wareya
Account Details
SteamID64 76561198009358827
SteamID3 [U:1:49093099]
SteamID32 STEAM_0:1:24546549
Country United States
Signed Up August 23, 2012
Last Posted April 22, 2020 at 6:24 PM
Posts 2041 (0.5 per day)
Game Settings
In-game Sensitivity 9 in./360 plus accel
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1680x1050
Refresh Rate
250fps/60hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Quickfire TK Green
Mousepad Generic
Headphones Generic
Monitor Generic
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#29 Priority Polls - What To Change In Beta? in TF2 General Discussion

#25:
- Shortstop: It's "balanced" where it is; they really should just decrease the firing rate a bit and buff the reload speed though. The insane reload nerf made it unusable because of the animation alone.
- Pretty Boys Pocket Pistol: There are much worse sins, eg. cleaver.
- Sandman: Dying in one direct rocket is a decent downside. Shitty weapon, but there is worse.

- Cow Mangler 5000: Not a threat to balance, not worth voting over.
- Mantreads: See above.
- Disciplinary Action: Game doesn't revolve around it, PS Wrangler.

- Flamethrower: Already got its buff. Now has better DPS than the shotgun.
- Manmelter: Not a threat to balance. Scorch shot and the crit-combo weapons are much more necessary to look at.
- Homewrecker: Sapper removal is fair.

- Chargin' Targe: The problem is that charge tightness is FPS dependent and it makes it impossible to counter eyelander killstreakers on deathmatch (not SOAP, think "24/7 2fort") servers. Nothing will ever be on par with stickies, and if it is, it will be obnoxious. Stickies have delicate checks and balances, the shields don't. Keep the shields "weak".
- Splendid Screen: Has its problems, but the only gamebreaking one is that you can kill a heavy from their full health in one bash and one slash.
- Ullapool Caber: Nothing wrong with it where it's allowed. Oh no, a demo 1-hit-killed someone in a pub! Too bad, he's dead too. The places where it is "broken" (eg. 2fort) are because of map design (you can stickyjump from spawn to spawm? seriously?) and other items that threaten balance (stickyjumper).

posted about 12 years ago
#8 carnage LOL in TF2 General Discussion

watching shootmania is like watching a low level quake duel

posted about 12 years ago
#16 A rollout trainer I made in Map Discussion

#14: He is. Pretty cool guy.

posted about 12 years ago
#25 why is flat textures blocked by sv_pure in TF2 General Discussion

quaek

posted about 12 years ago
#10 Reaction time in Off Topic

my fastest was 180
my worst was 300
they both felt exactly the same
i blame my hardware

posted about 12 years ago
#15 why is flat textures blocked by sv_pure in TF2 General Discussion

tf2 should just support flat map textures like every other competitive quakelike FPS ever

posted about 12 years ago
#13 koth_bunkalow (ultiduo map) in Map Discussion

Thanks for the demo, I'll check it out in the afternoon again.

@planks: I really did try to make them play well with splash, but if it's still not working right I guess I can cut off their ends and lower them flush with the other platforms.
Just for record, this is how the planks look for a12 in Hammer: http://i.imgur.com/QCn5h.png

@spawn timers: Right now they're identical to koth_ultiduo (I think?) but I'll skew them depending on point owner because the map give tactical advantage to the point owner.

@railings: All of the railings have blockbullets inside them because one of them 100% had to be cover, and consistency with these things is important. I definitely think that they should all be solid, and if it's confusing then I'll just look for a better prop if there is one.

posted about 12 years ago
#13 why is flat textures blocked by sv_pure in TF2 General Discussion
Pheeshyou can't use them because that's one of the points of the sv_pure setting. It prevents people fiddling with materials to get competitive advantages.

it's also kind of impossible for sv_pure to detect /how/ you're modifying the game's files so it's not like it can allow flattextures but not mathacks, even if a server owner wanted.

posted about 12 years ago
#18 Priority Polls - What To Change In Beta? in TF2 General Discussion

HL 5CP meta currently relies on the disciplinary action to promote aggression so I don't know whether I want to fix it; it's one of the few unlocks that does something like the opposite of the wrangler
actually the only "problem" with it ATVM is bringing heavy to mid, which I agree is actually an issue but I don't know how to solve it without being unfair.

posted about 12 years ago
#74 Obama president again! in TF2 General Discussion
kirbyromney doesn't even deserve to live in a dumpster

he literally killed KB Toys, which was headquartered in my city.
mittens killed one of my town's chances at restoring after General Electric left GJ romms

posted about 12 years ago
#11 why is flat textures blocked by sv_pure in TF2 General Discussion
downpourits a custom texture, as far as the game is concerned its just like using mathacks so it blocks them.
from what i understand anyway.

yes that's exactly what it is

too bad mathacks are moderately ineffective on their own in TF2

posted about 12 years ago
#18 Why isn't ctf_turbine_pro played in NA in TF2 General Discussion
matterteaif there were a way to change the rules of CTF in TF2 so that in order to cap your team's flag needed to be returned and were able to touch-return the flag.

from my understanding there's no way to have touch return without a server plugin

prestigectf_haunt or vitalism deserves a chance i dont think it's been played much outside of highlander

this map is not gonna work well with 6s, it has some good architecture but the structure and pseudo-CTF gamemode are "pretty bad" for tf2's push/hold mechanics.

posted about 12 years ago
#13 Why isn't ctf_turbine_pro played in NA in TF2 General Discussion

@12: rocketjumping OH WAIT MOST TF2 CTF MAPS ARE DESIGNED TO HAMPER THAT

posted about 12 years ago
#7 Why isn't ctf_turbine_pro played in NA in TF2 General Discussion

i don't know who you are but that's a shitpost
EDIT: if you're serious obviously
actually nevermind, "ironic shitposting is still shitposting"

posted about 12 years ago
#11 koth_bunkalow (ultiduo map) in Map Discussion

I accidentally left a random piece of test cover around so I have to post an update that removes it.

https://dl.dropbox.com/u/1811521/koth_bunkalow_a12.bsp

Sorry guys. Try not to play a11, because it's lopsided. Tell me if I made any other mistakes like that one.

posted about 12 years ago
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