wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted March 31, 2025 at 7:16 PM
Posts 866 (0.2 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity 6
Raw Input  
DPI
 
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse ASUS ROG Sica
Keyboard  
Mousepad  
Headphones  
Monitor BenQ XL2430T
1 ⋅⋅ 18 19 20 21 22 23 24 ⋅⋅ 58
#1 CS:GO update for 4/23/20 (4/24/20 UTC, 1.37.4.9) in CS2 General Discussion

Via the CS:GO blog:

Valve[ MAPS ]
Chlorine:
—Changed default CT faction to FBI.

Anubis:
—Latest version of radar.

Cache:
—Improved visibility map-wide.
—Brightened hiding spot near sandbags.
—Brightened A Main.
—Brightened B Main.
—Brightened target placed in corner under B Heaven.
—Reduced visual noise.
—Reduced foliage clutter.
—Speculative fix to ragdolls floating on the A Bombsite.
—Optimizations.
—Adjusted HDR settings.

Overpass:
—Added 1v1 mode to warmup when playing Wingman.
—Fixed clipping on dumpster at A site.

Wingman Nuke:
—Added 1v1 mode to warmup when playing Wingman.
—Radar now uses new graphical style.

Vertigo:
—Fixed gap under box on B site.
—Added ramp-clipping to side of box.
—Fixed some minor graphical bugs.
posted about 4 years ago
#1 CS:GO update for 4/16/20 (4/17/20 UTC, 1.37.4.8) in CS2 General Discussion

Via the CS:GO blog:

Valve[ GAMEPLAY ]
– Added one-on-one warmup arenas when playing Wingman mode on Vertigo and Train
– Added a new weapon parameter “inaccuracy jump apex”, set to 331.55 for the Deagle

[ UI ]
– Added ability to see crosshairs of observed players
– Added ability to copy crosshairs of other players (through the scoreboard).
– Added ability to listen to music kit MVP anthem when inspecting music kits.

[ MUSIC ]
– Added the Masterminds Music Kit Box, available in regular and StatTrak™ variants, featuring 7 new music kits:
— Austin Wintory, Bachram
— Daniel Sadowski, Eye of the Dragon
— Dren, Gunman Taco Truck
— Matt Levine, Drifter
— Sam Marshall, Bodacious
— Tim Huling, Neo Noir
— Tree Adams and Ben Bromfield, M.U.D.D. FORCE

[ MISC ]
– Fixed agents sometimes not holding weapons on the end of match screens
– Fixed agents in Perfect World version sometimes vocalizing English radio commands
– The Events tab of the Watch menu will now also present online competitions

[ MAPS ]
– Anubis
— Fixed the prop draw distance at canal in front of A
— Increased the bomb explosion radius from 400 to 450
— Improved readability at A main and middle
— Several clipping fixes
— Fixed some missing prop faces
— Improved navigation so bots now know how to drop down areas
— Moved the spawn icons on the radar to the right coordinates
— Fixed nav file issue

– Chlorine
— Visual rework of base textures to help visibility
— Made B bombsite lights brighter
— Removed floating displacement near CT spawn

– Jungle
— Added more loot crates in few regions of a map
— Fixed some community bug reports (including flying ladder)
— Updated minimap tablet texture
— Added one extra house near Radio Tower region
— Reworked wooden fences prop (removed holes)
— Fixed collision mesh of solar battery model

– Vertigo
— Brightened i-beam textures
— Replaced wooden fence on A site with metal version, decreasing wallbang damage
— Bombsite B:
— Lowered height of site by 32 units
— Tightened exit from T stairs
— Removed “window” entrance from mid, replaced with a raised entrance near CT spawn
— Flipped railings on stairs to site, to allow jump up from sandbag position
— Reworked site layout and cover
— Moved connector from B halls that went under mid, to further towards T spawn
— Enabled B site in Wingman mode
— Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena

– Train
— Moved pigeons that sometimes spawned near Ivy, no longer visible from CT side of ivy
— Fixed not being able to walk off top of ladder on oil train, B site
— Brightened scaffolding by oil train
— New collision model on dumpsters found around the map
— Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena

Rumor has it:

