--MOVED FROM THE ORIGINAL OIHGUV THREAD, thanks twiikuu--
Anywho, I love mge oihguv. It's my favorite MGE map, period. So I decided to add Wari on steam to see if I could get the vmf/materials for it, and he said "sure here u go".
Thanks Wari!
After figuring out hammer enough to make some minor changes, I have decided to update and recompile oihguv. I will be maintaining it for the foreseeable future, and as I learn more of hammer, I will try to adjust it based on feedback I get.
Thank you to antimoon and `pants for the feedback so far!
b1 update???
changelog
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Changed skybox to a modified version sky_skylab_01 (original credit to VelvetFistIronGlove) The version in b1 does not have the bright pink "galaxies" that the original skybox does, as they are distracting. I will maybe update the light_environment if people want me to completely change the mood of the map, but atm there are no plans to.
Changed the "bars" on the sides of endif to be white instead of black, and changed the top bar to green as well. This helps with visibility in endif.
Updated both spires to close off a portion of batts
Updated both spires to fix seeing through the ground in parts of the arena
Adjusted bridge spawn on both spires to be in the middle of the bridge as opposed to more toward batts
Adjusted batts spawn on both spires to be in the middle of batts
Removed "front door" spawn on both spires
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Screenshots
https://i.imgur.com/VQGnC0D.jpg
https://i.imgur.com/p56tiFf.jpg
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TODO:
fix the spires' clipping
fix lots more spawns on the whole map so theyre not annoying
lower skybox in both spires
learn hammer
other stuff based on feedback
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--> download <--
--> spawns download <--
spawns are now in the current version of mgemod
You can currently play this on my own mge server at
mge.stephanie.lgbt