wareya
Account Details
SteamID64 76561198009358827
SteamID3 [U:1:49093099]
SteamID32 STEAM_0:1:24546549
Country United States
Signed Up August 23, 2012
Last Posted April 22, 2020 at 6:24 PM
Posts 2041 (0.5 per day)
Game Settings
In-game Sensitivity 9 in./360 plus accel
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1680x1050
Refresh Rate
250fps/60hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Quickfire TK Green
Mousepad Generic
Headphones Generic
Monitor Generic
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#20 If you could make a difference in TF2 General Discussion

Seeing as this is the most active rationally-leaning TF2 forum at the very moment... Asking us isn't that far fetched.

posted about 12 years ago
#1 Threads load incredibly slowly half the time ATVM in Bug Reports

they seem to lock up at arbitrary elements in the post listing.
please advise - is this just on my end?

posted about 12 years ago
#11 Nerdstars in Site Discussion

i don't get downfragged for being very informative, i get downfragged for having autism

huge difference

posted about 12 years ago
#18 If you could make a difference in TF2 General Discussion

Heavy:
- Remove EITHER the damage or spinup nerf from natascha.
- Give the Huo-Long Heater a damage, refire rate, or windup nerf.

- Give a weaponswitch speed buff to the Black Market Business set.

- Maybe reintroduce the health drain to the GRU, but make it have a lasting effect like the minicrits currently do.
- Prevent the Fists of Steel from absorbing critical hit damage. (fully charged headshots should be able to kill anything in the game)
- Fix the Holiday Punch "backstab" detection; I know already that it's broken.

Engineer:
- Remove the crit-add for assists on the Frontier Justice.
- Make the Widowmaker use up 45 metal to fire.
- Remove the uber drain from the Pomson.

- The wrangler. A lot can be done for this.
Some combination of the current features is what currently makes it "broken":
- "More health than a heavy"
- Unlimited aiming range (yes I know it has spread, but that doesn't subvert this point)
- No skill requirement for use; "being there" slows the game down, without it being a fundamental element.
- You can hold it out forever with no downside
And some of the following changes might fix it:
- Seperate the shield and joystick into seperate weapons.
- Give it a charge that behaves how the Spy has a Cloak meter, but without the ammo restoration.
- Restrict the joystick aim to the normal sentry radius.
- Make it so you can't repair it while it's wrangled.

- Minisentries are also a thing.
"toogood"s:
- Just "being there" alters the way the game is played, without it being a fundamental element.
- Denies jumpers "perfectly"
- "Free throwaway aimbot pistol"
Possible fixes for some combination of the above:
- No knockback (from the sentry of course)
- Larger hitbox
- More dangerous/risky deployal
- Higher metal cost
- In addition to the above, fix the Gunslinger's "crit storage" bug.
- Increase the Jag's building speed buff, make it "add" more metal to a building per hit, and give it a mild to heavy weapon switch speed penalty.

Medic:
- Give the Quick Fix an extra toy - slow AOE healing on uber? Ability to overheal on uber? Faster reload on uber?

Sniper:
- Make charged headshots "penetrate" the Croc set's headshot resistance.
- Remove the Machina's penetration.

- Make the Razorback recharge.
- Lower the scoped speed penalty on the Cozy Camper.

Spy:
- Give the Saharan Spy set a more hurtful downside, replacing the current one - how about inability to see enemies' health?

- Give the L'Etranger a refire penalty instead of a damage penalty.
- Make the diamondback give more crits per successful sap; maybe give them on backstabs, too?

- Give 50% cloak on Big Earner backstab, instead of 30.
- Make the Spy-cicle's "fireproof" only apply to afterburn, not direct flame damage, either thru the same mechanisms as the Pyro's "fireproof" or by altering the current spycicle fireproof; the decision has a relevant effect.

- Make the Red-Tape recorder "store" metal in the sapped buildings, so that the engie only loses time, not ammo; Also give it a little "windup" time before it begins de-building.

posted about 12 years ago
#17 If you could make a difference in TF2 General Discussion

Scout:
- Soda popper? Remove the hype, or remove the reload speed boost. One or the other. Having both is rather broken. Will be banned in 6s regardless.
- Lower the shortstop's reload speed a bit. A nerf was necessary before, but this it's a bit too long now. It should essentially be a more combat-friendly revolver-like weapon.

- Give the cleaver fire vulnerability, an HP penalty, or outright lower its damage. 50 is too much for a throwaway "free damage" weapon. Removing bleeding would have the same effect, but less obnoxious, and it's supposed to be obnoxious.
- Give the winger an extra bullet or two and a buffed reload speed. Keep its DPS after reload lower than the stock pistol, but make its packet damage more useful.

- Give the wrap assasin* a weapon switch speed penalty, or remove random crits from it. This helps pubs a lot. *(that's the name of the ornament thing, right?)
- Make the Fan O'War's marked for death only last as long as jarate, get "sped up" by healing as most effects are, and make it go away on medcab touch. Basically, fix it.

Soldier:
- The Direct Hit is a fine weapon, but it can 1-hit-kill scouts at 125 HP right now. That might be an issue, but I don't know how to tackle it.
- Liberty launcher needs a splash or damage penalty. I don't mind the projectile speed alone, its just the fact that it's a direct upgrade in terms of landing shots up to the third rocket.
- Remove the knockback from the Beggar's Bazooka overload; only demoman should be able to airpogo.

