there's a hidden downside where the first rocket reloads insanely slow
the shown reload speed gimp alone isn't that much but the fact that you can't shoot one, reload, etc as well as with stock is massive
Account Details | |
---|---|
SteamID64 | 76561198009358827 |
SteamID3 | [U:1:49093099] |
SteamID32 | STEAM_0:1:24546549 |
Country | United States |
Signed Up | August 23, 2012 |
Last Posted | April 22, 2020 at 6:24 PM |
Posts | 2041 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | 9 in./360 plus accel |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1680x1050 |
Refresh Rate |
250fps/60hz |
Hardware Peripherals | |
---|---|
Mouse | Razer Deathadder |
Keyboard | Quickfire TK Green |
Mousepad | Generic |
Headphones | Generic |
Monitor | Generic |
invuln/kritz are vital to prevent stalemates in tf2, because they're the only push-buff mechanic that the game really even has.
yes, there are mini-"uber"s like the buff banner around, but they're nowhere near as vital as the "perfect power"s that the ubers are.
one of the best ways to make the game faster paced and more aggressive without harming its dynamics would be to replace the stock medigun with the kritzkreig, but because of weird design decisions by valve (crits don't affect buildings) it would make engineer more powerful, which is a massive no-no when you're trying to speed the game up.
ESEA 6s is already the most rapid that the game has ever gotten.
FrioWant to make the game fast? Just double the current speed of all the classes, but cut the dmg and health in half so it's still balanced.
cutting health and damage in half doesn't do anything but make damage rounding more apparent. I don't get your argument. What you should be doing for what you're going for is making everything do more damage and increasing the respawn rate, as well as making point caps both go and decay really fast. But I don't think things like that are necessary.
you need to give more specific information on your problem before you can get good help from the community on it
pls revote/ban red tape recorder
I'm excited! I'll be keeping track of how this goes. I'm willing to give feedback and contribute if you guys hit a snag.
The biggest problem will probably be getting enough people using the site to make the (apparent?) matchmaking work well.
#4 make sure you're not visiting www. links
try this, it's the same idea as that but i just tried rewriting it.
alias prime "slot1;slot1; alias quickswap second" //double up on slot1 because of annoying menus that block it
alias second "slot2;slot2; alias quickswap prime"
alias quickswap prime
bind q quickswap
chojjeI hope you've got an expensive lawyer.
i'm redy to difend myself in cort
atmoNice job, adding to OP. If you want to make it even better you could make the floor (besides the central piece) one of those teleport surfaces like on jump maps that would reset you back to the exact central position.
the problem with that is (in my experience) it keeps your momentum, so you keep sliding on the ground for a little bit. it would need a different thing for that.
a better idea is instant respawn and death on touch, I'll try it out right now
crap now he's got to go back and edit the vid
Not_Matlockwareyawhat's the ip?http://teamfortress.tv/servers
people still in it?
oh, the sidebar cuts off fog's relation
thanks!
what's the ip?
people still in it?
mult90 turns
i'm going to post a more circular/smoother copy of this, hope you don't mind atmo
the "name" part has to be exactly the same as windows says the font name is