Man there's so much great drama recently. ESEA is found to be putting backdoors/spying, then blinky comes out as an anti-Semite, then twitch speed runners get screwed over by a gay furry. It's time for the revolution.
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SteamID64 | 76561197967818426 |
SteamID3 | [U:1:7552698] |
SteamID32 | STEAM_0:0:3776349 |
Country | United States |
Signed Up | July 21, 2012 |
Last Posted | November 9, 2016 at 4:10 PM |
Posts | 2126 (0.5 per day) |
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Just remember that it requires a ridiculous amount of work to run a league and most people don't want to spend their free time doing this for free. Putting a website is probably the easiest part. Doing a paying league and what not takes legal knowledge, dealing with cheaters/anticheat is going to be the biggest problem, and then you've got to have the admins spending 10 hours a week fixing problems that come up and avoiding admin bias (ugc anyone).
LoL is simpler (easier for newbs) and more people currently play. If you don't have someone to hold your hand for Dota2, you'll probably have a bad time. MOBA communities are still very toxic, though LoL is trying to clean up with the Tribunal shit.
I personally can't stand playing either game solo. I have a preference of HoN > Dota2 > LoL though, and consider Dota2 the better competitive game. Since it sounds like you're planning to suck, LoL has a pretty good MMR system where bad players play with bad players (but usually it's the most toxic there). Haven't played enough solo Dota2 games to notice if MMR is great, but there's no segregation right now (LoL has ranked and unranked).
Just make sure you can actually enjoy the game in some way.
I don't believe in censorship. My boss does though, hf w/ your ban.
shredderWhy not? Just slap a BSD or MiT license and you're ready to go
I don't think the lack of an open source license has ever been a reason for making something not open source.
Air_obviously it's different for tf2. due to how the game is, it is a lot harder for a single player to carry a team as heavily, but i still don't think that that i should have any other rank than private just because i get carried.
Unless you get carried to victory in almost every game you play, you will reach a point where you bring your team down enough to lose and you start losing more often then not. The system works if the number of games is high enough (and if it isn't, that means you aren't queuing so it doesn't matter).
Can I try to break the site since it's still a WIP?
I mean I can anyways, but I think it's nice to test out the robustness of sites like this.
I don't think maps should let you wall off with 2 pylons behind the mineral lines. I think 3 is the appropriate amount.
How can people stand to play on pinion servers at all?
Is it spotify web player or desktop?
Do you have any really close friends that in your mind wouldn't be bothered by you talking to them more? The best way to try to get anywhere is to have somebody connect you socially or else you'll just spiral out of touch and keep feeling awful. A good psychiatrist/counselor can also help a lot since they usually become someone you can talk to and start trusting. Still you need to be getting as much social contact as you can tolerate outside of sessions like that. Also, figuring out a way to get into a social situation can be good (volunteering or something). I heard Badoo is ok, but I'm not into those types of social sites.
And, as always, there's a lot of people online. ChatRoullete or something, it can help you filter through. Great time waster at the very least, and you don't have to worry about any lasting social effects (unless you do something like put your name/information out there, so don't be stupid). Staying in your comfort zone at home makes it seem a lot less like you're changing your habits, as mentally breaking a habit is extremely hard. It's better to try to blur your boundaries a bit.
Also SC2 isn't actually dying. They still get tens of thousands during peak tournaments, but it just doesn't compare to a lot of MOBA viewership numbers. It just feels a lot less hype I guess since Koreans have settled in everywhere.
I think you should try porting a map yourself just by reconstruction. The geometry for quake maps is so simple you can do it if you learn just how to make rectangles and stuff.
1) Download quake textures.
2) Find a converter that can format the textures into .vtf
3) Make the map with SDK. Setting up SDK is probably the most annoying part.
It's a good opportunity at the very least to try out Hammer. It'll take a while, but it's very basic and you probably won't even need a decent mapper to help you out.
BrownyMaster. Since at least 2004, can still see my posts on AdvanceWarsNet.