- Change the "20% base damage against buildings" on the cow mangler/bison to something like 50% or 67% instead.

- Make the Battalion's Backup charge faster.
- Give the Reserve Shooter a fourth shot (make the minicrits last longer if necessary) and make it only affect explosive/airblast knockbacked players, as well as not affecting groundstalled players.

Pyro:
- Fix the pyro's god damned weight; it was lowered insanely with the Detonator buff to make it work better, but it altered the balance of bouncing pyros around with explosives - they surf them better than scouts right now.
- Maybe just maybe the degreaser's airblast should be altered. It's too useful to push people around with it right now - I can literally shoot someone with the shotgun, take the degreaser out, and then shoot them again with the shotgun, within the span of around three shotgun shots. There are a bunch of very minor annoyance issues with pyro that stem from the Degraser's affect on other weapons, but I have no idea how or if it's possible to fix any of them without fucking Pyro over. I love playing Gas Jockey pyro, though.
- I don't know whether it already does this, but the Phlog taunt should not absorb critical hit damage.

- Same Reserve Shooter changes as with soldier.
- Make the Scorch Shot projectile only able to hit individuals one time.
- Give the flaregun rampup (reverse falloff), including to its critical damage, to reduce its close range
damage without harming snipes.

- I want axtinguising hits to only do 150 damage, but that's like, my opinion, man.
- Remove the random crits from the Powerjack.
- And the Third Degree. Make it so this one can't be crit boosted, either.

Demoman:
- Give the Loch-n-Load rampup to reduce its close range damage without harming snipes.

- Take away the Heads damage buff from the Splendid Screen, so that it ALWAYS does its base damage on impact, with any sword, including a maxed heads eyelander.

- Give the Persian Persuader's charge recharge rate buff to the Booties instead.

posted about 12 years ago
#12 If you could make a difference in TF2 General Discussion
Kave_JohnsonI think that if we talked to one another and worked together, we could end up much better off, weapon-wise

wrangler

posted about 12 years ago
#10 If you could make a difference in TF2 General Discussion

In order to make a well balanced and well designed game you need a lot of iteration and a cohesive "game plan" for what you want the game to be like, you need a vision (fuzzy or not), focus, and goals.
vanilla tf2 had that. the weapons that were added don't, and whoever tries to fix them without the experience it takes to realize how to go about it, also won't.
however, polling for what people would individually do to make the shit that's not "pure vanilla" balanced? that's interesting; discussion is great. just don't think it will lead to a good promod like CPMA was.

posted about 12 years ago
#8 If you could make a difference in TF2 General Discussion

i agree
i just wish valve compensated for the differing average DPS with nodmgspread, making it work 100% how it [should] (give the most likely damage rather than the base damage as it does now)

posted about 12 years ago
#6 +frags in TF2 General Discussion

I suck dicks
oh god i'm sorry

posted about 12 years ago
#2 Last damage lifetime in Q/A Help

i don't know much about HUDDamageAccount but maybe there's a section in hudanimations_tf.txt for it

posted about 12 years ago
#4 Nerdstars in Site Discussion

i think maybe posts with total -1 frags should count towards nerdstars because a little bit of normal disgreeal shouldn't count away from being counted
oh god I'm sorry that was so awkwardly worded
anything less than a certain margin of shittiness shouldn't be counted but there's a certain minor level of shitty that should maybe be fine

posted about 12 years ago
#6 If you could make a difference in TF2 General Discussion

http://i.imgur.com/CACAm.png

http://i.imgur.com/wVD4W.png

posted about 12 years ago
#5 HUD² in TF2 General Discussion

are there more screenshots?
EDIT: Can I steal your scoreboard for my hud? :>

posted about 12 years ago
#20 having huds similar to cheating? in TF2 General Discussion

The HUD is a way that the game shares information with you. It was designed to be easy on the eyes, and moddable if a player desires. Valve doesn't care much for how an HUD is set up, as long as it doesn't add elements that "don't belong there", like spawn timers while in play. All you're doing is changing the presentation of information that's already given to you. Custom crosshairs, viewmodel FoVs etc are the same. The game is happy to give you any world fov from 90 to 75 - this is part of the game, and it's player choice. All these things are there so that the player can get the information the game WANTS them to have the way that THEY want it.

Considering this in the same level of stuff as wallhacking, speedhacking, and aimbotting, which give you information the game doesn't want you to know, outright break the mechanics of the game, and surpass your own limitations through no boon of your own, is simply stupid. Weapons and high class #s are restricted in competitive tf2 because they break the game as it's been played for years, they detract from the focus of the game or in the cases of some third party apps like ATI Tray Tools, just stuff being banned cross-league for no good reason.

There are a lot of iffy things out there, like whether you should be able to use viewmodel reskins or if ATI Tray Tools really detracts from TF2 as a competitive game. But, HUDs? Give me a break.

posted about 12 years ago
#12 Soldier DM problems in Q/A Help
Platinumcounter jump shotty to the face

top 5 soldier strat, works every time

posted about 12 years ago
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