the301stspartan
Account Details
SteamID64 76561198037467133
SteamID3 [U:1:77201405]
SteamID32 STEAM_0:1:38600702
Country Germany
Signed Up April 14, 2013
Last Posted September 29, 2018 at 5:46 AM
Posts 2393 (0.5 per day)
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#116 Overwatch, who got in? in Other Games
KanecoSedosDanceNumberhttps://www.reddit.com/r/Competitiveoverwatch/comments/3qnxym/i_am_personally_hostingstreaming_and_funding_an/

300$ tourney that i'd love to play in
I don't know how I feel about a comp scene before the game even comes out. Seems like it would make it almost impossible to break into if you weren't in the initial wave to network and practice

This really puts me off from the game. I mean at this point I play games for the competitive side of it alone, very rarely I play just casually and if I do it certainly isn't FPS's. And having a few selected people gain advantage and also networking with possible teams / orgs before all us "plebs" get to try it its just such a huge turn off... You know in 4 or 5 months when most people eventually get to play the game (if we do) the top of the competitive scene will already gonna be a circlejerk hard to break through.

How can you guys have this mindset while spending tons of your free time advertising the competitive scene of an 8 year old game? By that logic, getting into tf2 would be absolutely impossible at this point.

posted about 9 years ago
#110 Overwatch, who got in? in Other Games
SedosDanceNumberhttps://www.reddit.com/r/Competitiveoverwatch/comments/3qnxym/i_am_personally_hostingstreaming_and_funding_an/

300$ tourney that i'd love to play in
I don't know how I feel about a comp scene before the game even comes out. Seems like it would make it almost impossible to break into if you weren't in the initial wave to network and practice

If anything they'll have a DM advantage, balance/meta will probably change crazy within beta and after open/release. And if you can start comp tf2 now and get on par with guys with 10000 hours more comp experience, you should be able to git gud at overwatch too.

posted about 9 years ago
#18 Complete my survey, please. in Off Topic
xiaobiIf you don't smoke but you support your partner smoking, you should be accepting the fact that you're killing your significant other!xiaobiIf you support your partner drinking, you should be accepting the fact that you're killing your significant other!xiaobiIf you support your partner eating at mcdonald's, you should be accepting the fact that you're killing your significant other!xiaobiIf you support your partner being lazy, you should be accepting the fact that you're killing your significant other!xiaobiIf you support your partner playing too much tf2, you should be accepting the fact that you're killing your significant other!

Literally everyone confirmed Hannibal Lecter.

posted about 9 years ago
#71 Overwatch, who got in? in Other Games

How is everybody seriously still regurgitating the same "no rocketjumping->no skill" argument on a website where an estimate of 80% of users can execute every relevant jump or strafe on every competitive map without thinking about it? Rocketjumping isn't hard, you all learned it years ago. It literally is a two button combo. It's not more intricate or "takes infinitely more skill" than Overwatch's "push-button abilities". On jump maps maybe, but in real comp play, you really don't need that much raw jumping skill. Combining the various movement and aiming mechanics in tf2 into good plays, knowing what to do at any time and outplaying your opponents is what takes skill. This is the same in Overwatch. Saying a game takes less skill because you're not going fast as much (which is probably not even true) is a non-argument.

posted about 9 years ago
#61 Overwatch, who got in? in Other Games
PRJI dunno, the game seems alright

maps are definitely the worst part. It carries over a lot of the design problems from tf2 payload maps. Maps like anubis have some really obnoxious choke points

team compositions are a huge deal. right now that seems to make or break games a lot. A little too hard-counter-y in some instances.

None of the characters are even close to as interesting as soldier or scout in terms of mechanics, which seems kind of sad. There are headshots on (almost?) everything, which adds some level to execution depth in terms of aim, but most of the movement abilities are basically variations of 'click to move here' rather than being more skill-based mechanics.

It'll probably be a fun pub game, at least for a while. I'd be interested in seeing a competitive scene and how the game plays under those circumstances. Right now, it's nowhere close to tf2 in terms of quality of design. Maybe with the introduction of some more interesting heroes with better movement mechanics and a vast improvement of map design, it would be pretty good.

Please explain, tracer is a scout with no doublejump, instead blink and rewind. Weapon slightly less powerful close range. That's "nowhere near as interesting" how?

posted about 9 years ago
#64 TSU's issues with the fall classic in TF2 General Discussion
BrimstoneAs ma3laa said on stream, airing out your own team's dirty laundry to the public is really dumb.

