steph
Account Details
SteamID64 76561198208622111
SteamID3 [U:1:248356383]
SteamID32 STEAM_0:1:124178191
Country Rainbow Nation
Signed Up March 13, 2017
Last Posted October 29, 2024 at 6:17 PM
Posts 804 (0.3 per day)
Game Settings
In-game Sensitivity 3
Windows Sensitivity
Raw Input 1
DPI
1200
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G403
Keyboard Logitech G910
Mousepad  
Headphones ATH-M50x
Monitor  
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#8 MGE Oihguv Reloaded in Map Discussion

couple of updates-

the spawns for this map were added to the newest version of mgemod on github

https://github.com/Lange/MGEMod/commit/6295d77952b982de89ca24449989e18865aa1370

im still working on new spawns

mge server updated to 200 tickrate, have fun

connect mge.stephanie.lgbt
posted about 5 years ago
#13 New Better Server Configs in Projects

i added bball stuff and I renamed the golden cap configs .

more updates coming soon, im heavily considering what wiet posted but stay tuned

posted about 5 years ago
#23 new dm servers in Projects

alright folks so i've been doing some testing and ive decided to open up a new server that runs at 200 ticks per second.

at the moment it works fine (though it eats a lot of CPU) and i'd like to get some players on it to test both load and stability.

i've installed groundfix as well to fix any ramp bugs that might happen because the higher tps

also, i'll be updating the other dm servers to have better networking settings

i feel like i should stress that this is purely experimental and may change, break, or be turned off at any time. it is purely to see if the game benefits from higher tickrates or if the bugs outweigh the positives.

put any feedback in this thread please thx ok bye

connect dm6.stephanie.lgbt:27215
posted about 5 years ago
#28 weird / guilty youtube pleasures in Off Topic

i love this guy on yt, he talks mostly about older technology and why it failed/succeeded, give him a watch

https://www.youtube.com/channel/UCy0tKL1T7wFoYcxCe0xjN6Q

posted about 5 years ago
#20 new dm servers in Projects
PootisJrUnban Heavy.

No.

Also, would there be any interest in me maybe setting up a high tickrate server? It would be a new one, not a mod to a current one.

iirc it was a thing for a small amt of time, courtesy of twiikuu's plugin (thanks twiikuu).

posted about 5 years ago
#18 new dm servers in Projects

re: the dm steam groups

I'll look into it, I'm a part of the late night DM group already, I'll see if I can maybe get moderator or something on the other ones

re:

dishsoapyo steph can like me or dippidy get admin on the spaceship servers so we can like get rid of the morons who join

what do you mean by this? I sent u a fr on steam about it

if people are being dumb jackasses i might just install a calladmin plugin on all of my servers

edit: for now if ppl are being idiots please record a demo and send me a screenshot of the status command while you and they are on the server

posted about 5 years ago
#815 what are you listening to right now? in Music, Movies, TV

https://www.youtube.com/watch?v=U4zA0xnBEJU

posted about 5 years ago
#5 unusual effects in TF2 General Discussion

iirc jarateking's version of headsfeet with cleantf2+ removes as many as possible, some of the newer ones are left tho

posted about 5 years ago
#37 TF2 update for 7/25/19 (7/26/19 UTC) in TF2 General Discussion

https://cdn.discordapp.com/attachments/424322448260071435/604210560082378752/unknown.png

posted about 5 years ago
#36 TF2 update for 7/25/19 (7/26/19 UTC) in TF2 General Discussion

https://cdn.discordapp.com/attachments/424322448260071435/604210218020241408/unknown.png

posted about 5 years ago
#24 TF2 update for 7/25/19 (7/26/19 UTC) in TF2 General Discussion

this is lunacy. crate prices are spiking, marketplace tf is holding all unusual sales

what the FUCK valve

posted about 5 years ago
#11 New Better Server Configs in Projects

reverted most of the experimental settings per mastercomms request. there was some miscommunication (my fault) and i assumed she had finished testing them, when they were actually WIP (whoops).

That commit is here

also i reorganized the configs so that they take up less space, instead of the old style of

(=> meaning "executes", using the koth config as an example)

=> tfcl_6s_koth => tfcl_6s_base => tfcl_6s_custom

its now going to be

=> tfcl_6s_koth => tfcl_6s_base => tfcl_base & tfcl_6s_custom

saves a lot more on file space having 1 large base config instead of having 3 large base configs

that commit is here

also re: host_framerate 0:

it's literally set by default in tf2 to 0 and it has been in comp configs since as far back as i can look

re: tv_enable:

it's completely nonnegotiable that this command is staying in, i cant fathom why you would want me to turn off stv in a competitive setting

re: stv port and all the other hostname/tvname settings:

all but tv_port are in custom.cfgs, which means that people can (and should) change them to what they want. i've removed the "dont change these" lines, though

i've moved tv_port to custom, but it's commented.

final commit for that is here

i appreciate all your feedback by the way, please let me know if there's any issues

posted about 5 years ago
#4 New Better Server Configs in Projects

added a few new commands to try to help with optimization and better hitreg, shoutouts (again) to mastercomms

https://github.com/TheSqrtMinus1/NEW-tfcl-configs/commit/a8c7a5f42faca49363a122d2cb832ca6d2b509b7

let me know if theres any issues or if you notice hitreg being better or worse

posted about 5 years ago
#96 weekly hedgehogs images in Off Topic

this is the best thread on this whole site. Thank you.

posted about 5 years ago
#1 New Better Server Configs in Projects

Hey yall,

I've managed many tf2 servers over the years, and there's something that really bugs me-

The UGC Configs.

And every config based on them.

They suck. They haven't been updated in years, they have weird broken STV settings if you properly unexec, the networking in them is outdated and awful, the naming scheme is kinda weird, etc.

So, I decided to make new ones.

Introducing-

The NEW TFCL Configs

These are brand new, from scratch, modern configs. They were originally designed for the relaunch of TFCL, and I've decided to publicly announce their existence because I'm very tired of dealing with the crusty old UGC/RGL configs. Almost every line is commented with an explanation of what it does. There are NO unused commands (except for tftrue lines if you don't have it installed), and the network settings are tuned to be as competitive as possible without preventing lower internet spec'd players from playing.

Furthermore, there are separate configs for scrims and matches for 5cp, as a large portion of people change winlimit to 5 in their configs already anyway.

I have done a lot of personal testing with these configs, in my own highlander/6s scrims. Please give them a try and let me know if there's anything that should be changed.

Download is here:

https://i.imgur.com/owIUtoo.png

Please read the README first, it goes over some important things.

I'll try to get these on serveme asap. They are already live on cpu.tf servers, and you're welcome to put them on your own servers.

I'm also considering forking Miggy's old plugin (RIP) to try to force consistency on every sever but I'm not sure if there's any interest. Again, let me know.

thanks to:

arie for answering a couple of my questions
mastercomms for helping me out a bit with networking settings

https://github.com/TheSqrtMinus1/better-tf2-server-configs <-- new link, old ones are all broke

posted about 5 years ago
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