1000 dpm over 24 minutes is definitely not possible without some fishy action.
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PapaSmurf323http://www.reflexfps.net/forums/index.php?/topic/2953-devs-stance-on-enemy-model-animations-hitboxes-ragdolls/#comment-22391
Reflex has switched to a capsule. The dev talks about it in the forums post
http://i.imgur.com/JLDvKYl.png
http://i.imgur.com/UFI4nDW.png
damn that's actually really cool, i'd love to see something like that in tf2, although i really have no idea how the nuances of the source engine would change...
DustinS
The biggest impact for this is with spies; getting around someone on a diagonal approach is much easier than on a
"head on" approach.
you know maybe this explains a lot of bullshit stabs i've had on me
i thought shadowburn had the edgiest music in this community but now...
https://www.youtube.com/watch?v=DpxYDEVIe7E
still stuck in my head
i never realized how bad motion blur is until now
comanglia, can i have your rationale on mat_trilinear 1 vs. 0? just curious
Honestly i have no idea if the nerf to switch speed was really needed. It's not actually a big deal, but it raises the question as to why you would nerf the degreaser in this matter, only to buff the damage and still make stock totally not viable? Makes no sense to me. No sure what Valve tried to accomplish here if stock is still garbo.
I suppose Valve is trying to steer the class toward a more flamethrower-centric playstle, which I really don't have an opinion on. What I do care about is how easy it is to aim the flamethrower. It's not quite as braindead as some people make it out to be, but it's still pretty braindead. Maybe a flamethrower lg will make this class more skill-indexed and hopefully removes the skill-less image it possesses now.
Just remove the garbage stunlock on every airblast (not just consecutive ones) and I'll be happy. Also we'll see how many "pyro mains" quit because they can't actually aim and play the game 8).
So I heard first airblast still stunlocks
Valve, you know what to do.
Added an image to represent player ping values instead of the actual ping values. Added an option in Adv. Options to use the actual ping values.
Not sure i follow, is this like net_graph vs. scoreboard ping?
Eliminated many cases of hitching when using painted weapons
Eliminated occasional hitching caused by using mat_picmip 2 (or selecting low quality textures in Video Options -> Advanced)
Massively reduced memory consumption when using painted weapons
I CAN PLAY WITH SKINS ON???
Fixed two most common forms of framerate stuttering / hitching when using popular FPS configs
oh baby
730.6 mb oh baby my body is ready
Crocefixed it, opt out from the steam client beta
click setting on the icon of steam on the bottom bar, account on th eleft, then click change and select NONE - opt out
gonna go test this i will be RIGHT BACK
edit: jk i just started updating rip
eeeI still would never use anything but degreaser in 6s so idk what their reasoning for this is?
you get 2 less airblasts now right? Seems pretty insignificant
it is insignificant. moral of the story.
springrollswhy are you listening to reddit.
eeereddit says degreaser is dead???
why are you listening to reddit.
as a disgusting pyro main i am very happy with these changes FUCK playing against pyros before. i can live with much necessary nerfs.
pyro is no longer as gay i approve