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#136 The demoman nerf: a semi-statistical analysis in TF2 General Discussion
lvl4unf
do you know what exaggerate means?
exaggerating something based off of literal spreadsheet numbers is pretty dumb imo

wat

posted about 9 years ago
#133 The demoman nerf: a semi-statistical analysis in TF2 General Discussion
bastidunfbastidunfexcept that you still kill yourself from 1 pipe's self damage if you're even slightly hurt
http://puu.sh/f9pbt/adfbf1dcb1.png

thanks for further elaborating on my point, that self damage from pipes is retarded high

101-133 damage taken is being slightly hurt? And this is assuming you have no buff

do you know what exaggerate means?

posted about 9 years ago
#129 The demoman nerf: a semi-statistical analysis in TF2 General Discussion
Bonafideunfbastidunfexcept that you still kill yourself from 1 pipe's self damage if you're even slightly hurt
http://puu.sh/f9pbt/adfbf1dcb1.png

thanks for further elaborating on my point, that self damage from pipes is retarded high
Yeah I agree, lets make demo good at long, mid AND short range

ok self-plus-fragging lemming,

i was commenting on magikarps pipe suggestion, not demo as a whole

and since when is demo good long range, charging stickies every 3 seconds for 30 damage is good?

posted about 9 years ago
#127 The demoman nerf: a semi-statistical analysis in TF2 General Discussion
bastidunfexcept that you still kill yourself from 1 pipe's self damage if you're even slightly hurt
http://puu.sh/f9pbt/adfbf1dcb1.png

thanks for further elaborating on my point, that self damage from pipes is retarded high

posted about 9 years ago
#124 The demoman nerf: a semi-statistical analysis in TF2 General Discussion
MagikarpBut the buff to the nade launcher is definitely a message from Valve saying to start aiming with these and use these more. It's understandable, a slight problem is that you only have 4 nades, and unlike stickies, if you miss you can't just "detonate" them, same goes for rockets, but the way you aim rockets and nades are a bit different in the end. I'm not saying that this is the best option, but maybe having 6 nades in a clip(heck the model shows 6 slots right?) and decreasing the amount of stickies in a clip might be one way that Valve would see that would work. As it is harder to aim pipes than shoot stickies in a pub, the pubbers can deal with it until those people get better at pipe aim and start complaining to Valve again.

except that you still kill yourself from 1 pipe's self damage if you're even slightly hurt

posted about 9 years ago
#19 How, Kaidus? in Videos

10 ping demos....envy intensifies

posted about 9 years ago
#42 Valve Bans CSGO Match Fixers in CS2 General Discussion

down the line, they always have the power to lessen the bans

however, i think as a precedent, this needed to happen

posted about 9 years ago
#88 The demoman nerf: a semi-statistical analysis in TF2 General Discussion

lets make gunboats demo usable plz

posted about 9 years ago
#6 ESEA Invite: The Mad Men vs. Ding Dong Daddy in Events

easy 5-0 mm, showstopper sucks dick

posted about 9 years ago
#314 ESEA-IM S18 Happenings/Predictions in TF2 General Discussion

was a great match, lots of action, lots of back and forth

posted about 9 years ago
#62 The demoman nerf: a semi-statistical analysis in TF2 General Discussion
capnfapni have come to the conclusion that demo doesn't do as much damage as he used to because he got nerfed.

i think youre right

posted about 9 years ago
#24 The demoman nerf: a semi-statistical analysis in TF2 General Discussion

i think sticky speed should be increased

posted about 9 years ago
#19 The demoman nerf: a semi-statistical analysis in TF2 General Discussion

it hurts me when i know a sticky should hit but it does not because of smaller radius

posted about 9 years ago
#47 If you can code, please read. in Off Topic
DataHergankounterpartsIf you want this thread to close, just admit you were wrong and everyone will probably accept it.
You think it'll gonna happen?

Probably not, people are amused by this.
EDIT: Oops misread that.

Yes i admit i was wrong. I shouldnt have started eSource when the demand for it was so low.

this is just another way of saying "no community support"

posted about 9 years ago
#32 If you can code, please read. in Off Topic

you're going super fucking emo over this Data

you have noone to blame but yourself for the success/failure of your own projects, stop deflecting like an obsessed fucking child

posted about 9 years ago
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