#slinvite
EDIT: # not @. Don't kill me, I was tired.
Account Details | |
---|---|
SteamID64 | 76561198116072296 |
SteamID3 | [U:1:155806568] |
SteamID32 | STEAM_0:0:77903284 |
Country | United States |
Signed Up | May 9, 2016 |
Last Posted | August 13, 2024 at 10:39 PM |
Posts | 1396 (0.4 per day) |
Game Settings | |
---|---|
In-game Sensitivity | I don't play anymore |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | My computer is in another state |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
#slinvite
EDIT: # not @. Don't kill me, I was tired.
LambdaAUTsarbucksI didn't understand the xenex or jasmine tea ones. Can anyone help?
I'm assuming Jasmine's refers to Brutalix and Xenex used to be singed to Crowns eSports.
Thanks. And I saw that the name of XENEX's dish referenced their old name.
Kudos to you, uberchain.
I didn't understand the xenex or jasmine tea ones. Can anyone help?
I dislike it when people say "Valve knows (blank) as they did something similar years ago." The tf2 team is - to our understanding - a completely different roster of game devs than the devs when the game launched.
FUNKeBleghfuricvalve is going to try to turn 6's into hl
Valve knows classes are meant to be specialist and generalist, the game was designed to work that way
They just don't want to force people off their favorite classes (spy/pyro/engi/etc) so they're doing this half-assed effort to allow players onto the classes and not actually provide any in-game tips or popups saying shit like "ENGI AND PYRO ARE GREAT DEFENSE CLASSES BUT LACKLUSTER ATTACKERS, CONSULT YOUR TEAM ON WHEN THE BEST TIME TO SWITCH MIGHT BE!"
So valve certainly knew this at launch, and the comp scene is trying to hammer it home now, we still have to hammer quite a bit as they seem to be spinning their wheels.
gatsanmuma should be cut from froyotech
He's quitting after i58.
SmytherNot to drag this off topic, but if it was just the particles and/or weather effects, why was viaduct converted from snow to grass?
Alpine theme is lighter and has simple lighting (according to some of my mapping friends as my maps usually don't make it to beta (;-;)). For new maps, alpine works with a lot of lighting hues, so a lot of inspirations can fall into the alpine theme.
There's also the a bit more mellow fact that a lot new mappers see that the alpine theme is deeply associated with 6s. They see Process, Snakewater (depending on your interpretation of alpine), Granary (Same as Snakewater), Product, Sunshine, and Reckoner are all Alpine and every other theme combined makes up less than that. People might just think that 6s maps have to be alpine so continue making alpine maps for 6s. Just my 2 cents.
FatherBrandonStorm_WarningThis is nice and all, but I think it would be better without all the snow
The snow textures or the snow particles? I have 9 snow spawning entities currently in the map. I didn't know snow would cause this much of a problem or I wouldn't have included them in the compile.
Thanks!
Particles. So I am the same Tsarbucks from reddit. Would you like this to be included in this weekend's pugs.
RIP watching the ESEA-IM match before GF.
We will also be slightly changing how pugs operate.
Due to the very large amount of maps we need to go through and get adequate testing for, we will only give each major design iteration 5 pugs before moving on to a new map. We want to balance the amount of play testing each map revives and the amount of maps submitted.
The rotation will be as follows:
-koth_bagel_a8 (Has 1 play)
-cp_atacama_a3b (Has 1 played)
--cp_bravo_a3
-koth_forge_b3
-cp_cargo_a5 (Has 3 played)
-cp_cardinal_a1a (has 3 played)
-cp_alloy_rc2a
-cp_reckoner_b3
-cp_logjam_rc2a (has 1 played)
In addition to that, we had people approach us about the inclusion of Highlander into New Map Pugs, so we have our list for that as well.
-pl_dawns_vigil_a14
-koth_bagel_a8
-cp_alloy_rc2a
This rotation is with the intention of getting maps made by less experienced developers that are in early stages of development and putting the maps by more seasoned developers after them as they have greater access to play testing and need the help less.
EDIT: Updated cp_reckoner to b3.and corrected mistake about amount of times koth_bagel was played.
bearodactyltfw you have to decide between watching marmaloo & the guacster vs SlamBerg & his obedient slaves FeelsBadMan
You can watch marmaloo drop Skeez 6 times the first half of map 1 as the grand finals is a half an hour later.
What would the 2nd best of 3 be?
If you look on Multiplay's website, we actually have a bigger prizepool than OW or CS:GO
I'm moreso asking about what niche you would give pyro and how so? Also, what would you do to raise the skill cap and not make pyro cancer to fight.