synchro
Account Details
SteamID64 76561197990752262
SteamID3 [U:1:30486534]
SteamID32 STEAM_0:0:15243267
Country Estonia
Signed Up July 23, 2012
Last Posted June 4, 2015 at 4:52 PM
Posts 715 (0.2 per day)
Game Settings
In-game Sensitivity literally 0.69
Windows Sensitivity RAW INPUT BABY
Raw Input 1
DPI
3600 I think
Resolution
1920x1080
Refresh Rate
120
Hardware Peripherals
Mouse DeathAdder Black
Keyboard Corsair
Mousepad Razer Big Boy
Headphones AT M50
Monitor Acer GD235HZ
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#91 tf2mix in TF2 General Discussion
hoolii have a question for all of you

There's actually a really noticeable difference between being killed up close by somebody, which you generally have the ability to react to, and being killed from across the map the moment you step into view.

I believe Robin Walker even touched on this a bit when talking about the design of TF2, when they were showing the kill cam of where the sniper was; the basic principle is that getting killed in one hit from across the map teaches you very little outside of "don't leave your cover". When you get to see where the sniper was, you can at least figure out what doorways to avoid next time, but other than that there's not much individual counterplay you can do (whereas the team can coordinate a bomb/scout flank/etc.).

On the other hand, getting killed in close range combat by a scout that runs straight at you and doesn't miss his shots can teach you a number of things:

  1. your movement is too predictable
  2. your aim is too inconsistent
  3. you should always have a buff before fighting (I'd imagine it's pretty rare to have a scout that constantly gets 90+ damage shots on every player of a team, where as snipers who can consistently nail players who just have bad awareness/positioning could be much more common)
  4. you should avoid 2v1 fights (again, even a bad scout + soldier can stay alive long enough to put out 185 damage against one player).

All of that being said, it seems that #tf2mix isn't exactly the place for newer players anymore, so I don't know that outright banning sniper is a good decision. It also, however, isn't something that should cause a big ruckus. If the admins don't want you to snipe, run your own pugs.

posted about 10 years ago
#62 tf2mix in TF2 General Discussion

I played in a couple of mixes over the weekend.

We were on snackwater last and I thought "man, I really wish I could snipe right now, bummer."

Then I shrugged and ran into lobby to try and force the medic instead.

I don't understand what all the hoo-hah is about; banning sniper (et al) will just foster an environment where people have to learn the primary classes better, and I agree that it's probably a better experience for newer players. That is what the channel was initially intended to be, right?

posted about 10 years ago
#6 issue with moving my mouse too fast in TF2 General Discussion

Same issue here, and it's not just a dual monitor problem as I originally thought - I was able to do it on one monitor too.

Cursor lock seemed to fix the problem for a while, but I think I got rid of it for causing some other issue that I can't think of right now.

posted about 10 years ago
#11 CEVO Community Meeting #2 in TF2 General Discussion
MagusWill there be some sort of promotion tournament or will new teams to CEVO automatically be placed in Open

This kind of depends on if CEVO has decided to open up another division; now that there are almost 60 teams signed up (though not paid) and a lot of donations coming in, it seems like there's plenty of opportunity for a new division.

posted about 10 years ago
#10 Tf2 Data Usage in TF2 General Discussion

Like forsaken said, ~120MB/hour sounds like a safe estimate, including active Mumble usage.

On the other hand, an hour of high quality video streaming is probably anywhere from 1-4GB, which is where you really need to watch your usage.

posted about 10 years ago
#6 Tune Squad lf demo in Recruitment (looking for team)

I usually try to avoid pushing negativity on looking threads, but as my good pals farns and kig already said, this team is the wrong kind of "laid back"; what they lack in maturity they more than make up for in obnoxious binds.

As far as actual player ability goes, I'm not sure how much potential they have considering we out fragged/damaged them and took a round in a 23 minute 5v6. Could they improve? Possibly, but given their attitudes I'm not quite sure who would be willing to put up with them long enough to do so.

posted about 10 years ago
#143 Tip of the Hats 2 Planning/Info in TF2 General Discussion

tc_hydro show match please

posted about 10 years ago
#11 S15 ESEA-I Awards in TF2 General Discussion

There's not much of a point to these awards if all of them were determined by raw statistics; if that were the case, people could just look them up. (And things like "best (class)" would just go to the winning team in most cases).

These have to have some sort of subjective component to them or there's not much fun in my opinion. That being said, all you really need are a couple of people who actually followed the season/matches and knew the players well enough to at least discuss them and come to a conclusion.

posted about 10 years ago
#19 TF2 Update January 23 2014 in TF2 General Discussion
DrPloxo- Updated the countdown logic to un-Ready a team if someone quits during the final 10 seconds or disconnects while everyone else is Ready
probably should have highlighted that too

Pretty sure that's MvM specific, tournament readying is only 5 seconds - unless they also added it there? Haven't tested it.

posted about 10 years ago
#4 CAL Reloaded TF2? in TF2 General Discussion

lol

posted about 10 years ago
#20 Funding competitive prizepools through items in TF2 General Discussion
downpourturtsmcgurtsI forget the name of the patch, but it was one of the first new item patches. They said that the people who made the items earned ~$45,000 each (who knows how much they've made now). if that was me the last thing I would be thinking about is donating anything to the competitive scene.im fairly certain it was map makers that made that much, but I could be wrong.
some silly hat might bring in the dosh

The polycount item creators made bank.

posted about 10 years ago
#3 Funding competitive prizepools through items in TF2 General Discussion

Where's that guy that made the platinum shirts.

Make a platinum hat.

posted about 10 years ago
#80 CEVO S4 Registration Open in News

Is there zero chance of multiple divisions being a thing, or will a large number of teams affect this?

It would probably be best just to ask people which division they want to play in at first, but I feel like having one giant open division with 5 awesome teams who didn't make Main and then a bunch of experienced ones, and the rest newer,inexperienced teams, will lead to a bad experience.

Again, if there aren't too many teams in open (less than 40?) it's not as much of an issue, but having a huge skill gap wouldn't be very cool.

posted about 10 years ago
#68 CEVO S4 Registration Open in News

warmfront and airfield preseason maps; interesting choices.

My question is, how many weeks will badlands be played? If it's less than 3 I want a refund please.

posted about 10 years ago
#260 ESEA Season 15 LAN Discussion in TF2 General Discussion
redrocket4woad ashe : 12
mix^SkyeHigh : 6
Squid losing in MGE? :o

To enigma.

posted about 10 years ago
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