#25:
- Shortstop: It's "balanced" where it is; they really should just decrease the firing rate a bit and buff the reload speed though. The insane reload nerf made it unusable because of the animation alone.
- Pretty Boys Pocket Pistol: There are much worse sins, eg. cleaver.
- Sandman: Dying in one direct rocket is a decent downside. Shitty weapon, but there is worse.
- Cow Mangler 5000: Not a threat to balance, not worth voting over.
- Mantreads: See above.
- Disciplinary Action: Game doesn't revolve around it, PS Wrangler.
- Flamethrower: Already got its buff. Now has better DPS than the shotgun.
- Manmelter: Not a threat to balance. Scorch shot and the crit-combo weapons are much more necessary to look at.
- Homewrecker: Sapper removal is fair.
- Chargin' Targe: The problem is that charge tightness is FPS dependent and it makes it impossible to counter eyelander killstreakers on deathmatch (not SOAP, think "24/7 2fort") servers. Nothing will ever be on par with stickies, and if it is, it will be obnoxious. Stickies have delicate checks and balances, the shields don't. Keep the shields "weak".
- Splendid Screen: Has its problems, but the only gamebreaking one is that you can kill a heavy from their full health in one bash and one slash.
- Ullapool Caber: Nothing wrong with it where it's allowed. Oh no, a demo 1-hit-killed someone in a pub! Too bad, he's dead too. The places where it is "broken" (eg. 2fort) are because of map design (you can stickyjump from spawn to spawm? seriously?) and other items that threaten balance (stickyjumper).