- /u/SlothSquadron has committed to put in an endeavor into the details surrounding how "inaccuracy jump apex" behaves in a little while

- To tide you over until CS:GO Stash puts up music kit previews, here's the descriptions for each of the kits in the Masterminds box:
- Austin Wintory, Bachram: "Austin Wintory mixes Celtic fantasy with sizzling electronics and a generous helping of Peter Hollens' vocals in this genre-bending Music Kit."
- Daniel Sadowski, Eye of the Dragon: "From the composer who brought you 'Total Domination', 'The 8-Bit Kit' and 'Crimson Assault', comes 'Eye Of The Dragon'. Music composer Daniel Sadowski mixes Ninjas + Guns + Hip-Hop + Techno to create an action-packed Music Kit. Ninjas are known for their fast and precise attacks, yet they can be invisible to their enemy."
- Dren, Gunman Taco Truck: "The apocalyptic mariachi soundtrack from the indie game hit, Gunman Taco Truck, comes to CS:GO with intense Mexican flavored tunes like Pollo Diablo and Persecución de Helltain!"
- Matt Levine, Drifter: "Composer Matt Levine delivers raw swagger in this gritty homage to the Spaghetti Western. It has never felt better to say, 'go ahead, make my day...'"
- Sam Marshall, Bodacious: "Inspired by the funky video game music of the early 90s, composer Sam Marshall cooks up some classic game nostalgia with a spicy modern sauce."
- Tim Huling, Neo Noir: "Composer Tim Huling delivers classic film-noir style tracks blended with contemporary grooves and beats."
- Tree Adams and Ben Bromfield, M.U.D.D. FORCE: "Alchemists of a powerful chaos that is M.U.D.D. FORCE - composers Tree Adams and Ben Bromfield weld epic battle motifs and grinding synths into a Maelstrom of full throttle destruction"

- Size is ~315 MB

------------------------

Virus with no vaccine continues to impact basic social services and livelihoods globally. Folding@home is now at one exaFLOP of power and growing. Be part of the 2nd exaflop if you aren't already part of the 1st. For more info see https://www.reddit.com/r/pcmasterrace/comments/fhb5e4/coronavirus_specific_gpu_projects_are_now/.

posted about 4 years ago
#1 CS:GO update for 4/10/20 (1.37.4.7) in CS2 General Discussion

Via the CS:GO blog:

Valve[ WEAPONS ]
– SG553 – Reduced rate of fire and accuracy to bring the weapon’s value to be more in line with other rifles.
– AUG – Improved standing accuracy while unscoped. Slightly reduced scoped accuracy.
– M4A1-S – Price reduced to $2900.
– Deagle – Improved accuracy while jumping, lowering the time to recover accuracy after the player lands.
– Tec-9 – Reduced firing inaccuracy.
– Bizon – Increased armor penetration.

[ MISC ]
– Compressed several textures for less memory consumption.
– Silenced auto-vocalizations by bots during warmup.
– Removed ‘Guardian’ from “Looking to Play’ tab.
– Added a launch option -noubershader. Users on very old Intel hardware can set this launch option to improve their framerate. This option is not recommended otherwise as it is likely to cause stuttering on the overwhelming majority of GPUs.

[ MAPS ]
– Anubis:
— Moved from Scrimmage to Competitive mode.
— Fixed water reflection issues.
— Fixed all reports regarding clipping and unintended boost spots.
— Improved performance.

– Inferno:
— Wall by door to A site balcony is bingelibangable.
— Tweaked HDR settings.

– Office:
(Changes based on pro player feedback)
— Snow has accumulated by dumpster in back courtyard.
— Beverage machines have been restocked.
— Office is now a non-smoking environment.
— Tidied up kitchen break room.

– Overpass:
— New collision model on dumpsters found around the map.
— Fixed pixel boost #151 in water by B site.
— Revised world lighting.
— Reworked bombsite A backdrop.

– Chlorine:
— Changed environment light to brighter shades
— Changed default CT player model to FBI
— Added plywood on B bombsite for better visibility
— Removed water puddles to avoid players being seen in smoke
— Fixed areaportal on squeaky door
— Added grenade clip on yellow tarp
— Included missing material for glowy eyes
— Fixed clipping issue near crazy river
— Fixed few bombstuck spots

– Mirage:
— Fixed some clipping issues.
— Blocked vis under truck on B site.