How is it a team's dirty laundry when other teams were affected?

posted about 9 years ago
#19 tf2c bans guy for a year for mentioning tf2stadium in TF2 General Discussion

Any website that has any chat/forum/communication service that penalizes anybody in any way for submitting anything that does not bother, offend or disturb users or prevents the site's service from being carried out is shit.

the owner of a website has the right to not allow advertisements for competitors on his website.

They have the right to make their website shit; that doesn't make it any less shit.

posted about 9 years ago
#21 Suggestions for a new mouse? in Hardware

Zowie EC1-A = King of all mice (so regal, fits king-size hands only)

posted about 9 years ago
#1 Stalker COP - did I miss something? in Other Games

I recently played the Stalker games for the first time; really liked the atmosphere and world. Then some time ago I randomly came across some article about horror games on rockpapershotgun that mentions COP as pretty much the scariest game ever and I'm confused. The game definitely has some genuinely scary sections and some really freaky moments especially early-game, but the article seems to imply that there's something more going on than what I saw.

The S.T.A.L.K.E.R. games are about exploration, encouraging you to dig deeper until, like the dwarves of Moria, you unleash terrible things. And those terrible things are far more terrible than the inhabitants of a haunted house or a derelict spaceship. At their most harrowing, the creatures of Pripyat are the final barrier that stands between you and an understanding of the world. There are anomalies that fuse bone and boil blood, and those can be accepted and circumvented with a little ingenuity. There are blistered buildings and the skeletons of a society, and those too can be accommodated into our understanding with a shudder and a sidelong glance. Even the blowouts, psychic catastrophes that eliminate life and turn the sky to blood, are regular occurrences. Measures can be taken and even if the world does seem to have lost its grip, rules and regulations can be drawn up to calibrate new ways of living. But the things that lurk in the darkest, most claustrophobic corridors and tunnels of the Zone do not allow the mind to linger upon them. They are horrors in the truest sense – entities that behave in a repugnant fashion and that are simply unacceptable. They should not exist and cannot exist. But once they have been encountered, they will always be there, just beneath the surface. Just behind the walls.

This reads immediately silly and exaggerated, but I'm still wondering if I actually somehow missed all the scariest parts of the game because it seems to specifically say there's scary shit in the game that's not mutants, anomalies or blowouts, but I've never encountered anything besides those. The worst thing I ever met in any tunnel in the game was a controller because it makes a high pitched noise and those fuck annoying dwarves that make your gun fly away. Anyway, I read this and it talks about

horrors in the truest sense – entities that behave in a repugnant fashion and that are simply unacceptable

and all I ever saw were some critters wearing trenchcoats.
So question to anyone who played these, was I somehow dumb and missed some spooky shit in the game or was I just dumb for taking anything written on RPS seriously?

posted about 9 years ago
#268 Overwatch Event Impressions in Other Games

I'm not familiar with Blizzard betas; is there any chance of actually getting into the beta on 27th without being a youtube or twitch millionaire?

posted about 9 years ago
#5 165hz Asus monitor in Hardware

4 ms mother of God, that's a latency of more than half a frame on that monitor, how can they expect us to play with that? Huge blunder from ASUS, not sure how soon they'll recover from this

posted about 9 years ago
#8 Cable help in Hardware

http://www.amazon.com/s/ref=nb_sb_noss_2?url=search-alias%3Daps&field-keywords=dual+link+dvi

posted about 9 years ago
#6 Ghosts in TF2 General Discussion

rip tf2 literally

posted about 9 years ago
#44 TF2 update for 10/15/15 (10/16/15 UTC) in TF2 General Discussion
nobelharvardsHe means a medic who does well can show others the door and get them really close to it, but cannot walk through it themselves.

A medic who does poorly will stop most doors from being able walked through altogether.

The result is, it is difficult to differentiate between a higher quality medic who has been matched with lower quality combat class players and a lower quality medic tearing a team of higher quality combat class players apart.

Yeah, players of similar skill levels need to be paired up, also known as matchmaking.

posted about 9 years ago
#41 TF2 update for 10/15/15 (10/16/15 UTC) in TF2 General Discussion
SetletBumFreezei dont understand why people are worried about medics considering you get quite a lot of points for healing etc, if anything its gonna be easier to rank up as med not harder
I think he expected the ELO to be raised by either winning or losing, which means medics can't really have an impact.

Medics don't impact whether you win or lose?

posted about 9 years ago
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