ScrewballHas anyone ever considered 7v7?
All the niceties of 6v6 but with some extra room for the offclasses.
yes. see also: 8v8
Account Details | |
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SteamID64 | 76561198009358827 |
SteamID3 | [U:1:49093099] |
SteamID32 | STEAM_0:1:24546549 |
Country | United States |
Signed Up | August 23, 2012 |
Last Posted | April 22, 2020 at 6:24 PM |
Posts | 2041 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | 9 in./360 plus accel |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1680x1050 |
Refresh Rate |
250fps/60hz |
Hardware Peripherals | |
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Mouse | Razer Deathadder |
Keyboard | Quickfire TK Green |
Mousepad | Generic |
Headphones | Generic |
Monitor | Generic |
ScrewballHas anyone ever considered 7v7?
All the niceties of 6v6 but with some extra room for the offclasses.
yes. see also: 8v8
I remember the two times I made loops play 4v4 CTF.
When we banned engie it was a lot of fun.
When we didn't ban engie it wasn't a lot of fun.
#485:
The difference is, magic cards have what they do physically written on them and they're shipped out.
TF2 items are a bunch of data.
#7 Depends if local law invalidates the "you can't transfer/share your license" clause
#95 They also need to keep items banned from the start banned the entire time.
#92 Why not just have checks next to each of the item's stats and then an extra "bugged" one?
Noise to signal ratio is rising.
Tourney leagues pretty much have to run on whitelists unfortunately, they need to have the semi-same version of the game as the league goes on for many reasons. Letting people just pick/ban whatever they want for each match is unbalanced in the grand scheme of the tournament because different matches are playing different versions of the game. I won't get into the theory behind it. Think of it like how captain's mode in DotA 2 doesn't have new heroes in it. Unless you want the matchmaking system to have static whitelists which would be useless you're not going to get them to work the same way as the leagues.
>There will be so many conditionals and 'if-that-why-not-this' - would all of us agree to everything?
No because balance between non-identical things is literally circular and the logic would go on forever if you treat it like that in pure theorycraft.
#12
a couple possibilities
1) video compression might make it look orange all the time
2) they're on LAN
3) they have an updaterate of like 100 or something
4) their interp is higher
doesn't work with at least some infrared mice either
That's alright, I'm just giving probable background for why it's particularly banned in competitive play right now (read: tournaments). It's the kind of unlock that doesn't serve the metagame whatsoever and alters how a player's mechanical skill works, and is extremely likely to disrupt class balance at top skill levels. It's not worth risking allowing for a tournament, since it could easily be disastrous and doesn't seem to have any point in allowing. In a matchmaking system, however, it shouldn't be automatically banned, and that's kind of the point of not using league configs for this kind of things, which is a good thing.
#80 That's an interesting idea, but since league whitelists have specific focuses it destroys one of the main points of having this system in the first place. They have no way of getting actual statistical/data feedback on whether weapons are OP or not. Your idea restricts the weapon banning stuff to sets people have already chosen, obscuring the ability to go through individual changed items and ban/unban them, which is one of the most important things.
#399
I think the point of banning the soda popper is that it has too much utility. Its raw DPS is only lower for some fractions of a second before reloading, its minicrits massively amplify damage for it OR for the pistol at even medium range, and at the point of reloading it in the middle of a battle if you miss all your shots you literally have an advantage over stock. You don't need to play with it for a week to see that, it's a theoretical direct upgrade because its only downsides in perfect play occur in small windows of time in the first three seconds of a fight. Yes, there are psychological hiccups to using it, but those are actually *because* of the status quo (people aren't used to using it), and getting rid of the status quo would make it more powerful (because there's no tactically counterable downsides).
#394:
http://i.imgur.com/LIEDG6Q.png
I needed an excuse to actually make this image.
I would be happy if they increased the reload or refiring time by a fraction of a second, one or the other, to make the overall DPS lower /before/ the sixth shot. Right now in an aimbot's (just making an example, not telephoning evidence) hands it's a practical upgrade because there's only a couple points where its breakpoint DPS is lower than the scattergun, and you have the minicrits that you can use with the pistol or popper either one if you want. There are some other changes I would make as well to make the minicrits more complex and less "I hold it till I need it". Don't forget they're not just a damage boost but negate falloff as well, so comparing point blank DPS is pointless.
ScorpiouprisingToday? If he is referring to the past, then yah it was banned at some point, but now it isn't progress in motion.
Considering that he was literally reiterating an old argument, yes he was referring to the past.