I'm not sure if it was just low production or not the highest quality audio but it seemed like all the sounds were blended together rather than a few sticking out making the song sound more "powerful". Still I think it was pretty good.
Account Details | |
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SteamID64 | 76561197993300675 |
SteamID3 | [U:1:33034947] |
SteamID32 | STEAM_0:1:16517473 |
Country | United States |
Signed Up | July 18, 2012 |
Last Posted | July 18, 2020 at 10:24 PM |
Posts | 747 (0.2 per day) |
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Raw Input | 1 |
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Mouse | Zowie EC1 eVo |
Keyboard | Leopold FC660 PBT (Topre) |
Mousepad | PureTrak Talent |
Headphones | ATH-M50 |
Monitor | ASUS VG248QE Black 24" |
clorgRight but you still have 2 timers up to use, rather than 1 even if you don't currently have the effect. Unless you're talking about winning a round and getting that effect without touching resupply.
This is what I'm talking about: http://www.twitch.tv/truktruk/b/451932749?t=87m55s
If you drink it during the 5 seconds during the startup you sometimes get that glitch. It's optimal to do it during that time anyway considering everyone in the game is going to be standing still. For some reason if you do it on a certain second within that time period you get most of your charge back immediately. On certain maps this allows you to get a free kill or keep the Semoman from coming to mid quickly which essentially wins you the mid.
clorgMerchantClankLast I used CritaCola it had this bug in push maps, where if you drank it around 9:56-7, the bar would go to 80% once you're allowed to start moving, giving you basically a free ride to mid and a full can before you get there. Anyone know if they patched that out at any point?
I'll probably check later.
Is it possible that you touched a resup? There was a bug with throwable items and resupply cabinets. Maybe something to do with that?
It's this. Not really throwable items as much as timer items. It's pretty common bug that I have been abusing for ages.
Use timer item, then touch a resupply, you now have 2 timers. One that is full, and one that is recharging. If you use the full one the other will still be recharging, however if you don't use the recharging one you will only have one full one. Useful if you're losing/winning a round and quickly use the item. Dying and round resets do not reset recharging timers.
Edit: this is how you throw 2 jarates/madmilks
That doesn't work with Crit a Cola. You regain the cola charge but lose all your speed immediately after you touch the resupply cabinet. What he's talking about with the timing is legit. It's inconsistent but it happens.
ClankLast I used CritaCola it had this bug in push maps, where if you drank it around 9:56-7, the bar would go to 80% once you're allowed to start moving, giving you basically a free ride to mid and a full can before you get there. Anyone know if they patched that out at any point?
I'll probably check later.
I was wondering why this was happening the other day. I don't think it's patched unless it was very recent.
Sorry if the stream was laggy. I couldn't connect to either VA twitch server (the only good ones) for whatever reason so I had to stream to a different one which is why it was probably stuttery for you. The VODs should be fine though if you really wanna watch it again.
I can't believe how many things went wrong tonight. :-(
Bear stepping up and doing cam. Gonna go try and see what sup with my comp now
My computer just shut off and when I turn it back on it won't boot to windows or show my mobo menu. Please help
london_callingkinda surprised nobody has said anything about this yet, its going on in an hour. anybody down to cast knights of grillz vs chill to good ratio?
I just spent an hour re-setting up the ESEA OBS presentation for the match only to be told it's not happening. Not sure if that means the game or just the cast.
From what I understand obesity can stem from depression or high stress (among other things). Being made fun of probably will make it worse, even though you might think it would inspire them to prove everyone wrong.
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got banned from chat for saying: hache r g
FALSE ALARM IT WAS A MISCLICK
shadowmatterSal needs to quit calling games for HRG with 4 minutes left :-/
Casters should NEVER do this. Assuming a push or even a round is like a cardinal sin for me when it comes to viewing a cast. It happened a lot during the ESEA lan too so it's not just Sal.
I've been mostly watching on and off with my phone for the past day but from what I've seen is that they've been using the "extra" stuff way too much during the casts. Even if you love icing, making a cake out of just icing ruins the cake. I don't need to see damage stats on screen until the end of the round/very start of new round. I don't need to see split screen other than Demoman rollouts or double off classing (I liked the Sniper v. Sniper split screen). I haven't seen the alerts people are talking about but I'd make sure to post them up only during a stalemate (unless it's a huge upset). No one will care about a random score if people are fighting, it'll just be distracting.
Also are the casters not using the spec plugins? The casters were completely oblivious to some of the aggressive pushes from iM when normally it would be stalematey. Talking about a stalemate when a team is doing a ballsy push makes me think they can't see the players through the walls like the camera guy can.
I could go on a bit more about more pet peevy things but it's not worth it because the stream is still really entertaining! Yuki and Sheep going huge for iM! I can't wait to watch the rest on my computer for the next two days now that I'm home.
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Can't you ban it mid season if it starts to get out of hand? I've had a very limited experience playing with/against it so take my opinions with a grain of salt. However, I do feel like many of us are in a similar situation which is why the hive mended arguments are clashing rather than testing it in scrims with an open mind and developing concrete opinions on balance. The big three things I'm thinking about right now are QuickFix, Heavy, and cp_gullywash.
Current thoughts on...
QuickFix: It needs a slight nerf to just one of it's stats and it'll be near completely balanced. With that said I don't think it's super broken either. I think it should be allowed at it's current state but re-looked by Valve and the community.
Heavy: Not fun at all to play against, but almost necessary to have if you wipe on mid. If you wipe on mid does the other team deserve an easier push to last? If this strategy is super common, shouldn't the scout/soldier who inevitably died on mid (the team who didn't get wiped) switch to sniper/spy immediately anticipating the heavy? I think it's bad for the game if a class gets banned outright. I'm really torn on this guy.
cp_gullywash: The last point should probably be redone completely. It's such a large enclosed area it's hard to see what the other team is doing unless one team pushes in or out of the chokepoint which seemingly gives them a disadvantage the majority of the time (in stalemates). A mapper might want to try and team up with higher level players (IM or Invite) and mess around with last a bit.
Again, these are just my current opinions. As I play more they will definitely change.
The only way we can play in a different div at the moment is to hijack a dead team in a higher div. I don't think anyone on the team REALLY wants to play in Open. Hopefully ESEA will do something about it.
Edit: Wait.. can you sign up for Main/IM (not sure which is next up from Open)? If so I'll talk to WhiskerBiscuit about switching.