unsuprising that tftv would fall for channers trying to smear a brony as a pedo
Account Details | |
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SteamID64 | 76561198208622111 |
SteamID3 | [U:1:248356383] |
SteamID32 | STEAM_0:1:124178191 |
Country | Rainbow Nation |
Signed Up | March 13, 2017 |
Last Posted | May 12, 2025 at 4:40 PM |
Posts | 806 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | 3 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
1200 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | Logitech G403 |
Keyboard | Logitech G910 |
Mousepad | |
Headphones | ATH-M50x |
Monitor |
Gabinono it ban me for interp abuse and kick me often for it
the first issue here was fixed like 2 months ago and the second issue youre talking about was fixed in 3.1.0
_KermitWhat would it matter if someone masks their ping? Surely it has literally 0 effect on gameplay if the actual rate they're sending packets to the server is the same.
honestly it's a holdover from rgl, which at least when i was there, banned pingmasking
i'll add a cvar for it and default it to off in the next commit though
added
https://github.com/stephanieLGBT/StAC-tf2/commit/9a26cd0c00c5267af225fe39f61bb01c350fe3a5
mustardoverlordalfaOk why can't we just make polls for massive changes and see if the community agrees to it? That way you could at least gauge if it's a decent idea (ex: if it gets over 40% votes clearly it has potential and should be considered since almost half the community is interested)
because daffodil believes its his job to save the community from itself and to "right the wrongs" of esea
see: forced invite moveups, forced changes to map pool, etc.
bold of you to assume its just daf and not essentially every single person involved internally in rgl
Hi
I've been pretty good at catching cheaters for a long while now. I originally started learning about how to spot cheaters and exploiters and whatever else in tf2 a couple weeks after i played on my first steel highlander team with Miggy, god bless him. He at the time was developing an anticheat plugin called "IntegriTF2", which he claimed (correctly!) would catch some cheaters.
Fast forward to a few months ago, I began to write a small sourcemod plugin that checked players' interp and other basic net settings, forked off IntegriTF2, to make sure that they weren't exploiting or cheating for RGL, as I was at that time a part of their anticheat team. As I went on, eventually splitting with RGL, it began to become more of a full blown anticheat as opposed to a smallish one-off sorta deal.
i feel like it is now stable enough to release to the public, seeing as how it runs on my servers (which are mildly active) as well as other server networks which i help develop for.
Meet StAC- Steph AntiCheat - because i am uncreative and slightly egotistical enough to name it after myself
So far on my servers alone, it has banned >30 people, of which I randomly look through demos of, and further conclude to be cheating.
False positives are always a possibility, though I've tried my best to make them as rare as i possibly can.
List of features (keep in mind some of these aren't necessarily just for cheating, for example, the turn bind test was written to help enforce rgl's bans on turn binds, but it defaults to disabled):
https://i.imgur.com/21bk7vh.png
Most notable of these is the Silent Aim detection, which 99% of people who are cheating use to aimbot, and it has caught the most people out of all the detection methods.
This plugin is still in development, and new detection methods are added as I figure out ways to write them.
Check it out here
vvvvv
https://github.com/stephanieLGBT/StAC-tf2
^^^^^
report bugs here
vvvvv
https://github.com/stephanieLGBT/StAC-tf2/issues
^^^^^
<3
BumFreezeplease add a gg/forfeit plugin too!! trash time is stupid!!
u write it then o_O
rip miggy
that guy got me into this game. god bless him. wish i could still talk to him
https://twitter.com/CSGO/status/1253075594901774336
no tf2 tweet ?
servers down until further notice due to a high number of exploits being discovered by the minute due to tyler mcvicker's oopsie
https://twitter.com/spaceshipSrvs/status/1252986450863362048
creators tf has done the same, i would bet other server networks would also do the same.
i suggest not playing tf2 for now in general
stay tuned
new experimental free for all dm server up at
dm5.steph.anie.dev:28215
using a fixed version of pepperkick's chillydm (here https://github.com/stephanieLGBT/ChillyDM)
fucking finally jesus christ
these crashes are caused by basically the same problem that caused this crash in csgo: https://forums.alliedmods.net/showthread.php?t=322222 which was patched i believe in january?
there is a fix i collaborated (should say "helped test" haha) with the creator of ^ that original patch ^ here (xtract the sourcemod folder to your /tf/addons/ folder) for community servers
according to backwards this issue was raised to valve years ago so uh Cool.
here's an example crash dump if you want one: https://crash.limetech.org/gtzfvfv2ngsz
and here's the messages it'll throw in console if someones trying to crash your server:
https://i.imgur.com/nyNTpAW.png
outside that patch this ones on valve for fixing pubs lol
b4
map download: https://steph.anie.dev/files/tf/maps/mge_oihguv_sucks_b4.bsp
https://i.imgur.com/U1kwhpD.jpg
https://i.imgur.com/UoN7MfD.jpg
changelog:
- fixed up blands mid bridge to be less jagged
- added more skybox textures to more areas (no more walls on 2ez, etc.)
- fixed up lighting so that it no longer is bright pink and purple everywhere
- added cubemaps to all arenas
- removed some unnecessary geometry to better match new lighting
- changed ammomod/nosplash wall textures to be more visible and not bug out and turn black based on mipmap settings
- added blockbullets to train cars on blands mid (they dont eat rockets anymore)
https://i.imgur.com/6LxyhjD.png
i might revert this based on feedback, i feel like it plays smoother and since blands isnt played in any actual leagues anymore i dont see a problem with making arenas more fun to play even if they deviate from the original map a bit
- blockbulleted this thing on via mid again i might revert or adjust this, it seems too high to me, but i want feedback
Cheers. As always feel free to join the discord for more direct feedback
b4 spawns should be merged by lange at some point -> https://github.com/Lange/MGEMod/pull/51
until then theyre here -> https://raw.githubusercontent.com/stephanieLGBT/MGEMod/master/addons/sourcemod/configs/mgemod_spawns.cfg
merged https://github.com/Lange/MGEMod/releases/latest
These changes are live over here at mge.steph.anie.dev:27015
this looks really fucking cool and i hope they release a dedicated platform to host private servers on
update: