wareya
Account Details
SteamID64 76561198009358827
SteamID3 [U:1:49093099]
SteamID32 STEAM_0:1:24546549
Country United States
Signed Up August 23, 2012
Last Posted April 22, 2020 at 6:24 PM
Posts 2041 (0.5 per day)
Game Settings
In-game Sensitivity 9 in./360 plus accel
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1680x1050
Refresh Rate
250fps/60hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Quickfire TK Green
Mousepad Generic
Headphones Generic
Monitor Generic
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#28 carnage LOL in TF2 General Discussion

shootmania looks slow and horizontal-heavy compared to tf2

which is ironic considering that tf2 is "supposed" to be "slower" and "less vertical" than UT/Quake

posted about 12 years ago
#3 fog in TF2 General Discussion

i'm on it right now
] cl_interp_ratio
"cl_interp_ratio" = "1" ( def. "2.0" )
** NOTE: The real value is 2.000 but the server has temporarily restricted it to 1.000 **

posted about 12 years ago
#1 fog in TF2 General Discussion

why does your chicago DM server restrict interp ratio to 1
shitreg all around until i set cl_interp specifically to the equivalent of ratio 2

posted about 12 years ago
#24 Race to 4 nerdstars in Off Topic

The Authentic Gotfrag Experience (tm)

posted about 12 years ago
#54 Map Vote S13 in TF2 General Discussion

#52 why would you get rid of process
it's such a good map

posted about 12 years ago
#51 Map Vote S13 in TF2 General Discussion

if you get a close tie can you pleeease do a repoll including only the winner"s"

posted about 12 years ago
#6 low open fan scout LFT in Recruitment (looking for team)
thorn_Could you at least post your credentials? Jesus, low open teams expect more now than ever before, you can't just prance in and take a spot on a team.

i can't tell if this is sarcastic please advise

posted about 12 years ago
#28 Map Vote S13 in TF2 General Discussion

yes

posted about 12 years ago
#26 Map Vote S13 in TF2 General Discussion

viaduct is fine

harbleustandin is still an awful fucking map to medic on. medic is already bad enough, playing standin on it is just unbearable.

i'd like to add that tf2's push/hold mechanics don't work well with a domination-like gamemode

posted about 12 years ago
#16 koth_bunkalow (ultiduo map) in Map Discussion

I'll lower it and we can see how that goes.
Also, I changed the porch-construct connector plank and added (non-colliding; you can shoot through their edges) metal sheets to the railings to make it obvious that you can't shoot through them.

http://i.imgur.com/OXwzG.jpg

I spent most of the time since the last update figuring out how to fix a VRAD-induced lighting bug.

EDIT: I can't directly control the decay rate. The faster the cap time is the longer the decay time is, and it's hardcoded. If I can change the cap rate depending on whether someone's on the cap point I could do it, but I don't know if that's possible.

posted about 12 years ago
#2 low open fan scout LFT in Recruitment (looking for team)

I like where this is going.

posted about 12 years ago
#10 Map Vote S13 in TF2 General Discussion

obscure could be very good once it's finished being remade.

posted about 12 years ago
#15 KOTH Anthem in Map Discussion

Highlander is bigger than 6v6. I think the map may work well for highlander, definitely, but you might not have enough cover for it, which is why it looked like a 6s map for me, to begin with.

Everything I've said up to this point was oriented around 6v6 play. There's just too many passes for a forward hold for 6s, and the paths around the point seem like they're balanced to keep heavies down (which is actually a good thing... keep it like that, if I'm right). The flanks need a little work for highlander but in terms of 6s I believe they're outright a disaster; too much noise and complex area around the cap point to be cohesive with forward holds. It might work well, and I'll giggle at myself if it does, but even then it would be better for 6s forward holds with better flanks. If that's how you want to balance it, too, you might want to add more interesting cover like the stuff on the spire, to the forward hold areas too. I think I'm out of things to say for now, unless another piece of bad communication pops up.

posted about 12 years ago
#13 KOTH Anthem in Map Discussion

Because it will make comp matches into clusterfucks.
You can make a map where both are good, but the reasons they would work on this map are clashing.

posted about 12 years ago
#2 Steam on Linux in beta in TF2 General Discussion

I'll do it, but only if I can run Hammer. Linux is just so much better to dev on, only huge reason I'm on windows still is for Steam etc. All my other stuff is portable or runs very well in Wine.

posted about 12 years ago
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