gg to ok kids
deft stop fucking me with the loch
thanks
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SteamID64 | 76561198059409038 |
SteamID3 | [U:1:99143310] |
SteamID32 | STEAM_0:0:49571655 |
Country | United States |
Signed Up | July 28, 2014 |
Last Posted | April 6, 2025 at 9:20 PM |
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gg to ok kids
deft stop fucking me with the loch
thanks
oh wtf that's actually been happening to me
sigsegv is a fucking god bless this man
u know when people joke about how pyro and spy are useless in hl that doesn't mean go ahead and make a format where they're never used lol
invisible players PLEASE like I'm already being punished enough by lagging out do i really need to waste even more time recording/stopping a demo or praying that i didn't get the invisible player glitch.
they hate him because he walks the righteous path
never give up
never quit
u have my support
tbh rescue ranger would be perfectly fine if you couldn't bring your gun into spawn (make it blow up like it used to)
but yea rescue ranger/cow mangler will probably see full time use
beggars for niche purposes (mid double bombs?)
i also think loch n load is a bigger problem than people realize, i remember when it was briefly allowed in hl jarrett would get like equal damage on the loch vs. his sticks
now granted you have slow ass classes in hl but i think the benefit of hitting scouts more reliably in 6's makes it more useful than stock
found a team as med thanks everybody!!
bump i'd like to play the game competitively thanks
would also be open for scout on a chill low open team
Tino_http://store.steampowered.com/app/350280/ Lawbreakers is supposed to be out this summer, so heres hoping its out soon because it looks interesting,
disclaimer at the bottom says a 980ti should be enough for 144hz
w e l p
ProSkeezA lot of you guys are saying that valve balanced these weapons for 12v12 play but weapons like the soda popper, atomizer, and reserve shooter are still broken beyond belief even in a shitfest like 16v16. That balanced for pub argument just doesn't stand up.
i remember reading something before on how valve's weapon balancing methodology is solely based on pub usage stats (feel free to correct me on this)
it would explain why in the last patch they buffed both the quickiebomb and the sydney sleeper, both weapons that were very good but not used much in pubs (at least from my experience) and were going to buff the reserve shooter until b4nny told them not to
this disconnect between the game developers and actual players is slightly frightening. What they don't seem to realize is that some weapons like sydney sleeper/reserve shooter are used less in pubs simply because there's such a bad stigma that surrounds the weapon. I guarantee you using either unlock will usually result in you getting flamed in a pub. Not to mention that balancing via pub usage stats is a horrible idea to begin with given how good the average pub player is at this game...
Also soda popper/atomizer aren't as great in pubs because people can't aim well enough to really abuse soda popper and minis/natascha/sentries exist for the atomizer
sorry about the double post but i just realized beggars was also unbanned and that's also a really bad decision imo, it was banned in highlander mostly because you can use it to almost instantly win a midfight due to the double wall jump+skyboxing ability, even with shit like heavy/engie/pyro. take a look at the beginning of this clip for example
https://www.youtube.com/watch?v=TN32M5I_18w
you go so fast that i'm highly highly doubtful even 2 scouts can stop the soldier from landing on your med with at least 2 rockets loaded and just delete them
not to mention on process specifically you can still fast rollout with bazooka (slightly harder but doable) and land on the enemy demo with 2/3 rockets already loaded.
no unlock should give u this power, not to mention that after the midfight you can just switch back to the stock and all of the drawbacks of the bazooka are gone
should seriously reconsider this one imo
i've played against the atomizer in hl and it is actually the most retarded thing ever.
one quality that really differentiates between a good and a great scout is movement, and atomizer just fucking removes that entire skill-based aspect. u can have absolutely potato movement but that triple jump still makes you near impossible to hit. it's honestly a god awful and lazy concept that should not be in the game.
[*] pouring one out for anybody who mains a projectile class in esea s23
Edit for s24
I'd like to play scout again, I didn't last season because I wasn't sure if I could play up to my standards (mid open standards lmao) but I got used to my laptop so I feel pretty ready to play it again.
Maybe mid - high open on scout.
My medic play got a lot better over the course of the season so I'd be down to play it again but I'd probably only play for a decently good team cause the class is just not as fun the worse your team is (not a shot at anyone just a fact of the class).
add me here: https://steamcommunity.com/id/springrolls/
:)
park is a fucking machine
you know i never really bought into the anti-b4nny sub circlejerk but jesus christ u guys are cringe and only end up making him look worse LOL