steph
Account Details
SteamID64 76561198208622111
SteamID3 [U:1:248356383]
SteamID32 STEAM_0:1:124178191
Country Rainbow Nation
Signed Up March 13, 2017
Last Posted October 29, 2024 at 6:17 PM
Posts 804 (0.3 per day)
Game Settings
In-game Sensitivity 3
Windows Sensitivity
Raw Input 1
DPI
1200
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G403
Keyboard Logitech G910
Mousepad  
Headphones ATH-M50x
Monitor  
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#127 Free Game Megathread in Other Games
Sineticeleste, and inside free on epic game for the next week

i dont like EGS but fuck me celeste is a stupidly good game, pick it up if u can

posted about 5 years ago
#39 Payload: the TF2 Discord bot that does it all. in Projects

i think sharky's at college, i was going to offer to rehost the thing for him but he's just not at his computer at all so idk

posted about 5 years ago
#33 new dm servers in Projects

added rtv + nominations + extend stuff

it uses nativevotes because i had issues with default sourcemod's voting scheme where it used the 1-5 buttons on the number row so i would accidentally vote for a map instead of switching weapons

looks like this

https://i.imgur.com/o6PLTst.png

cheers

posted about 5 years ago
#1 stream name change 2 in Requests

hi could you change my name on the stream sidebar from stephanie_ to stephanieLGBT pls? thanx

posted about 5 years ago
#9479 stream highlights in Videos

https://clips.twitch.tv/RichPlayfulShrewOSfrog

posted about 5 years ago
#2 I can't take it, I swear to Christ I'm at my limit in The Dumpster

give me your phone

posted about 5 years ago
#16 1 of the koch brothers died in World Events
MelonTFpeople with the worldview and political opinions of a high schooler are doing fortnite dances right now

dying doesn't absolve david koch of his crimes against humanity

posted about 5 years ago
#32 new dm servers in Projects

added koth_clearcut_b13 to ALL dm servers and their rotations (it comes after sunshine now) with brand new spawns that im still tinkering with. lemme know how they are, and i'll eventually submit them to the official soapdm repo on github.

also im working on fixing voting/rtv on all the dm servers, it will happen Soon:tm:

posted about 5 years ago
#4 help with vtf crosshair??? in Customization

Someone help this man

posted about 5 years ago
#7 server request in Requests

requesting to change all the ports of the current servers to 27015 aka

dm1.stephanie.lgbt:27015
dm2.stephanie.lgbt:27015
dm3.stephanie.lgbt:27015
dm4.stephanie.lgbt:27015
dm5.stephanie.lgbt:27015
dm6.stephanie.lgbt:27015
mge.stephanie.lgbt:27015
pub.stephanie.lgbt:27015
bb1.stephanie.lgbt:27015

posted about 5 years ago
#31 new dm servers in Projects

all updated, updating them on the tftv server tab next

posted about 5 years ago
#30 new dm servers in Projects

All servers are being moved to new IP addresses, and all the ports are being changed to 27015. I will post another update to this thread when I've finished moving and sorting out all of them, the domain names *will not change* but the ip and port likely will.

posted about 5 years ago
#4 working translucent wireframe viewmodels in Projects

tiny update, fixed missing texture with engie's pistol

download link didnt change for either flavor (rl or original) but if you're using this you should redownload whichever one again because otherwise if you're playing engineer you're gonna see a big old missing texture in the middle of your screen

posted about 5 years ago
#3 working translucent wireframe viewmodels in Projects

by popular request here's a vpk for the original viewmodel instead of the stock rl model

also @makemake the lack of animations is the best part of this lol, at least imo its much cleaner

maybe im a loon but i find the reload distracting, which is why i used to play with no viewmodels

posted about 5 years ago
#1 working translucent wireframe viewmodels in Projects

So I stumbled across this thread about wireframe translucent viewmodels a bit ago, and i learned that it only works for 2 weapons. wow, this sucks, right?

Nope!

through the magic of weapon crosshairs, it is possible to do this for every weapon in the game, with some caveats, mainly:

you need a hud crosshair to aim with because these use weapon crosshairs to display the "viewmodel" (which is just a vtf cropped and centered)
you need to adjust some settings
viewmodel_fov doesnt do anything as, again, these are static vtf textures (i use viewmodel_fov 100 with full viewmodels, which is what these are based off of)
some weapons share the same script file, so they share a viewmodel, meaning i have to pick one to display

anywho, i've spent the past few days working on this project, and i think it's time to release at least a rudimentary version of it

https://www.youtube.com/watch?v=-wOY6ioAqCA&feature=youtu.be

this works perfectly at 1920x1080 with cl_crosshair_scale "32" and tf_hud_no_crosshair_on_scope_zoom "1"

if you're at 1280x720, you should change cl_crosshair_scale to around 22ish, if i'm remembering correctly, fiddle with it yourself

at the moment this only supports the following weapons:

scout -

  • scattergun
  • pistol
  • winger

soldier -

  • rocket launcher/original (shows rl model because i use it)
  • shotgun

demo -

  • any sticky launcher
  • grenade launcher / iron bomber (shows iron bomber model because i use it)

medic -

  • crossbow
  • any medigun (shows medigun model)

sniper -

  • sniper rifle/awp (shows awp because i use it)
  • smg

i didnt do melee weapons because IMO it makes them harder to hit because the .25 sec delay on all of them isnt shown as the viewmodel would be static

for any other weapon it will show a blank crosshair, but if there's any interest i'll consider doing more weapons

download it here and put it in your /custom/ folder

this works in sv_pure 2 and any dxlevel, by the way, and since they're weapon crosshairs, you can change the color with the built in settings in tf2.

:)

edit, almost forgot:

if you want to hide the normal viewmodels and only show the wireframe ones, you need to set up class configs with a slot based viewmodel switcher, which there are plenty of tutorials out there for.

should look something like this:

// slot keys
bind 1 "slot1;r_drawviewmodel 0"
bind 2 "slot1;r_drawviewmodel 0"
bind 3 "slot1;r_drawviewmodel 1"
posted about 5 years ago
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