wareya
Account Details
SteamID64 76561198009358827
SteamID3 [U:1:49093099]
SteamID32 STEAM_0:1:24546549
Country United States
Signed Up August 23, 2012
Last Posted April 22, 2020 at 6:24 PM
Posts 2041 (0.5 per day)
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In-game Sensitivity 9 in./360 plus accel
Windows Sensitivity 6
Raw Input 1
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1600
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1680x1050
Refresh Rate
250fps/60hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Quickfire TK Green
Mousepad Generic
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#119 The Weapon Balance Megathread in TF2 General Discussion

Once they have a way to collect direct data, if they see the degreaser used 100% of the time they'll do something to level other primaries.

Whether or not the others are UP or the degreaser is OP is a contentious point that absolutely positively will not be solved here so anyone who respects the thread having worthwhile information in it should stop arguing about it immediately.

I personally think the degreaser is just a little too good and the backburner is just a little too bad and I've already said what I would do to fix that. Lower the refire rate of the degreaser's airblast and give it the 25 ammo cost. Really, what does the extra 5 ammo per airblast actually do other than make it so that you can literally sit there holding down m2 for an extra two airblasts? Save in you some corner cases where you weren't paying attention to your ammo to reflect back? Specific individual mechanics like this and their effects on the game are what you should be talking about, not toxic "ultimate" retorts like "this video is an exception I swear!!!" or "critwhoring IS THE REASON PYRO IS WORTH ANYTHING D:<".

posted about 11 years ago
#6 Interp help in TF2 General Discussion

It's ~probably~ never going to work again. Compromise and use cl_interp 0.018 and cl_interp_ratio 1.1 or something similar.

posted about 11 years ago
#16 6/6 ESEA Matches TF2 Update in TF2 General Discussion

–5 Frags

Posted 30 seconds ago

legit

posted about 11 years ago
#12 6/6 ESEA Matches TF2 Update in TF2 General Discussion
nudgewareyaI seriously wonder what the second update even did Patch notes are a thing

They did not send any out over email and didn't post any on steam and the wiki hasn't figured out what they did either. I'm not a fucking moron.

posted about 11 years ago
#9 6/6 ESEA Matches TF2 Update in TF2 General Discussion

I seriously wonder what the second update even did

posted about 11 years ago
#21 IGL Launches 6vs6 in TF2 General Discussion

If you need an excuse, just make it like Highlander and 6s are different games.

They do play like it.

posted about 11 years ago
#9 good news interp fanatics in TF2 General Discussion

Setting it in class configs doesn't work (I tried), you have to do it while you're dead. I just made an alias for each class to rerun their configs with a buttonpress.

They should make it "will change rate/interp on next respawn".

posted about 11 years ago
#77 The Weapon Balance Megathread in TF2 General Discussion

>It's a sidegrade and people get upset when killed by it because the (mini)crit icon shows up on the killfeed and they feel the Pyro didn't deserve that spike in damage.

I get mad because I know that the pyro is literally giving up teamfight and self defense power in order to have yet another way to fuck over individual players in their face, except this time it's both ranged and undodgeable giving them the same kind of "fuck you 1v1" advantage as the soda popper and liberty launcher and loch 'n load etc all do.

posted about 11 years ago
#6 good news interp fanatics in TF2 General Discussion

If you're reading this: Thank you!

posted about 11 years ago
#22 Hooli's Team Cohesion Guide in TF2 General Discussion

Blind
2.
unwilling or unable to perceive or understand

posted about 11 years ago
#20 Thoughts: Dynamic Maps? in Map Discussion

>dynamic elements sound to me like a crutch for a poor design.
How can you have such an ultimate opinion about them when the underlying problem with catering to entirely different audiences is present? You absolutely cannot please every audience with one thing, but if you can make one thing that is actually two different things isn't that a direct upgrade in terms of mapper control? Doesn't that inherently make it more possible to do better design?

EDIT: There are some things which are inherently worse and better for the different formats. 6v6, 8v8, and 12v12 all have their own different optimal number of flank and chokepoints entirely because of the number of players present. Changing the sizes or orientations or connections of these things in order to mitigate the differences (like Granary does) only serve to alter how spatial dynamics work and that itself also has its optimization for different formats -- a map that's extremely heavy in connecting entirely different areas (as steel does) is bad for 6s and pubs but really good for highlander, where making the connectors themselves convoluted but the layout sane (foundry) has the opposite effect (note: foundry has another property that happens to make it worse for 6s and better for pubs, its large size and rectangularity). There are a handful of maps that do compromise different aspects, but they don't and can't be perfect to a format without directly giving up something for another. Map design is not such a solved problem that anyone can make a map with zero downsides for even just normal modes of play without years of evolution and testing. It's foolish to treat it anything remotely close to that -- work for your audience, not for all of it.

posted about 11 years ago
#64 The Weapon Balance Megathread in TF2 General Discussion

#63:
I just covered that, please read my post so that train of thought is properly contextualized for this part of the thread.

posted about 11 years ago
#10 ESA opens in TF2 General Discussion

Supporting TF2 and Q? I'm fucking hyped, let's get in here.

posted about 11 years ago
#62 The Weapon Balance Megathread in TF2 General Discussion

#58:
>also think it should be illegal to ban the last item in a slot. If Quick-fix, medigun, and kritzkrieg are banned, then each medic is forced to run vaccinator. At this point, the vaccinator cannot be banned by either team.

Except valve's not going to give people free weapons even temporary just because all their last weapons were banned, and if you circumvent that by checking what they have then the process of banning after banning a stock weapon gets fucked up, and don't forget about steam server downsides and substitutes joining and all of the other practical nightmares involved with banning stock weapons. It's fucking insane and has no good reason other than "I want to make people do something different" which is forceful and AGAINST the whole point of having a voting system for valve (to get statistics about weapon power).
EDIT: It also allows retarded meta-strategy like only having the wrangler and stock pistol, then banning the pistol yourself so that they can't ban wrangler.

>Enforcer needs to not have a weapon speed nerf. The weapon speed nerf doesn't do anything to most competitive spies, so the weapon acts as a plain old buff most duels.

Except the rate of fire nerf gives it even DPS with stock which is the whole point.

>Pomson's primary problem is that the crappy little particle effect isn't enough to indicate that the most important resource is being drained from you

The biggest problem is that it directly interferes with the primary meta of the game in an unreasonable way. You can't justify giving the best turtle class in the game something that can fuck over the one thing that is literally designed and intended to counter it.

>The backburner specializes the pyro too much still, and yet still not enough. I feel like the backburner gives the pyro a better roaming option slightly, but it doesn't feel like it's so much better for flanking than degreaser/axtinguisher that it would ever really be an upgrade when you're losing so much versatility by using it.

The problem with the backburner is that it's not as good as the degreaser/axtinguisher combo, that's literally the only thing. At the very least, (and this is a solution) giving the degreaser the old 25 ammo, slightly longer refire airblast would make it more fair to the other primaries, making stock the best flamethrower for airblasting without significantly harming the degreaser's original purpose (gas jockey set) and then you could highlight that downside in the other unlocks somehow like making it so that the backburner has a larger airblast cone or something, there's tons of things you could do.

posted about 11 years ago
#13 Thoughts: Dynamic Maps? in Map Discussion

#12 Why not just have normal billboards set around that they can skin?

posted about 11 years ago
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