wareya
Account Details
SteamID64 76561198009358827
SteamID3 [U:1:49093099]
SteamID32 STEAM_0:1:24546549
Country United States
Signed Up August 23, 2012
Last Posted April 22, 2020 at 6:24 PM
Posts 2041 (0.5 per day)
Game Settings
In-game Sensitivity 9 in./360 plus accel
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1680x1050
Refresh Rate
250fps/60hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Quickfire TK Green
Mousepad Generic
Headphones Generic
Monitor Generic
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#8 YOUR ONE STOP GUIDE TO STEAMPIPE in TF2 General Discussion

BTW, Source SDK (and so Hammer)is broken, and won't work until valve releases an SDK update. People are expecting them to release game-specific authoring tools like they Nuclear Dawn, L4D/2 and Portal 2 have; but, I'm not sure about that.

posted about 11 years ago
#54 What do you like/dislike about cp_granary? in Map Discussion

Oh, that was confusing. I thought rr- was playing devil's advocate or something, then I realized that you just messed up the quote, haha

posted about 11 years ago
#49 What do you like/dislike about cp_granary? in Map Discussion
PhiNoonaOne HUGE thing that many people overlook with the map are the SHADOWS on granary. Blu has a major advantage because shadows will appear on the walls even when they are not against them, while Red has only very few shadow spots to look out for. A change in this would make teams on granary a little bit more balanced.
Unfortunately this is not a map issue, it is an engine issue.
The version of Source renders dynamic shadows in the weirdest way, and it's not entirely viable to be able to fix them without VALVe's direct help.

You can just make the sun angle straight down and it will fix most of the problem

posted about 11 years ago
#24 koth_bunkalow (ultiduo map) in Map Discussion

Thanks for the kind words :)

So, I started whipping up an art update but Steampipe ate my Hammer, so I can't keep working on that. In the meantime, does anyone have any ideas how I could make the map more ultiduo friendly without harming its 3v3s?

posted about 11 years ago
#23 Esea Client Mining Bitcoins in Off Topic

#22: cryptography based digital currency that can be created out of thin mathematical air but requires fucking ridiculous computational power to create any, so most of the time power consumption costs more than what you get out of "mining" new bitcoins.

bad summary so here: http://en.wikipedia.org/wiki/Bitcoin#Bitcoin_mining

posted about 11 years ago
#179 [PSA] SteamPipe, Part 2 in TF2 General Discussion
mthsadwhen dota 2 is officially released

so never

posted about 11 years ago
#176 [PSA] SteamPipe, Part 2 in TF2 General Discussion

it broke hammer :(

posted about 11 years ago
#28 CEVO - HL in TF2 General Discussion

So, who wants to see real competition for UGC's NA-HL monopoly?

posted about 11 years ago
#6 TFTrue in Projects

>tftrue_unlockable_weapons
Useful for lazy or low-expertise server admins as well as people who use a shared server, whitelists work well in vanilla though so it makes me wonder if it uses the mechanisms that the whitelist uses or not. The values it allows are awfully specific and that makes me wonder if (even while it's disabled) it happens to conflict with the built in whitelist system as well.

>tftrue_jumpducked
>This CVar will turn on/off jumping while ducked, this is normally not possible in TF2 and this is very useful when bunny hopping is enabled to bunny hop while ducked. Default is 1 (enabled).
>tftrue_scope_hsdelay
>This CVar will turn on/off the 200ms Sniper Rifle headshot delay when scoping. Default is 1 (enabled).
These vars are a significant departure from normal gameplay and should default to vanilla because of that.

>tftrue_unpause_delay
>This CVar sets the delay before someone can unpause the game after it has been paused. Default is 2.
What unit, seconds?

All around it is a good thing.

posted about 11 years ago
#18 Holy fucking shit in Off Topic

i like it when day9 played tf2 that one time
and he was like
"how is this possible"
"how can we cheat"
and they still lost

posted about 11 years ago
#9 Interp problems in Q/A Help

your interp is whichever is higher between (interp_ratio*1/updaterate) and (interp)
so if changing cl_interp isn't working, check cl_updaterate, try setting it to 66 and cl_interp_ratio to 1

EDIT: ninja'd

posted about 11 years ago
#25 April 23rd update. in TF2 General Discussion

I think having a separate flat texture quality setting would be the safest way for valve to do the same thing as the mat_picmip unlocking for most of us.

posted about 11 years ago
#7 Need co-op RPG to play in Off Topic

dead island had potential but ruined it by being extremely repetitive
the clunky I was dealing with
but the fact that progressing through the game meant more "bullet"spongey enemies set me off

posted about 11 years ago
#368 UGC Admin TF2_Moose VAC Banned in TF2 General Discussion

#370: That's relevant how?
(it's not)

posted about 11 years ago
#32 Jump Fortress 2 | A TF2 Jump Movie in TF2 General Discussion

Too bad I didn't make it so you can wallpogo in GG2 :(

loved the video, especially the jump with the pipe and then the caber and the joke about the game crashing over airpogoing

posted about 11 years ago
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