wareya
Account Details
SteamID64 76561198009358827
SteamID3 [U:1:49093099]
SteamID32 STEAM_0:1:24546549
Country United States
Signed Up August 23, 2012
Last Posted April 22, 2020 at 6:24 PM
Posts 2041 (0.5 per day)
Game Settings
In-game Sensitivity 9 in./360 plus accel
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1680x1050
Refresh Rate
250fps/60hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Quickfire TK Green
Mousepad Generic
Headphones Generic
Monitor Generic
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#21 E-blue Cobra (1600 dpi) in Hardware

higher dpi basically means that for a given measured sensitivity you have more actual directions that you can aim in (higher dpi have a higher base sensitivity for the same resolution as anything else, this is where ingame sens and m_yaw come into play, basic stuff)
so if you have one inch per 360 then a 400 dpi mouse will let you aim in 400 different discrete horizontal directions, a 1600 dpi mouse will let you aim in 1600. yes, it's a dimensional measure, not an area measure, if you get that and needed to know.
the only thing insane high dpi like 3000+ is useful for is playing with insane high sensitivities in games where you have to hit small targets.
for tf2 of all games you do not need more than 1600 unless you're playing sniper with a sensitivity above like 0.5 inches per 360 or some insane shit. getting a better mousepad or better glides for your mouse is a better investment than getting a new version of your original mouse with quadrupel the dpi, as long as you have a decent mouse in the first place.

https://dl.dropbox.com/u/1811521/awf2d.png

what you should really wonder about in a mouse's sensor is malfunction speed (especially for low sensitivities) and acceleration, jitter, prediction, surface compatibility, etc -- not whether the dpi is 3200.

posted about 11 years ago
#13 r_depthoverlay problem in Q/A Help

<snip> ninja'd

posted about 11 years ago
#26 DDoS Attacks in TF2 General Discussion

steam voice chat can also be used to get someone's IP address, never answer a call from a DDOSer if there's a chance in a million years they'd DDOS you

posted about 11 years ago
#14 injured at work in Off Topic

what about goggles?

posted about 11 years ago
#2 deathadder dpi/drivers question in Hardware

From what I can tell the default driverless dpi of the DA is 900, but I don't know, it just feels like it right now in a fresh windoze install.

posted about 11 years ago
#4 AMD Radeon HD 7450 fuzzy? in Hardware

make sure the anti-aliasing mode is "box" if you ever find it

posted about 11 years ago
#50 New Map Pugs are returning! (again) in TF2 General Discussion

ty

posted about 11 years ago
#48 New Map Pugs are returning! (again) in TF2 General Discussion

http://www.youtube.com/watch?v=1RCunrl034s
it seems cool anyway

posted about 11 years ago
#76 Invisible Players Bug in TF2 General Discussion

hud_reloadscheme should also fix invisible players like start/stopping a demo does, can someone try it out?
there's also mat_reloadallmaterials but it might be cheat protected

posted about 11 years ago
#12 What songs would you like to hear in a frag video? in TF2 General Discussion

http://www.youtube.com/watch?v=9OacXUzTNXo

http://www.youtube.com/watch?v=FtTmiYA5D4k

posted about 11 years ago
#3 why is the bison banned on pug.na servers in TF2 General Discussion

when banning something, it would be nice to explain why it should be banned

posted about 11 years ago
#17 Learning web design in TF2 General Discussion
Cro0Ked_i can probably count on two hands and one foot how many sites i've seen written in ruby [snip]

you probably haven't gotten around a lot considering how popular Rails is
of course i hate rails more than i hate php so whatever back to figuring out how to make python scripts run right on apache

posted about 11 years ago
#46 Cp_wetCoal in Map Discussion

if I had to play heavy there though I would stand on the crates

posted about 11 years ago
#48 S14 Potential Maps? in Map Discussion
defiancewareyaespecially now that we have koth maps that could actually be good for 6s instead of being huge moshpits for fifty pubscouts
cough harvest
can't tell if being sarcastic

not actually being sarcastic

posted about 11 years ago
#42 S14 Potential Maps? in Map Discussion

especially now that we have koth maps that could actually be good for 6s instead of being huge moshpits for fifty pubscouts
cough harvest

posted about 11 years ago
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