------------------------

Virus with no vaccine continues to impact basic social services and livelihoods globally. Folding@home is now at one exaFLOP of power and growing. Be part of the 2nd exaflop if you aren't already part of the 1st. For more info see https://www.reddit.com/r/pcmasterrace/comments/fhb5e4/coronavirus_specific_gpu_projects_are_now/.

posted about 4 years ago
#1 TF2 update for 4/7/20 (4/8/20 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed a server crash exploit
- Updated localization files

Rumor has it:

- The arrival of this update spells an end to another record-shattering drought of 80 days without an update, with the last one having occurred on 1/18/20 (a Saturday, at that)
- This update is as a result just the 2nd update to occur this year so far
- The previous all-time record drought was a stretch of 72 days from 5/14/19 to 7/25/19 (7/26/19 UTC)
- Before that, the now 3rd all-time longest drought was 63 days, a stretch earlier in 2019 from 1/22/19 to 3/26/19

- If you were a translator and you were itching for the next game update, then good news at last, because this update packs in nearly 3 months worth of your efforts
- Quick FYI, it appears that SteamDB's GameTracking is now properly extracting a bunch more files out again so some of this stuff may have happened literal months ago, in particular the stuff that starts with "hl2/". Changes to files under the "tf/" structure are indeed recent!
- As always, localization file updates are made possible in part by contributions from Translators Like You - Thank You

- Fun fact: this update was almost definitely being tested in a password-protected branch called "jillsquarantinetestingparty" (which has since been deleted ever since this update went out the household doors)
- The name of which is in reference to Washington Governor Jay Inslee's mandatory quarantine in response to Jinping's Plague (see bottom of post for how you can pitch in with the fight!), recently extended through to May 4th

- Size is close to 30 MB

------------------------

Virus with no vaccine continues to impact basic social services and livelihoods globally. Folding@home is now at one exaFLOP of power and growing. Be part of the 2nd exaflop if you aren't already part of the 1st. For more info see https://www.reddit.com/r/pcmasterrace/comments/fhb5e4/coronavirus_specific_gpu_projects_are_now/.

posted about 5 years ago
#1 CS:GO update for 3/31/20 (4/1/20 UTC, 1.37.4.6) in CS2 General Discussion

Via the CS:GO blog:

Valve[ MAPS ]
– Breach and Studio are no longer available on official matchmaking servers.
– Anubis and Chlorine have been added to official Casual, Deathmatch, and Scrimmage game modes.

[ OPERATION SHATTERED WEB ]
– Operation Shattered Web is now over. Players who have an Operation Shattered Web coin in their inventory at this time will receive commemorative inscriptions on their coin with the number of completed operation missions and number of stars attained.

[ PRISMA 2 CASE ]
– Introducing the Prisma 2 Case, featuring 17 community-designed weapon finishes, and the Horizon Knives in Chroma finishes as rare special items.

[ MISC ]
– Players who are eligible for cross-promotional content from The Master Chief Collection and Half-Life: Alyx will be able to receive the cross-promotional CS:GO items even if they are VAC banned in CS:GO.
– Fixed game state integration data output for clients in team coach slot.
– Fixed misalignment of agent poses on main menu.
– Added missing voice lines for Mr. Muhlik

------------------------

Virus with no vaccine continues to impact basic social services and livelihoods globally. Folding@home is now at one exaFLOP of power and growing. Be part of the 2nd exaflop if you aren't already part of the 1st. For more info see https://www.reddit.com/r/pcmasterrace/comments/fhb5e4/coronavirus_specific_gpu_projects_are_now/.

posted about 5 years ago
#1 CS:GO update for 3/22/20 (1.37.4.5) in CS2 General Discussion

Via the CS:GO blog:

Valve[ HALF-LIFE: ALYX ]
– Added a complimentary exclusive Music Kit and a complimentary Genuine Alyx Pin for pre-purchasers of Valve Index hardware.
– Half-Life: Alyx Collectible Pins Capsule, Sticker Capsule, and Patch Pack are now available in the CS:GO in-game store to celebrate release of Half-Life: Alyx.

