wareya
Account Details
SteamID64 76561198009358827
SteamID3 [U:1:49093099]
SteamID32 STEAM_0:1:24546549
Country United States
Signed Up August 23, 2012
Last Posted April 22, 2020 at 6:24 PM
Posts 2041 (0.5 per day)
Game Settings
In-game Sensitivity 9 in./360 plus accel
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1680x1050
Refresh Rate
250fps/60hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Quickfire TK Green
Mousepad Generic
Headphones Generic
Monitor Generic
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#135 Best album of all time? in Off Topic
Sherbhttp://www.devlounge.net/wp-content/uploads/2007/10/art7.gif

i like brand new

http://i.imgur.com/fFjKPU0.jpg

i've been listening to this since before i can remember because of my dad, can't get over it

posted about 11 years ago
#25 SteamPipe in TF2 General Discussion

TF2 already has a way to get around sv_pure. If you put the modified file in the GCF and then "fix" some CRC, it'll work. Says someone I talk to about source engine problems.

EDIT: Obviously I have not tested this and don't have any plans to.

posted about 11 years ago
#23 SteamPipe in TF2 General Discussion

@22 Yes.
The reason being that having a mod package like they do with the vpk means that the game would have to go through archives and delete modified files in order to keep the current "overwrite mods when we update" behavior, which is like, a really really really stupid idea.

posted about 11 years ago
#21 SteamPipe in TF2 General Discussion

@20 yes.

posted about 11 years ago
#54 Who pioneered 6s in TF2? in TF2 General Discussion

His post wasn't really about whether 6v6 is good inherently but rather whether it was a good idea given the status quo of comp FPS play.

posted about 11 years ago
#52 ESEA and Maps: A proposal in TF2 General Discussion

Getting valve to add a convar for forcing clients to not use high quality shadows is a good idea. It shouldn't be a lot of work and it would be a huge plus for competitive play. They've "fixed" similar exploits with serverside blocks in the past, like the widescreen thing.

posted about 11 years ago
#5 Who pioneered 6s in TF2? in TF2 General Discussion

#4 classlimits of 2
i don't know how big of a thing it was but i had some short reading and saw some videos from olde with it

posted about 11 years ago
#40 ESEA and Maps: A proposal in TF2 General Discussion

Don't forget that player models stick through paper thin walls, too. Just bringing it up because it has to be thought about whenever wall thickness and shit goin' through walls is brought up.

posted about 11 years ago
#2 Who pioneered 6s in TF2? in TF2 General Discussion

don't forget about 8v8

posted about 11 years ago
#101 Fully charged #21 -- ask infinite/Fornaught stuff: in TF2 General Discussion

thanks for responding

posted about 11 years ago
#45 Competitive CTF concept - thoughts? in Map Discussion

(sorry for the double post but I meant to respond to this earlier)

SneakyPolarBearYou could take a lot of 5CPs and turn them into CTF with 2nd points being the bases.

I still really really want to see someone pick this idea up as a small project. I'd do it but I don't trust myself with 5CP maps in hammer, rofl

posted about 11 years ago
#99 Fully charged #21 -- ask infinite/Fornaught stuff: in TF2 General Discussion

just for record: I don't assume he's lying, or even exaggerating, but I can't take what he says for granted regardless and it would be several times better of a statement with some kind of backup. nothing wrong with just posting about an experience like that as part of a larger whole, but when it's taken into a new context and a new argument things change and I couldn't just read it off like that.
disclaimer aside, that's very reasonable and I can concede to that.

posted about 11 years ago
#32 ESEA and Maps: A proposal in TF2 General Discussion

the .bz2 is the extension of an archival format like .zip and .rar. you need to use an archive manager like 7-zip to extract it, hopefully.

posted about 11 years ago
#27 Is the Scottish Resistance Viable? in TF2 General Discussion

-Reduce sticky damage by 50%
I have a feeling this would have a lot of bad effects just like the extra arming time already currently does. Do you have something in mind?

posted about 11 years ago
#97 Fully charged #21 -- ask infinite/Fornaught stuff: in TF2 General Discussion

great argument there man 10/10 would put on a resume

posted about 11 years ago
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