https://github.com/ValveSoftware/Source-1-Games/issues/2778
tldr:
I'm sure at least a couple people have exec'd a ugc based config on a tf2 server, and then after they were done playing, exec'd ugc_off and noticed "hey my slot limit is at 128" or something along those lines. Anyone know a solution to this? I've been messing around with it, trying to find a solution, with no luck.
https://github.com/ValveSoftware/Source-1-Games/issues/2778
tldr:
I'm sure at least a couple people have exec'd a ugc based config on a tf2 server, and then after they were done playing, exec'd ugc_off and noticed "hey my slot limit is at 128" or something along those lines. Anyone know a solution to this? I've been messing around with it, trying to find a solution, with no luck.
tv_maxclients "128" is in ugc_off, just change it
tv_maxclients "128" is in ugc_off, just change it
Just forget about "_off" configs, they're rarely complete and it just easier to issue an "rcon restart" or a real server restart to get a clean slate.
League configs also really need to stop touching things that are none of their business. Slot limits, sv_contact settings, server names, STV names, to name a few.
Having 128 clients in your server STV is a really bad idea anyway, since TF2 server runs on a single CPU core. That means the STV specators eat up a bunch of capacity of that single CPU core, leaving too little for the game itself. Especially now a lot of leagues use a tv snapshotrate of 66 and other settings that boost STV accuracy at the expense of more processing power.
Just forget about "_off" configs, they're rarely complete and it just easier to issue an "rcon restart" or a real server restart to get a clean slate.
League configs also really need to stop touching things that are none of their business. Slot limits, sv_contact settings, server names, STV names, to name a few.
Having 128 clients in your server STV is a really bad idea anyway, since TF2 server runs on a single CPU core. That means the STV specators eat up a bunch of capacity of that single CPU core, leaving too little for the game itself. Especially now a lot of leagues use a tv snapshotrate of 66 and other settings that boost STV accuracy at the expense of more processing power.