[ MISC ]
– Improved performance of bots when loading AI behaviour trees.
– Fixed “Go Go Go” voice line for Doctor Romanov.

Rumor has it:

- Unlike certain affinities for creative editing by moderators elsewhere, the notes above are presented in their unadulterated format as you always expect from these threads.

- Images for Half-Life: Alyx items can be viewed over at /r/csgo as they're way too long to fit in the TFTV character limit here

- You can also preview the Half-Life: Alyx Anti-Citizen music kit over at CS:GO Stash

- Did you know: under Perfect World influence (inside of mainland China), the Combine Helmet sticker (& its Holo variant) look a little different? That's to comply with the censors that hates anything that is gore or even looks like gore

- Script changes to fix Doctor Romanov's lines are viewable here

- There are also numerous translations for various languages, which are all made possible in part by contributions from Translators Like You - Thank You

- Size is ~60 MB

------------------------

Virus with no vaccine continues to impact basic social services and livelihoods globally. People with idle GPU compute power should contribute to R&D efforts through Folding@home. Obtain/update F@H through https://foldingathome.org, then set project preference to "any". CPU-based projects are now also available. For more info see https://www.reddit.com/r/pcmasterrace/comments/fhb5e4/coronavirus_specific_gpu_projects_are_now/.

posted about 5 years ago
#1 CS:GO update for 3/4/20 (3/5/20 UTC, 1.37.4.4) in CS2 General Discussion

Via the CS:GO blog:

Valve[ MISC ]
– Updated Diamond Operation Coin materials.
– Fixed several respawn-related bugs in the Co-op Strike mission.
– Fixed a bug in exploding barrels sometimes awarding multiple points towards mission progress.
– Fixed a UI error showing negative number of missions for Diamond Operation Coin owners.
– Fixed a UI error in workshop maps.
– Updated Mac-10 texture UVs for Inferno 2019 Collection.

Rumor has it:

- The MAC-10 skin in question, Calf Skin, now has slightly richer colors because of texture UVs being tweaked

- Not much else aside from a few German and Russian translations, made possible in part by contributions from Translators Like You - Thank You

- Size is ~70 MB

posted about 5 years ago
#1 CS:GO update for 2/25/20 (2/26/20 UTC, 1.37.4.2) in CS2 General Discussion

Via the CS:GO blog:

Valve[ UI ]
– Added a game setting to control buy menu starting mouse position.
– Added a game setting to allow ignoring number keys in buy menu.
– Fixed a regression with Mac-10 model preview in buy menu.
– Optimized amount of models loaded for agent scenes in UI.

[ DANGER ZONE ]
– Paradrop crates now have a chance to contain a giant money bonus instead of a rifle.
– Enabled visual item pick up effect for some non-weapon items.

[ ANTI-CHEAT ]
– Users can now report players from their own recently played matches provided the demo is viewed from the Watch Tab.
– Matchmaking has been adjusted to increase the weight of Trust Factor. Users with High Trust who experience cheating in their matches going forward should report those experiences to CSGOTeamFeedback@valvesoftware.com with the subject “Cheating in High Trust Matches.” Please include a link to your steam community profile, approximate time of your match and which game mode you were playing.
– Overwatch users should experience significantly fewer obvious spinbot cases.

[ MISC ]
– Adjusted texture UV layout for Desert Eagle world model to fix appearance in buy menu and in the world.
– Speculative fix for an extreme backlog of panorama events on certain CPU configurations (e.g. Intel 7740x).
posted about 5 years ago
#1 MAJOR CS:GO update for 2/24/20 (2/25/20 UTC) in CS2 General Discussion

Via the CS:GO blog:

Valve[ AGENTS ]
– Introducing patches – new customization items which can be applied to any agents you own. Once applied, patches can be removed but not recovered.
– Added support for shuffling equipped agents in their loadout slots.

[ UI ]
– Added equipped agent to buy menu.
– Moved display of item purchasability to the buy wheel.
– Bringing up the buy menu will now center the mouse pointer to the middle of the buy wheel.
– Added localization support for position of the currency symbol for in-game prices.
– Added support for editing and previewing crosshair in the game options.
– Added support for sharing and importing crosshair sharing codes.

