carterhow do you cheat in amateur and still drop 3 matches LOL
sometimes you have to remember people are genuinely that bad at video games
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SteamID64 | 76561198024848356 |
SteamID3 | [U:1:64582628] |
SteamID32 | STEAM_0:0:32291314 |
Country | United States |
Signed Up | March 1, 2018 |
Last Posted | August 4, 2021 at 10:38 AM |
Posts | 94 (0 per day) |
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Mouse | I have too many and play with weird shit sometimes |
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Mousepad | Skypad 2.0 XL |
Headphones | AKG K701 |
Monitor | Samsung Odyssey G7 |
carterhow do you cheat in amateur and still drop 3 matches LOL
sometimes you have to remember people are genuinely that bad at video games
I was young and had just played morrowind and needed a name for Adventure Quest.
character limits happened so my name happened too
I was too lazy to come up with anything else ever since
VirtualSodahttps://www.youtube.com/watch?v=Ckt51K_Ynv8 Add this one too
Is that still an active issue? I did some light walkway testing and it appears resolved. I had looked at that while initially building the playlist. I was also tempted to remove one of the sigseg videos because JI changed the airblast box, but I think the actual visualization is still beneficial.
edit: added
there has to be some way to remake metalworks lobby and last so that it isn't so aids to push both into and out of
also, remove the invisible wall blocking high jumps through process choke. I don't care if it would allow for the dumbest high bombs in tf2 history, it fucks up the air strike troll rollout
I'd also simply delete Villa last and lobby.
made a quick playlist of projectile mechanics and mostly jank because my work is slow today
https://www.youtube.com/playlist?list=PLvNxxBPKOxkLx1wO45IHhMCSTq0cuWiTa
send videos, I'll add more
airblast jank is good as long as it affects projectiles
my 2011 highlander participation badge(everything else) or nothing at all(spy)
spy specifically I use full stock other than cloak and dagger so even if they check for spy it isn't necessarily obvious
I simply don't like hats.
corsa(23)
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laz(21)
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lolguy(19)
In particular, when's the last time you've had a scrim where nobody crashed, and how often do you get fucked by players crashing in actual gameplay instead of just delaying scrims by having mapswitch crashes?
I've personally recently had an intermittent issue where I can join a casual game, play it fine, leave, and then queueing for casual for an unspecified amount of time crashes me upon loading any valve server while all other servers are fine.
My team usually sees 1-2 map switch crashes between both teams each 6s scrim, and ingame we usually get multiple mid-round crashes per week.
In general, it seems like TF2 is increasingly unstable as a game. Everyone else seeing the same stuff?
It's also a basic expectation in long runs where you're punching above your tier in jump that you are racing TF2's inevitable "you have the game open, you will crash" random crashing, so that's not great either.
AluxioMayhap some kind of class merge? Like a sniper/spy class? Has a revolver secondary and the ability to cloak and sap but also a sniper. I honestly think this would change the meta of TF2, having a class that can cover so many niche options but still they are ultimately niche.
The class would be balanced by having the shield and revolver slot be the same slot, and the user of the class has to fucking kill themselves that stupid sack of shit. Fuck you.
removing the amby nerf sounds funny
cheetoadvanced circle jerk on my thread, why do anyone of you care. you are all manlets who weigh over 300 pounds. you are all unhealthy fat fucks, hit the gym pal
if you didn't reply like that maybe you could convince a team to try you out, but this is exactly what you need to not do.
Is there a good reason even if people don't want more koth as a permanent change that there was no visible attempt to clarify if it would be better/preferred to add bagel and temporarily replace villa with clearcut until more 5cp maps mature?
The generic questions in the surveys obviously imply longer-term consequences than just the next season, considering NA tf2 has always liked sticking to things that work, so a much more clearly conditional/temporary question rather than "we will have 3 koth maps forever!!!" may be more useful, especially with maps that are still maintained like Domain, Mannbase, and the soon to be a thing b4nny map still present and having immense potential. One season is a long time, and maybe we could have a map cup with several actually good candidates instead of unplayable garbage, a clearly not ready but mediocre map or two, and a map that is very much good enough and about to be better. If you can toss dead-ended garbage like Mist and Synthetic and Kalinka and Redrock at map cups maybe we could play maps actually worthy of play instead and it'd be easier to find replacements to Villa.
segamwzx37https://i.imgur.com/J8Pj7BK.pnghow is the cheater not banned
when at least half of your team is banned in at least one league
kiwi will be banned at rgl speeds, just late enough to maximize how much negative impact the banning has.
Wild_RumpuslithiumIf you cheat in a video game in China you go to jail. This is how it should be in Americaive thought running pyro to mid should be met with jail for a while now
sometimes teams deserve it
The freecam moving slowly with an odd momentum almost made me sick, but it's also something which could be very good and useful at the same time. Freecam is not a wrong thing to do. It's just the way the freecam was done felt thoroughly wrong.
I don't have any other significant complaints. Everyone is going to have their TTours moments, but overall the cam was good and Eepily and Lucky were beast.