wareya
Account Details
SteamID64 76561198009358827
SteamID3 [U:1:49093099]
SteamID32 STEAM_0:1:24546549
Country United States
Signed Up August 23, 2012
Last Posted April 22, 2020 at 6:24 PM
Posts 2041 (0.5 per day)
Game Settings
In-game Sensitivity 9 in./360 plus accel
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1680x1050
Refresh Rate
250fps/60hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Quickfire TK Green
Mousepad Generic
Headphones Generic
Monitor Generic
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#16 Is the Cow Mangler viable for comp play? in TF2 General Discussion

there's a hidden downside where the first rocket reloads insanely slow
the shown reload speed gimp alone isn't that much but the fact that you can't shoot one, reload, etc as well as with stock is massive

posted about 11 years ago
#29 Alternatives to speed up the game. in Map Discussion

invuln/kritz are vital to prevent stalemates in tf2, because they're the only push-buff mechanic that the game really even has.
yes, there are mini-"uber"s like the buff banner around, but they're nowhere near as vital as the "perfect power"s that the ubers are.

one of the best ways to make the game faster paced and more aggressive without harming its dynamics would be to replace the stock medigun with the kritzkreig, but because of weird design decisions by valve (crits don't affect buildings) it would make engineer more powerful, which is a massive no-no when you're trying to speed the game up.

ESEA 6s is already the most rapid that the game has ever gotten.

FrioWant to make the game fast? Just double the current speed of all the classes, but cut the dmg and health in half so it's still balanced.

cutting health and damage in half doesn't do anything but make damage rounding more apparent. I don't get your argument. What you should be doing for what you're going for is making everything do more damage and increasing the respawn rate, as well as making point caps both go and decay really fast. But I don't think things like that are necessary.

posted about 11 years ago
#8 pulsing hud cirlce and crosshair in TF2 General Discussion

you need to give more specific information on your problem before you can get good help from the community on it

posted about 11 years ago
#47 ESEA Weapon Bans in TF2 General Discussion

pls revote/ban red tape recorder

posted about 11 years ago
#2 New matchmaking site similar to Tf2lobby in TF2 General Discussion

I'm excited! I'll be keeping track of how this goes. I'm willing to give feedback and contribute if you guys hit a snag.

The biggest problem will probably be getting enough people using the site to make the (apparent?) matchmaking work well.

posted about 11 years ago
#5 Long signatures break (kinda) site in Bug Reports

#4 make sure you're not visiting www. links

posted about 11 years ago
#9 Making "q" swicth between 2 weapons in Q/A Help

try this, it's the same idea as that but i just tried rewriting it.

alias prime "slot1;slot1; alias quickswap second" //double up on slot1 because of annoying menus that block it
alias second "slot2;slot2; alias quickswap prime"
alias quickswap prime
bind q quickswap

posted about 11 years ago
#20 90/180/360 turn training map (tr_360noscope) in Map Discussion
chojjeI hope you've got an expensive lawyer.

i'm redy to difend myself in cort

atmoNice job, adding to OP. If you want to make it even better you could make the floor (besides the central piece) one of those teleport surfaces like on jump maps that would reset you back to the exact central position.

the problem with that is (in my experience) it keeps your momentum, so you keep sliding on the ground for a little bit. it would need a different thing for that.

a better idea is instant respawn and death on touch, I'll try it out right now

posted about 12 years ago
#10 The Legend of Dane in TF2 General Discussion

crap now he's got to go back and edit the vid

posted about 12 years ago
#4 Populate DM server in TF2 General Discussion
Not_Matlockwareyawhat's the ip?
people still in it?
http://teamfortress.tv/servers

oh, the sidebar cuts off fog's relation
thanks!

posted about 12 years ago
#2 Populate DM server in TF2 General Discussion

what's the ip?
people still in it?

posted about 12 years ago
#17 90/180/360 turn training map (tr_360noscope) in Map Discussion

https://dl.dropbox.com/u/1811521/tr_in360.bsp

http://i.imgur.com/83jsA.jpg

posted about 12 years ago
#16 90/180/360 turn training map (tr_360noscope) in Map Discussion

mult90 turns

posted about 12 years ago
#14 90/180/360 turn training map (tr_360noscope) in Map Discussion

i'm going to post a more circular/smoother copy of this, hope you don't mind atmo

posted about 12 years ago
#2 help adding custom fonts to my hud in TF2 General Discussion

the "name" part has to be exactly the same as windows says the font name is

posted about 12 years ago
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