[ MAPS ]
– Breach:
— Fixed a bomb stuck spot in mid
— Fixed long A Wingman clip not working
— Added additional clipping to mid staircase
— Minor visual fixes
— Prevented guns from clipping through the door near A site window.
— Clipped the sign on A-long, preventing players (and the bomb) from reaching the top of it.
— Improved clipping in several areas.

– Studio:
– Improved clipping and geometry around A site.
– Removed upper window unplayable area above B site.
– Fixed players not taking damage from bomb detonation.
– Improved clipping across the map.
– Fixed bomb-stuck spots.
– Fixed an issue with players boosting out of the map.
– Improved visuals of CT / T Streets
– Added bomb target decals to each site.

[ MISC ]
– AWP crouching movement acceleration is now constant and will not spike after firing a shot.
– Increased competitive max fps limit to 400 to support higher refresh rate monitors.
– Fixed a transform matrix bug when navblocker was instanced via rotated point templates.
– Fixed an underwater rendering crash on OSX.

Rumor has it:

- Size is close to 600 MB - data capped users should be aware
- This is also the reason why this one has been labelled MAJOR as this is one of the thresholds used (& tripped)

posted about 5 years ago
#1 CS:GO update for 2/11/20 (2/12/20 UTC, 1.37.4.0) in CS2 General Discussion

Via the CS:GO blog:

Valve[ COMMUNICATIONS ]
– Players who receive significantly more communication abuse reports than others will receive a warning. If they continue to receive significantly more reports they will be muted by default. Other players can unmute them through the scoreboard as usual.
– Muting a player will now also hide their name and avatar.
– Reporting a player for abusive communications will now automatically mute them.

[ MISC ]
– Ballistic Shield will now block all melee attacks (knife, axe, fists, etc.)
– Texture and normal updates to the MAC-10 | Classic Crate to match new MAC-10 UV from Kai123
posted about 5 years ago
#1 CS:GO update for 2/3/20 (2/4/20 UTC, 1.37.3.9) in CS2 General Discussion

Via the CS:GO blog:

Valve[ MISC ]
– Improved bot decision trees including support for Ballistic Shield.
– Game language can now be controlled in the game properties Language tab.
– Added support for Greek, Español-Latinoamérica, and Vietnamese languages.
– Fixed vote UI to display uppercase map names.
– Fixed several unlocalized UI strings.

[ MAPS ]
– Jungle
— Reworked radio tower (only two first floors are accesable now)
— Added some new buildings near “beta”, “APC”, “radio tower”, “Charlie”
— Improved clipping across the map
— more covers props have been added in some places, to make map less open
— Added more loot crates
— Updated map overview
— Fixed many community bug reports
— Reduced grass size
— reduced fog density
— Changed lighting in some areas

Rumor has it:

- Assorted localization file updates have been stuffed in, primarily for Shattered Web mission strings (made possible in part by contributions from Translators Like You - Thank You)

- Shattered Web missions for this coming week, and next week have been set up in the item schema

- Size is ~130 MB

posted about 5 years ago
#1 CS:GO update for 1/29/20 (1/30/20 UTC, 1.37.3.8) in CS2 General Discussion

Via the CS:GO blog:

Valve[ MAPS ]
– Cache:
— Various visibility improvements
— Optimizations
— Various minor bug fixes
— Updated radar

– Studio:
— Fixed players not taking damage from bomb detonation
— Clipping improvements
— Improved visuals of CT / T streets
— Various minor bug fixes

– Train:
— Opened up skybox over building separating Ivy/A site
— Various visibility improvements
— Various minor bug fixes

– Dust2:
— Opened up skybox from B halls towards site

– Mirage:
— Added AWP wallbang spot from palace to scaffolding close corner, A site
— Added bench in mid allowing jump up to window boost spot/peek towards cat
— Widened T entrance to mid
— Lowered trim around B site balcony
— Blocked a jump-peek from middle of B site towards cat

