earlier screenshot with 0.25
http://teamfortress.tv/forum/thread/1856-new-console-commands-for-shitty-gpus
0.5 honestly doesn't look too bad, but it is blurry
Account Details | |
---|---|
SteamID64 | 76561198009358827 |
SteamID3 | [U:1:49093099] |
SteamID32 | STEAM_0:1:24546549 |
Country | United States |
Signed Up | August 23, 2012 |
Last Posted | April 22, 2020 at 6:24 PM |
Posts | 2041 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | 9 in./360 plus accel |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1680x1050 |
Refresh Rate |
250fps/60hz |
Hardware Peripherals | |
---|---|
Mouse | Razer Deathadder |
Keyboard | Quickfire TK Green |
Mousepad | Generic |
Headphones | Generic |
Monitor | Generic |
It seems to be capped to 1, so no. Doing it through your GPU (forcing MSAA) would be better anyways; CPUs suck at doing lots of redundant work compared to GPUs, even shitty ones.
bleakwhat xhair/hud is that
its sexy
the hud is a broken revanxp hud, the xhair is custom but i'll share it if you want
I've been meaning to remake some of revanxp hud anyways so when I do that I'll include my xhair (it uses Fog's xhair font) but that's a topic for another thread I guess
I already posted it somewhere, I'll try to dig it up
are vtf crosshairs restricted by sv_pure?
procyonhow much improvement were you able to get with these cvars?
i'm cpu-limited but i know that having a lower resolution should give an FPS boost for people with eg shitty integrated laptop graphics
yeah then it all sticks to a corner of the screen, but it doesn't match up with your HUD anymore which is why it's weird
Added mat_viewportupscale and mat_viewportscale to enable rendering the world at a reduced resolution. ("mat_viewportupscale 1" and "mat_viewportscale 0.5" will downscale world rendering by 50%.)
Basically, you can make the game's world render at a lower resolution than your game's resolution - this is really good for people with shit GPUs who want to use borderless windowed mode for fullscreen.
Here's a screenshot with 25% native resolution, just for example:
how about a new deployal method?
- when placed, they start with 1 HP
- it scales to max HP over the deploy time
- if its HP goes below or equal to 0 HP, they're destroyed
- deployal progress halts when they take damage, based on how much damage they took (matches the time it takes for the same HP to "regen" while deploying)
Not saying it would fix the minisentry's all problems, but it would make throwing them down to annoy less queer. I described the mechanics intimately, disregarding however it currently works and starting from scratch.
Not_MatlockI play on 03070809
I was being honest about playing on ewdf though
side-note on a tangent to what #10 says:
If you want a gamemode like CTF, without "VIP" players that have to do the flag capping, you want some kind of dual king of the hill. Gang Garrison 2 tried it and it worked /okay/ but the maps are JUST as hard to design as CTF, to get a good outcome.
ecouldnt you just stop holding down crouch then jump...
esdf > wasd
a>ctrl
i play on ewdf
your elitism is invalid
take cp_process
remove most of the stuff between 2/4 and last
put the flag ON where the caps are* right now
wrangler
#6: scanlines etc
eventually though the whole monitor has to be swapped overall and this is what refresh rate generally refers to
-reformatted
I guess that throws the "delete clientregistry.blob while restarting steam" suggestion out the window, doesn't it?