Sineticeleste, and inside free on epic game for the next week
i dont like EGS but fuck me celeste is a stupidly good game, pick it up if u can
Account Details | |
---|---|
SteamID64 | 76561198208622111 |
SteamID3 | [U:1:248356383] |
SteamID32 | STEAM_0:1:124178191 |
Country | Rainbow Nation |
Signed Up | March 13, 2017 |
Last Posted | October 29, 2024 at 6:17 PM |
Posts | 804 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
1200 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech G403 |
Keyboard | Logitech G910 |
Mousepad | |
Headphones | ATH-M50x |
Monitor |
Sineticeleste, and inside free on epic game for the next week
i dont like EGS but fuck me celeste is a stupidly good game, pick it up if u can
i think sharky's at college, i was going to offer to rehost the thing for him but he's just not at his computer at all so idk
added rtv + nominations + extend stuff
it uses nativevotes because i had issues with default sourcemod's voting scheme where it used the 1-5 buttons on the number row so i would accidentally vote for a map instead of switching weapons
looks like this
https://i.imgur.com/o6PLTst.png
cheers
hi could you change my name on the stream sidebar from stephanie_ to stephanieLGBT pls? thanx
give me your phone
MelonTFpeople with the worldview and political opinions of a high schooler are doing fortnite dances right now
dying doesn't absolve david koch of his crimes against humanity
added koth_clearcut_b13 to ALL dm servers and their rotations (it comes after sunshine now) with brand new spawns that im still tinkering with. lemme know how they are, and i'll eventually submit them to the official soapdm repo on github.
also im working on fixing voting/rtv on all the dm servers, it will happen Soon:tm:
requesting to change all the ports of the current servers to 27015 aka
dm1.stephanie.lgbt:27015
dm2.stephanie.lgbt:27015
dm3.stephanie.lgbt:27015
dm4.stephanie.lgbt:27015
dm5.stephanie.lgbt:27015
dm6.stephanie.lgbt:27015
mge.stephanie.lgbt:27015
pub.stephanie.lgbt:27015
bb1.stephanie.lgbt:27015
all updated, updating them on the tftv server tab next
All servers are being moved to new IP addresses, and all the ports are being changed to 27015. I will post another update to this thread when I've finished moving and sorting out all of them, the domain names *will not change* but the ip and port likely will.
tiny update, fixed missing texture with engie's pistol
download link didnt change for either flavor (rl or original) but if you're using this you should redownload whichever one again because otherwise if you're playing engineer you're gonna see a big old missing texture in the middle of your screen
by popular request here's a vpk for the original viewmodel instead of the stock rl model
also @makemake the lack of animations is the best part of this lol, at least imo its much cleaner
maybe im a loon but i find the reload distracting, which is why i used to play with no viewmodels
So I stumbled across this thread about wireframe translucent viewmodels a bit ago, and i learned that it only works for 2 weapons. wow, this sucks, right?
Nope!
through the magic of weapon crosshairs, it is possible to do this for every weapon in the game, with some caveats, mainly:
you need a hud crosshair to aim with because these use weapon crosshairs to display the "viewmodel" (which is just a vtf cropped and centered)
you need to adjust some settings
viewmodel_fov doesnt do anything as, again, these are static vtf textures (i use viewmodel_fov 100 with full viewmodels, which is what these are based off of)
some weapons share the same script file, so they share a viewmodel, meaning i have to pick one to display
anywho, i've spent the past few days working on this project, and i think it's time to release at least a rudimentary version of it
https://www.youtube.com/watch?v=-wOY6ioAqCA&feature=youtu.be
this works perfectly at 1920x1080 with cl_crosshair_scale "32" and tf_hud_no_crosshair_on_scope_zoom "1"
if you're at 1280x720, you should change cl_crosshair_scale to around 22ish, if i'm remembering correctly, fiddle with it yourself
at the moment this only supports the following weapons:
scout -
soldier -
demo -
medic -
sniper -
i didnt do melee weapons because IMO it makes them harder to hit because the .25 sec delay on all of them isnt shown as the viewmodel would be static
for any other weapon it will show a blank crosshair, but if there's any interest i'll consider doing more weapons
download it here and put it in your /custom/ folder
this works in sv_pure 2 and any dxlevel, by the way, and since they're weapon crosshairs, you can change the color with the built in settings in tf2.
:)
edit, almost forgot:
if you want to hide the normal viewmodels and only show the wireframe ones, you need to set up class configs with a slot based viewmodel switcher, which there are plenty of tutorials out there for.
should look something like this:
// slot keys
bind 1 "slot1;r_drawviewmodel 0"
bind 2 "slot1;r_drawviewmodel 0"
bind 3 "slot1;r_drawviewmodel 1"