i've never found heavy to be too "unfun" to play against but playing against pyro's who plus the m2 key is just god awful ESPECIALLY since airblast is used much more often as a dumb crutch aim assist/complete momentum denier rather than actually reflecting things.
the actual "people shuffling" part of airblast as it is is the only real aids part of pyro since flamethrowers are a bad weapon and reflects are honestly easy to deal with if you don't go for directs (not to mention sticks det in your face if you reflect and you can fire pills faster than you can reflect). Personally i believe a really nice change would be some form of start up time to airblast (just so it isn't some instant aim assist)+ some sort of visual cue to let you know that you are about to be airblasted so you can adjust accordingly. Airblast should also not have the ability to complete eliminate any form of momentum or have the ability to take away strafing instantly (even on the first airblast) since having that type of control taken away from you is really frustrating to play against and just dumb, obviously some people might not agree with me but I truly believe that "fun" mechanics are very important in any game. You can be "juggled" in a sense by other projectiles in this game but none are instant like airblast and they can all be avoided with proper movement and such, not to mention those techniques are at least "somewhat" skill-indexed.
obviously adding some sort of startup lag makes reflecting harder but then again adding a modicum of skill-indexing to this shit class is probably a good thing
these changes make the class even worse than it already is but at least then you can start to buff different mechanics and not deal with how shit airblast is
sorry about my rambling lol
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disclaimer: i play pyro