steph
Account Details
SteamID64 76561198208622111
SteamID3 [U:1:248356383]
SteamID32 STEAM_0:1:124178191
Country Rainbow Nation
Signed Up March 13, 2017
Last Posted October 29, 2024 at 6:17 PM
Posts 804 (0.3 per day)
Game Settings
In-game Sensitivity 3
Windows Sensitivity
Raw Input 1
DPI
1200
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G403
Keyboard Logitech G910
Mousepad  
Headphones ATH-M50x
Monitor  
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#1 [as] mge replacement in Projects

Hey folks, [as] mge is going to die very soon because nacho doesn't want to keep paying for it. I've been working with dog, another admin, to get some sql dbs and maybe plugins from it before the servers go down for good, and i'm starting my own mge servers.

head on over to

mge.stephanie.lgbt - for 200 tick oihguv with no elo
elo1.mge.stephanie.lgbt - for 66 tick training_beta4b with elo
elo2.mge.stephanie.lgbt - for 66 tick chillypunch with elo

i'll very likely be importing all the bans from [as]'s sourcebans db as well.

all servers are essentially all class except heavy because there's bugs where you can segfault a server by doing weird shit with him. Fuck heavy.

elo MIGHT MAYBE POSSIBLY be imported from [as] as well. I don't know yet.

anyway feedback can go in this thread or in the discord

posted about 5 years ago
#8 200 Tick ELO Enabled MGE in TF2 General Discussion

as someone who runs several 200 tick servers, i feel like there's a lot of misinformation going around about higher tickrate in tf2.

tf2's engine is locked to 66.67 tps, and when you "unlock" it and go beyond that limit (with twiikuu's metamod plugin or otherwise), things do start to break.

higher tickrates cause wallbugs to become more frequent, essentially meaning that you stick to diagonal walls at high enough tps.

higher tickrates *do* also affect projectiles, but as far as I can tell, the only projectiles that are actually changed in any meaningful way is demo's pipes because rockets, arrows, and even the stupid little wrap assassin ball thing (that randomly breaks on the sides of visleafs sometimes) all have a fixed speed (again AFAIK, might be wrong).

ramp sliding is also broken at higher tickrates, but this can be functionally fixed with a sourcemod plugin called groundfix, developed by jumpers/surfers (god bless em):

https://www.youtube.com/watch?v=7DiM0llQOZM&feature=youtu.be

people have complained about sentries firing faster or doing more damage, and even if that were true (which it isn't, I've done tests on my own that debunk this) it could be fixed by setting the hidden cvar

tf_sentrygun_damage

to a lower value

the "shutter problem" where shutters break sometimes has been fixed as well with twiikuu's plugin as well.

buggy dropped weapons can be disabled with

sm_cvar tf_dropped_weapon_lifetime 0

and dropped hats off dead players could be easily fixed with another sm plugin.

there is obviously increased CPU usage with higher tps, and i very much doubt that arie @ serveme would want to implement it for free or that NFO/Tragicservers would want to implement it across the board for the same price they currently charge for servers.

but, gameplay does feel significantly smoother at higher tps. ping becomes almost a nonfactor, from what i've heard (and experienced). 60 ping feels like 10 ping, 30 ping feels like LAN, etc. soldiers become much more powerful because of increased air-control, medic's arrows don't randomly not register nearly as often, melee actually works, etc. etc. etc.

all in all i genuinely believe higher tickrate in TF2 is an upgrade, even with the downsides, which could probably be remedied with plugins. sorry for the nerd essay!

posted about 5 years ago
#9 server request in Requests

requesting to add

elo1.mge.stephanie.lgbt:27015
elo2.mge.stephanie.lgbt:27015

both are all class mge servers w/ 24 slots

posted about 5 years ago
#7 Add a new country to the list maybe? in Site Discussion

change france's flag to all white

posted about 5 years ago
#14 Maps that you wish were still in development in Map Discussion
lucrativeif people genuinely have interest in this I could try and get the map decompiles and see if we can make some changes to the classics for testing.

https://tf2maps.net/threads/valve-maps-decompiled.5952/ theyre all here

or use VMEX/BSPSource

https://developer.valvesoftware.com/wiki/BSPSource

posted about 5 years ago
#105 RGL Advanced S1 Happenings/Discussion Thread in TF2 General Discussion

surely calling the head 6s admin a slur will get you unbanned, right? right guys??

posted about 5 years ago
#12 koth_clearcut in Map Discussion

i decompiled this cuz sturm blocked me (??) and took a look in hammer:

https://i.imgur.com/hXBoaC7.png

why are these blockbullets individual brushes??

https://i.imgur.com/veEw0Xt.png

https://i.imgur.com/ZeWPmhp.png

maybe its a decompile thing but i mean IDK lol

it's weird cuz theres plenty of other solid plane blockbullets on the map so like. why are these not just a solid plane like the rest?

posted about 5 years ago
#52 NFL 2019-2020 Season Thread in World Events

the steelers blow this year. again. can they just fucking fire tomlin already? christ

posted about 5 years ago
#7 koth_clearcut in Map Discussion

sturm if u slide me the vmf i'll add it (edited) as an arena in mge_oihguv_sucks_b3

deadass

posted about 5 years ago
#16 propaganda and clearcut in TF2 General Discussion

i haven't played prop yet but clearcut is fun from the little i've played of it in pugs and DM

i do miss blands tho :(

posted about 5 years ago
#22 Automated Frag Stream - Introducing TF2Frags.net in Projects
ThermiteUnfortunately can't get the stream to run at 1080p with the hardware its running on which sucks :(

i feel like 720p60fps at like 3500 / 4000 kbps bitrate is perfectly fine, honestly.

plenty of people have lower end internet and/or hardware and can't even watch twitch streams at 1080p with 6000 kbps of bitrate, and there's not a particularly big difference between 720 and 1080 on twitch regardless

also this is rly cool and i enjoy watching it, keep it up! :)

posted about 5 years ago
#29 tftv minecraft server in Other Games

Cool, got hit with another ddos, this time it's a >350 gbps burst attack!

we're done here folks, sorry!

posted about 5 years ago
#22 tftv minecraft server in Other Games

server got hit with a >64gbps ddos(!!) so its nullrouted for 12+ hrs. sry!

posted about 5 years ago
#20 tftv minecraft server in Other Games

i installed some generic anti exploit shit bcuz ppl were trying to purposefully hang the server (which they did at least once). sry if that is a problem but like, if its negatively effecting other shit on my box i have to put my foot down lol

ill be tinkering with it to see if i can tone down most of the anticheat and just prevent server crashes thru exploits but idk

posted about 5 years ago
#14 tftv minecraft server in Other Games

https://www.strawpoll.me/18655456 poll about cheating

posted about 5 years ago
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