steph
Account Details
SteamID64 76561198208622111
SteamID3 [U:1:248356383]
SteamID32 STEAM_0:1:124178191
Country Rainbow Nation
Signed Up March 13, 2017
Last Posted February 18, 2025 at 4:17 PM
Posts 805 (0.3 per day)
Game Settings
In-game Sensitivity 3
Windows Sensitivity
Raw Input 1
DPI
1200
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G403
Keyboard Logitech G910
Mousepad  
Headphones ATH-M50x
Monitor  
1 ⋅⋅ 19 20 21 22 23 24 25 ⋅⋅ 54
#1772 mastercomfig - fps/customization config in Customization
mastercomsstephis there any particular reason why mat_antialias is set to 1 instead of 0, even at the low preset?Because mat_antialias 1 means antialiasing is off. 0 is not a valid value and is clamped up to 1.

ok so according to the valve developer wiki, default is 0

https://i.imgur.com/3PLdCM4.png

and also ive fixed (and helped other people fix) a problem with the mumble overlay breaking by setting mat_antialias to 0 instead of 1 in the comfig.cfg part of this config thru vpk editing.

even if it does clamp, which im fairly sure it doesnt in tf2's version of source, whats the harm in setting it to 0 anyway?

posted about 5 years ago
#152 Overwatch HUD in Customization

in info.vdf change

"overwatchhud"
{
	"ui_version"	"2"
}

to

"overwatchhud"
{
	"ui_version"	"3"
}
posted about 5 years ago
#1768 mastercomfig - fps/customization config in Customization

is there any particular reason why mat_antialias is set to 1 instead of 0, even at the low preset?

posted about 5 years ago
#70 TFTV DM Servers - Status Updates and Discussion in TF2 General Discussion

eh i mean i could probably open like 20 dm servers and still barely make a dent in utilizing the processor effectively tbh

i dont see a problem with it, theyre not rly taking up space that "normal" servers would be because i can basically make infinite "normal" servers

idk tho sniper is pretty gay

posted about 5 years ago
#17 etika found dead in World Events

https://i.imgur.com/9JGtuiT.png

posted about 5 years ago
#67 TFTV DM Servers - Status Updates and Discussion in TF2 General Discussion

turbine is fixed, afk should work?? ill take a look at it

posted about 5 years ago
#62 TFTV DM Servers - Status Updates and Discussion in TF2 General Discussion

hi hello update:

responses: https://i.imgur.com/ofok1UZ.png

gravelpit was split dead even so i decided to cast the final vote and include it because i like gravelpit

heres a changelog:

map changes:
+ ctf_turbine_pro_rc4
+ spawns to ctf_turbine_pro_rc4 (copied from ctf_turbine.cfg in SOAP-DM cfgs but I added a spawn per team)
+ koth_coalplant_b8
+ cp_gravelpit
- cp_granary (fuck granary)

added maps to fastdl

current map list:

https://i.imgur.com/hjpUk2Q.png

todo:
maybe add clearcut (id have to create new spawns)
maybe add reckoner (id have to adjust spawns)
maybe add logjam??? probably not though
definitely fix badlands spawns
damage display @ end of rounds
add 2 more dm servers (maybe with sniper?)

changes should be live, lemme know if theres problems

posted about 5 years ago
#1 Hardware for sale in Hardware

add me

posted about 5 years ago
#60 TFTV DM Servers - Status Updates and Discussion in TF2 General Discussion

ok heres a poll

if the map's not listed its going to be in the rotation very probably

posted about 5 years ago
#53 TFTV DM Servers - Status Updates and Discussion in TF2 General Discussion

honestly im strongly considering removing gran and freight and adding clearcut b9 but id have to add spawns for it myself lmao

also server time at the top of the screen is a hud issue on my end, im pretty sure, so theyre all set up to go rn

posted about 5 years ago
#1 server request in Requests

hello!

have these servers atm:

mge.stephanie.lgbt:27015
dm1.stephanie.lgbt:27015
dm2.stephanie.lgbt:27015

all are in kansas specifically here

i might add a pub server but probably not

thanks!

posted about 5 years ago
#51 TFTV DM Servers - Status Updates and Discussion in TF2 General Discussion

hello i own a beefy dedicated server in the middle of kansas and currently have dm1.stephanie.lgbt and dm2.stephanie.lgbt (among other servers) up and running so uhh go nuts

with

https://i.imgur.com/R3mq3FN.png

these maps

and this whitelist

maxplayers of 8 and it has the same classlimits as the old servers (no sniper) and i got the steam levels plugin from fog

i fixed the classlimit plugin so it doesn't download files anymore

i'm currently working on getting server time to show up at the top of the screen but other than that they should be good to go

if there's any problems/suggestions add+msg me on steam

posted about 5 years ago
#1 unloading stv does weird things in Q/A Help

https://github.com/ValveSoftware/Source-1-Games/issues/2778

tldr:

I'm sure at least a couple people have exec'd a ugc based config on a tf2 server, and then after they were done playing, exec'd ugc_off and noticed "hey my slot limit is at 128" or something along those lines. Anyone know a solution to this? I've been messing around with it, trying to find a solution, with no luck.

posted about 5 years ago
#24 Most embarrassing thing you've done in tf2? in TF2 General Discussion

i went the wrong way coming out of snakewater mid forward spawn and cost my team a round lol

posted about 5 years ago
#50 On NATF2's Future in TF2 General Discussion
DubThinkrowrowI remember this happening at Insomnia 61 where the rounds ended, and there was like maybe 10-15 seconds before the teams respawned, then another 10-15 seconds before the round started.A while back I played on a server/config with this (I think it was a little shorter) and liked it a lot. I'm not sure if it's a config thing or a plugin thing though, which would be a deciding factor in any league's decision to do it.

as far as i know through my futzing about with configs
mp_bonusroundtime 15 (15 is the max) would probably be the most you could do, just config-wise.

i thought that tf_competitive_preround_duration would be useful here but it only works in valve competitive, apparently

posted about 5 years ago
1 ⋅⋅ 19 20 21 22 23 24 25 ⋅⋅ 54