someone make "bars dots and lines: the definite font for HUDs"
or point me to a tool i can use to make fonts for this stuff
Account Details | |
---|---|
SteamID64 | 76561198009358827 |
SteamID3 | [U:1:49093099] |
SteamID32 | STEAM_0:1:24546549 |
Country | United States |
Signed Up | August 23, 2012 |
Last Posted | April 22, 2020 at 6:24 PM |
Posts | 2041 (0.5 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 9 in./360 plus accel |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1680x1050 |
Refresh Rate |
250fps/60hz |
Hardware Peripherals | |
---|---|
Mouse | Razer Deathadder |
Keyboard | Quickfire TK Green |
Mousepad | Generic |
Headphones | Generic |
Monitor | Generic |
m_raw
m_yaw
m_pitch
m_customaccel
We still had stuff like that floating around in the codebase until a few months ago. I think the last case of it was, the check for being overweight when you sent the "eat a sandwich" message was clientside ... so playing any class with a modded client you could eat a sandwich, turning into a heavy until the animation is over.
Right now the exploit of the month is one where you don't get a speed penalty if you scope/unscope at the right points in code execution order or something, so people are running around scoped in with 45 damage shots and everything (as opposed to 35 damage railguns/noscopes) at full speed and jumping just as high. Since execution order is involved it's gonna be nasty. I haven't figured it out yet.
If you could do that on a normal server I would have to resign from games programming forever
(give it a shot)
If only there were a ganggarrison.tv
no that youtube channel doesn't count
hooliNice try ipkane.
I don't even know who that is. pls advise joke
:(
Skip most of the post because it's all rambling? Getting started with playing GG2 is simple: Download it, put it in a folder somewhere, and run Gang Garrison 2.exe. You'll probably go into options and configure your name before you join a server. In the way of comp/hardcore geared stuff, there's plenty of customization available; Gang Garrison 2 supports plugins that can do arbitrary things to the game client and the game itself is GPL FOSS made in Game Maker(I know). Here's a basic list of what you might want: (the only) custom HUD, extra info indicators, a buggy damage indicator, and how to use them.
Sign-ups just opened for a 3v3 (which may change to 4v4 with enough reception) tournament. We've have a hard time finding interested players, which is why this part is here. Anyone can sign up, and we'd absolutely love it if you did. If you are interested, register on the Gang Garrison 2 Forums and head over to the 3v3 Summer Showdown.
Full disclaimer: I'm an active developer for Gang Garrison 2 and I put myself in charge of doing whatever I feel like is important and hoping that the lead dev accepts my pull requests some day before the game dies. My handle on the GG2 forums is usually Phantom Brave, but you can recognize me by being the only moderator of both Feature Requests and Mods. I usually clean up messes that myself and other developers make, including trying to fix the sometimes massive balance flaws the game has even if I make some of them myself. I'm an active player, modder, and map creator and basically do anything and everything that I can for the game because of mild attachment and getting most of my friends through its community. Also I disclaim association of whatever the hell I say with the gg2 development team because I say some shit sometimes.
I'm here to evangelize Gang Garrison 2, which is a multiplayer sidescrolling/platforming shooter based on TF2. There are no hats, it runs locked at 30FPS no matter what (unless you have a really shitty computer) and you don't have to sit in spawn hoping dear god that this pub medic knows how to buff because there are no buffs.
At a basic level, GG2 looks a lot like TF2, with the nine classes and their main weapons in the game, but as soon as things start going it all goes weird. Every weapon, except the sniper rifle, is projectiles based; you only have one weapon; there's no falloff; weapons do is roughly half the damage they do in TF2; classes have a fraction of their TF2 health (around 80%); sentries suck; there's no overheal; ubercharges grant infinite ammo; yadda Rest In Piece Spinjumping yadda Ninja Cat is a Lie and Hail Classicwell yes those are GG2 community inside jokes.
Capture the Flag is the game's main gamemode. It's the only one the game had when it was originally developed, it has the most maps, and the game is designed and alanced around it. It has two gamemodes that TF2 doesn't (normally) have, Dual KotH and Generator, both of which are attempts to make something like CTF in the base sense but both fall short in their own ways (DKotH is considered better than Gen, but not as good as CTF). There is no payload (or MvM).
"Competitive" Gang Garrison 2 is normally played 4v4 with classlimits of 1. The meta currently defines four spots: Healer, Pocket, Assist, and Utility. The analogs are Medic, Pocket soldier, Demoman or Passive scout, and Roamer or scout in general. Every class in the game has some spot in this meta, including the Infiltrator(Spy). The healer slot is always occupied with the Healer (GG2's Medic) dealing with healing and uber, the pocket deals with fighting the other pocket and spearheading teamfights, the assist helps the pocket fight the other pocket when needed as well as protecting them and the medic, and the Utility does whatever they can to help their team get an advantage, as well as handling objectives like carrying the flag or stopping backcaps.
In terms of player preference, ctf_conflict is GG2's cp_badlands. In terms of team composition: Pocket is usually overweight(heavy) or rocketman(soldier). Assist has the wildest diversity and I'm not gonna waste the letters to lie half the classes. Utility is usually runner(scout; wild potential) or infiltrator(for backcaps).
Good lighting. Ambient sound used only used when necessary to create impression of atmosphere.
>the meta of 6es is a very warped version of the standard game.
Actually, many would say that the "standard" game is a warped version of the generalist/specialist meta that 6s is founded in.
EDIT: Remember, pubs right now aren't the foundation of the game, 2007 TF2 is.
Team Fortress 2 (6 v 6)
$850 cash prize pool
8 week regular season
double elimination playoffs
1 skill division (CEVO-Open)
1 match per week
6 v 6 game format
Team Fortress 2 (9 v 9 Highlander)
8 week regular season
double elimination playoffs
1 skill division (CEVO-Open)
1 match per week
6 v 6 game format
Oh, copy and paste! :p
If you guys could even possibly figure out a way to make the pros robots it would be the best thing