This chart is suppose to be "the guide" to headphones:
http://cdn.head-fi.org/3/35/1186x5700px-LL-35057cca_Portableheadphoneschartljokerl.png
I guess pick the highest one under $120
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SteamID64 | 76561197967818426 |
SteamID3 | [U:1:7552698] |
SteamID32 | STEAM_0:0:3776349 |
Country | United States |
Signed Up | July 21, 2012 |
Last Posted | November 9, 2016 at 4:10 PM |
Posts | 2126 (0.5 per day) |
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still waiting on balloon race to be on the vote.
I doubt disguise will work though, so it's pretty much running into melee range of demoknights and everything else. Still won't be easy unless the mob sizes are small.
Of course, non mobs are immune.
EDIT: Looks like disguises semi-work.
Milk is basic and coke is acidic, so there is a reaction. But same thing happens with root beer floats.
Comments are just a guestbook thing and I honestly think it's fine, but having a 2nd layout for streams could be possible. Like the current expand feature but instead move the player to the left and then put chat in a space equal to the sidebars to the right.
Demos are the current priority, but I'm working on a prototype for youtube embeded videos.
Reverse arena-style dispensers sound fun actually.
Running a 6 man engy team is pretty boring. Heavy/med/demo all the way.
#2 except no towers/mazing.
This actually seems like it could be fun for a while. I hope it doesn't end up being broken and only demo/heavy/medic/engy are useful/good.
All we need now are ads and it'll be like gotfrag.
visitnigPriority for monitors is really just refresh rate->input lag->color calibration with the last one really up to preference.
Input lag > refresh rate. Getting 2ms g2g 5ms color is way more important than refresh rate IMO. But they're usually packaged together with higher refresh rate monitors.
Overcalculating frames and they don't appear ideally. I mean technically any multiple of 60 is great, but generally 2x your refresh rate is fine.
Liek if you were at 150 fps and 60 hz, every 1/60 seconds the screen changes. Every 1/150 seconds, the video card has rendered a frame. Lets say at t=0, the screen updates. At t=0.0167 (1/60), the last frame rendered was 2/150 or 0.0133 (1/75). The next frame renders at 3/150 or at t=.02 (1/50), so the screen updates with a frame that was most recently rendered, .0167-.0133=.00333 seconds ago. Basically you're seeing something 3ms ago when it could have been a uniform update time. Not that big of a deal honestly, but sometimes monitors have a tearing effect.
#264 that's not a style that's just a skill.
Salty you should stop posting already.