PAN SCOUT LEGEND
i remember going through that demo to get timestamps and once he would've killed someone but twitched like 90 degreed away from them right before it hit and he died cause of it
i pay too much attention
Account Details | |
---|---|
SteamID64 | 76561198009358827 |
SteamID3 | [U:1:49093099] |
SteamID32 | STEAM_0:1:24546549 |
Country | United States |
Signed Up | August 23, 2012 |
Last Posted | April 22, 2020 at 6:24 PM |
Posts | 2041 (0.5 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 9 in./360 plus accel |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1680x1050 |
Refresh Rate |
250fps/60hz |
Hardware Peripherals | |
---|---|
Mouse | Razer Deathadder |
Keyboard | Quickfire TK Green |
Mousepad | Generic |
Headphones | Generic |
Monitor | Generic |
the speed boost doesn't come from bhopping. bhopping is when you don't lose speed when you bounce off the ground by jumping soon enough when you land. even if you can "bunnyhop" in tf2 it's not the same bhopping as exists in quake, hl2, etc. you get a speed boost from airstrafing but you do not maintain the speed boost you've already got after you jump again like you do in those games, the mechanic isn't the same. don't be fooled.
gg valve hardcoded performance affecting graphical settings
if you do ctf_turbine2 please ban engie the first time you try it just to see how it goes
last time I did a 6s ctf pub with engie banned it was a lot better than without
Why do you insist on CTF being played when Arena isn't?
...Arena's not played, right?
When, if ever, will you stop searching for CTF/5CP maps that: don't stalemate, and actually reward good play in Highlander?
Do you have any plans for having various skill levels of players pug new or controversial maps and give feedback on them before being put into the season?
- ignore this I'm a dumbass -
>bind r "toggle r_drawviewmodels 1 0" requires quotation...it isn't possible to quotate inside quotations.
for this particular bind you don't actually need the 1 or 0, just an fyi
anyways the trivial way to work around this is with aliases, haven't fully read the thread but it's like this
alias f_w1 "slot1; slot1;"
alias f_w2 "slot2; slot2;"
alias f_w3 "slot3; slot3;"
alias f_w4 "slot4; slot4;"
alias t_scroll "bind mwheelup f_w4; bind mwheeldown f_w5;"
alias ut_scroll "bind mwheelup f_w1; bind mwheeldown f_w2;"
using aliases like that is also the workaround for the fact you can only have one +/- command in a single bind without getting glitches
alias +cjump "+jump;+duck"
alias -cjump "-jump;-duck"
bind z +cjump
#67 to at least some degree, yes
#20 no. movement speed is limited harshly whenever you hit the ground and it's also not considered surfing/groundstalled. if you fall hard enough you can be groundstalled for a frame (or few?) and not lose your momentum, but this only happens when explosive jumping and I'm pretty sure you can't jump out of it. if this isn't the mechanic then the mechanic is probably that you can't jump the first frame you hit the ground so you always get friction. either way it's 100% fact that bunnyhopping does not work in tf2.
i miss the "everything is silver" graphical config :(
btw: If you twitch a lot and feel like your sens is too low because of the FoV, just try raising it. I play with a different fov between tf2 and quake just because it makes my hand/eye coordination more similar, and I'm used to varying movements for 180s anyway.
heavy and pyro would be scout tier
scout would be pyro tier
don't break tf2 guys
Content expansion just broke so I'm working on a fix right now.
EDIT: Install this if you're having trouble with content expansion: https://dl.dropbox.com/u/1811521/tf.tv_left_bar_toggle_hotfix.user.js
I couldn't figure out the source of my problem so I just brute forced the solution. Sorry!
logitech f310
seagate 1tb internal bare hdd