i think i'm desensitized to sniper clips lol ResidentSleeper
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anybody's custom hitsound messed up on sv_pure 2? it was working earlier on a pub
i know lol hl and all but did valve really feel the need to release it right before match time
treetoonI've always thought hats were really annoying, but I realized that actually I don't mind the ones that fit the TF2 universe which is set in the 60's during the nuclear age and cold war. It's a dark comedy sharing extreme similarities to the film Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb. Soldier's stash is a great example of an acceptable hat whereas pirate related hats and cosmetics like the Fairy Wings for heavy is I think when people had enough.
90% of the cosmetics are garbage, but some are actually alright; medals for example. I realize this is purely for FPS but it'd be interesting to see a version that catered to the original style of the game.
i can see this getting rather subjective at times (what counts as fitting the art style and what doesn't), so for more custom builds (is that the right word?) like this i recommend learning how to modify the vpk yourself, it's quite simple actually.
http://www.teamfortress.tv/16179/no-hats-mod/?page=5#141 is a great starting point
updated headsfeet (embarrassingly late i apologize)
@nobelharvards thank you for pointing out bugs earlier, i've added nose candy back in I believe that was the problem (itemtest is my bane....)
https://www.dropbox.com/s/kdn4jpzedbs5xr7/headsfeet.vpk?dl=0
nobelharvards@Springrolls
One of these two cosmetics replaces the Pyro's default head.
http://images.akamai.steamusercontent.com/ugc/356150731153232604/3CCB0A71C93D6B10C971B75D26AEB0B9D30899DD/
Nose Candy
pyro_rocks_mask.mdl
http://images.akamai.steamusercontent.com/ugc/356150731153232936/E786E55951BF3F060A3939F9CF8E506CE9D20FA6/
DethKapp
pyro_rocks_hat.mdl
pyro_rocks_hat_hair.mdl
pyro_rocks_mask_nose.mdl
I've actually seen this before, but I never got around to testing it in itemtest because I don't own these hats D: Individually, they seem to be fine but I'm not sure if it's the combination of the two or a certain style or if something else is up
Updated headsfeet.vpk (I said I'd do it yesterday night but I got caught up watching smash heh)
https://www.dropbox.com/s/kdn4jpzedbs5xr7/headsfeet.vpk?dl=0
As always please tell me if I messed up somewhere, the wiki has been going up and down as of late.
1000 dpm over 24 minutes is definitely not possible without some fishy action.
PapaSmurf323http://www.reflexfps.net/forums/index.php?/topic/2953-devs-stance-on-enemy-model-animations-hitboxes-ragdolls/#comment-22391
Reflex has switched to a capsule. The dev talks about it in the forums post
http://i.imgur.com/JLDvKYl.png
http://i.imgur.com/UFI4nDW.png
damn that's actually really cool, i'd love to see something like that in tf2, although i really have no idea how the nuances of the source engine would change...
DustinS
The biggest impact for this is with spies; getting around someone on a diagonal approach is much easier than on a
"head on" approach.
you know maybe this explains a lot of bullshit stabs i've had on me
i thought shadowburn had the edgiest music in this community but now...
https://www.youtube.com/watch?v=DpxYDEVIe7E
still stuck in my head
i never realized how bad motion blur is until now
comanglia, can i have your rationale on mat_trilinear 1 vs. 0? just curious