wareya
Account Details
SteamID64 76561198009358827
SteamID3 [U:1:49093099]
SteamID32 STEAM_0:1:24546549
Country United States
Signed Up August 23, 2012
Last Posted April 22, 2020 at 6:24 PM
Posts 2041 (0.5 per day)
Game Settings
In-game Sensitivity 9 in./360 plus accel
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1680x1050
Refresh Rate
250fps/60hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Quickfire TK Green
Mousepad Generic
Headphones Generic
Monitor Generic
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#8 trance/progressive in Off Topic

progressive trance differs from classical trance because classical trance is more like house music in terms of structure than "progressive" trance which usually has some kind of structure

The funny part is that usual "prog" trance structure is a lot like normal rock music structure, which is what progressive/avant-garde rock were trying to get away from.

real avant-garde trance is fucking cool though. freeform hardcore is one of my favorite genres.

posted about 11 years ago
#15 a question about vpn`s in Off Topic

TOR isn't fully secure.

posted about 11 years ago
#44 UGC S9 Schedule Released in TF2 General Discussion

I agree that mach4 is a horrible map for a lot of reasons including that one, but let's not pretend that it's because of the symmetry style, which it identically shares with viaduct.

I don't think having screwy geometry is a good reason to replace upward, I was trying to say: It's why I hate it, I don't mind it being taken out because I hate it. I wasn't trying to justify it like that. Once we have the inevitable lot of much better maps, though, I think people will be glad to replace it if they know their guts.

posted about 11 years ago
#4 Where can I contact Orange (creator of PREC)? in TF2 General Discussion

find a decompiler huehuehuehue

posted about 11 years ago
#12 Mouse accel setings? in TF2 General Discussion
Epzafaik acceleration doesnt scale correctly or something along those lines when zoomed, so that might be part of your issue

this is bullshit, it only happens when you misconfigure your accel with setting m_customaccel 1 (which sets the TYPE of accel, not ENABLING "THE" accel -- 0 happens to be "none")

m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration:
0: custom accelaration disabled
1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity)
2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively.
3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity
[3 is the only setting that works properly with tf2's sniper scope]

m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor.

m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit

m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value.

posted about 11 years ago
#42 UGC S9 Schedule Released in TF2 General Discussion
PoisoCaineCan you even fit 18 people on mach4?

no but you can fit 32 on upward

mustardoverlordmach4 is bad because it's not a perfect mirror, one color has advantage

viaduct is now as bad as mach4

posted about 11 years ago
#43 My Naughty List - Are You on iT? in TF2 General Discussion
nero2sy_morphiendnero2sy_morphiendhave*"should've" is what i think he was going for if you're going to be that picky
Your dumb
You're

don't insult they're intelligence man

posted about 11 years ago
#39 UGC S9 Schedule Released in TF2 General Discussion

if bad geometry isn't a good reason to hate a map then ctf_mach4 is perfect

posted about 11 years ago
#90 THE LATEST GREATEST PUGNA EXPERIENCE in TF2 General Discussion

im gay

posted about 11 years ago
#36 My Naughty List - Are You on iT? in TF2 General Discussion

there are so many 24/7 badwater servers already holy shit why do people keep asking for more

posted about 11 years ago
#17 ESEA-Invite: Don't Trip vs bp in Events

I like it how they're both avoiding touching eachother

posted about 11 years ago
#37 UGC S9 Schedule Released in TF2 General Discussion

Some thoughts:

- I never liked upward. It's set up well but the actual physical geometry of the map makes me sick. Some of the stuff around the last point is disgusting. Yes, we all know that PL maps with open areas like upward and badwater and swiftwater are great for highlander, but that doesn't mean that great maps can still have horrible flaws. Badwater is one of TF2's best maps, but that's not because it's designed specifically well, it's because it has almost no design flaws and it's in a format and formula that just outright works so well. Upward is like a direct downgraded version and I feel like anyone who prefers it to badwater either doesn't have enough experience with the two + tf2 as a whole, or has fanboy issues and judges it for reasons that aren't cohesive with the design goals of the game (wrangler anyone?). I sort of understand why people complain about it being taken out, but at the same time I feel like it's gotta be replaced eventually because it has so many geometry problems. No qualms here about it being taken out.

- I'm really glad croissant is in. Being a map in the serious season will make people learn it, and I know that once people are used to it it'll be more liked. It's not badlands, but it's better than snakewater (for HL).

- Process is the future of TF2 maps.

- Barnblitz pro has some amazing changes that really help the map out. I'm scared of this one new flank into the last point being too close to a full health kit, but we'll see how it goes and if it's changed.

- I really don't like haunt/vitalism on design principle grounds. Almost everyone who tries to make a good CTF map either does The Exact Same Thing As Always or Changes The Gamemode. Why not make ctf_2fort_pro? Why not make it dual koth so that it's like CTF with Capture Points? I would have fun with those, but they'll never be as good as what would happen if, say you take what turbine is to 2fort, look at the difference between how they play, and then make something that's even more extreme. Doublecross doesn't count, because it lacks one of CTF's major two necessities: The ability to cut off the flag carrier. Maybe I'm biased, and maybe CTF will just never work well if engineer's allowed, maybe the number of players matters too; I still think that if you too cp_process and put flags on the 2/4 cap points (yes, the physical point) with all the traditional TF2 CTF mechanics, it would be an absolutely great CTF map. Sorry that this part turned into more of a rant about the state of things than my thoughts on the map, but it's the best I've got.

- cp_steel is weird, but I think it's pretty cool. It has its faults but I don't see anything wrong with putting it in the rotation, especially since it's the only map with its "mode".

- Arctic is like a viaduct remake but better for highlander. It's alright. Has a couple geometry problems (mostly just how awkward that sign with the little dip right off the cap point is) but nothing like upward.

posted about 11 years ago
#15 HUD_CombatText_Batching 1 in TF2 General Discussion
Khakiskill necessary to accurately figure out how much damage you've done

why not just remove dingalings and damage indicators all together then

:V

posted about 11 years ago
#29 boil or microwave hot dogs? in Off Topic

I toast mine.

No joke.

posted about 11 years ago
#5 TF2 gets randomly capped at 15 or 30 fps in Q/A Help

desktop PCs still have power saving modes

posted about 11 years ago
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