BTW, Source SDK (and so Hammer)is broken, and won't work until valve releases an SDK update. People are expecting them to release game-specific authoring tools like they Nuclear Dawn, L4D/2 and Portal 2 have; but, I'm not sure about that.
Account Details | |
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SteamID64 | 76561198009358827 |
SteamID3 | [U:1:49093099] |
SteamID32 | STEAM_0:1:24546549 |
Country | United States |
Signed Up | August 23, 2012 |
Last Posted | April 22, 2020 at 6:24 PM |
Posts | 2041 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | 9 in./360 plus accel |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1680x1050 |
Refresh Rate |
250fps/60hz |
Hardware Peripherals | |
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Mouse | Razer Deathadder |
Keyboard | Quickfire TK Green |
Mousepad | Generic |
Headphones | Generic |
Monitor | Generic |
Oh, that was confusing. I thought rr- was playing devil's advocate or something, then I realized that you just messed up the quote, haha
PhiNoonaOne HUGE thing that many people overlook with the map are the SHADOWS on granary. Blu has a major advantage because shadows will appear on the walls even when they are not against them, while Red has only very few shadow spots to look out for. A change in this would make teams on granary a little bit more balanced.
Unfortunately this is not a map issue, it is an engine issue.
The version of Source renders dynamic shadows in the weirdest way, and it's not entirely viable to be able to fix them without VALVe's direct help.
You can just make the sun angle straight down and it will fix most of the problem
Thanks for the kind words :)
So, I started whipping up an art update but Steampipe ate my Hammer, so I can't keep working on that. In the meantime, does anyone have any ideas how I could make the map more ultiduo friendly without harming its 3v3s?
#22: cryptography based digital currency that can be created out of thin mathematical air but requires fucking ridiculous computational power to create any, so most of the time power consumption costs more than what you get out of "mining" new bitcoins.
bad summary so here: http://en.wikipedia.org/wiki/Bitcoin#Bitcoin_mining
mthsadwhen dota 2 is officially released
so never
So, who wants to see real competition for UGC's NA-HL monopoly?
>tftrue_unlockable_weapons
Useful for lazy or low-expertise server admins as well as people who use a shared server, whitelists work well in vanilla though so it makes me wonder if it uses the mechanisms that the whitelist uses or not. The values it allows are awfully specific and that makes me wonder if (even while it's disabled) it happens to conflict with the built in whitelist system as well.
>tftrue_jumpducked
>This CVar will turn on/off jumping while ducked, this is normally not possible in TF2 and this is very useful when bunny hopping is enabled to bunny hop while ducked. Default is 1 (enabled).
>tftrue_scope_hsdelay
>This CVar will turn on/off the 200ms Sniper Rifle headshot delay when scoping. Default is 1 (enabled).
These vars are a significant departure from normal gameplay and should default to vanilla because of that.
>tftrue_unpause_delay
>This CVar sets the delay before someone can unpause the game after it has been paused. Default is 2.
What unit, seconds?
All around it is a good thing.
i like it when day9 played tf2 that one time
and he was like
"how is this possible"
"how can we cheat"
and they still lost
your interp is whichever is higher between (interp_ratio*1/updaterate) and (interp)
so if changing cl_interp isn't working, check cl_updaterate, try setting it to 66 and cl_interp_ratio to 1
EDIT: ninja'd
I think having a separate flat texture quality setting would be the safest way for valve to do the same thing as the mat_picmip unlocking for most of us.
dead island had potential but ruined it by being extremely repetitive
the clunky I was dealing with
but the fact that progressing through the game meant more "bullet"spongey enemies set me off
#370: That's relevant how?
(it's not)
Too bad I didn't make it so you can wallpogo in GG2 :(
loved the video, especially the jump with the pipe and then the caber and the joke about the game crashing over airpogoing