful aspect of the game being removed if you reasonably cannot swap to certain classes outside of last. But the format exists not because ppl just want to kill playstyles they find "unfun" but rather because those playstyles/classes are at least somewhat uncompetitive because of their low skill expression and because, in general, defensive play is just more uninteractive than offensive play. Couple that with the fact that the presence of defensive classes invites in the most uninteractive class in the game (sniper) and you reach the conclusion that most 6's enthusiasts reach which is that you sacrifice too much when you try to force class diversity.