[ MISC ]
– Increased the size of HLTV broadcast server info message, controlled by a new setting “tv_broadcast_server_info_message_size_kb”.
– Added a setting spec_xray_dropped_defusers to show xray outlines on dropped defuse kits.
– Added a setting spec_xray_dropped_unoccluded to always xray dropped C4 and defuse kits.
– Game state integration now allows to control precision of reported floating point values using an additional configuration section:

“output”
{
“precision_time” “1”
“precision_position” “2”
“precision_vector” “2”
}

Rumor has it:

- An upcoming Shattered Web mission's HUD description that would've had you in Danger Zone killing people with a specific weapon has been updated to reveal that you'll be trying to kill people with Breach Charges

- The bulk of this update's size is all in these map updates, but there are some localization file updates too, which are made possible in part by contributions from Translators Like You - Thank You

- Size is close to 275 MB

--------------------------------------

Kobe Bryant, 1978 - 2020
Gianna Bryant, 2006 - 2020

posted about 5 years ago
#21 TF2 update for 1/18/20 in TF2 General Discussion
Whiskerno wonder they wanted to stop adding new medals lmao

Yeah at that scale you absolutely should be recycling at that point.

posted about 5 years ago
#8 TF2 update for 1/18/20 in TF2 General Discussion

Holy RGL medals out the ass.

posted about 5 years ago
#1 TF2 update for 1/18/20 in TF2 General Discussion

Via the Steam store:

Valve- Fixed an exploit related to the Heavy being invisible
- Fixed an LOD problem with the Citizen Cane
- Fixed a materials problem with the Glittering Garland
- Fixed the Mislaid Sweater hiding the hat
- Added some tournament medals
- Updated the localization files

Rumor has it:

- New tournament medals are as follows (all of which are using recycled models and arguably for the better, if the size didn't tip you off):

- EBL One Day Cup Participant Cup 1
- RGLgg Invite EU Season 2 (3rd Place, Participant)
- RGLgg Div1 EU Season 2 (Champions, 2nd Place, 3rd Place, Participant)
- RGLgg Div2 EU Season 2 (Champions, 2nd Place, 3rd Place, Participant)
- RGLgg Open Participant EU Season 2
- RGLgg Invite EU Season 4 (Champions, 2nd Place, 3rd Place, Participant)
- RGLgg Div1 EU Season 4 (Champions, 2nd Place, 3rd Place, Participant)
- RGLgg Div2 EU Season 4 (Champions, 2nd Place, 3rd Place, Participant)
- RGLgg Div3 EU Season 4 (Champions, 2nd Place, 3rd Place, Participant)
- RGLgg Open Participant EU Season 4
- RGLgg Invite EU Season 7 (Champions, 2nd Place, 3rd Place, Participant)
- RGLgg Advanced EU Season 7 (Champions, 2nd Place, 3rd Place, Participant)
- RGLgg Main EU Season 7 (Champions, 2nd Place, 3rd Place, Participant)
- RGLgg IM EU Season 7 (Champions, 2nd Place, 3rd Place, Participant)
- RGLgg Open Participant Season 7
- RGLgg Div1 AU Season 3 (Champions, 2nd Place, 3rd Place, Participant)
- RGLgg Div2 AU Season 3 (Champions, 2nd Place, 3rd Place, Participant)
- RGLgg Highlander Invite Season 4 (Champions, 2nd Place, 3rd Place, Participant)
- RGLgg Highlander Advanced Season 4 (Champions, 2nd Place, 3rd Place, Participant)
- RGLgg Highlander Main Season 4 (Champions, 2nd Place, 3rd Place, Participant)
- RGLgg Highlander Intermediate Season 4 (Champions, 2nd Place, 3rd Place, Participant)
- RGLgg Highlander Open Participant Season 4
- RGLgg Highlander Invite Season 5 (Champions, 2nd Place, 3rd Place, Participant)
- RGLgg Highlander Advanced Season 5 (Champions, 2nd Place, 3rd Place, Participant)
- RGLgg Highlander Main Season 5 (Champions, 2nd Place, 3rd Place, Participant)
- RGLgg Highlander Intermediate Season 5 (Champions, 2nd Place, 3rd Place, Participant)
- RGLgg Highlander Open Participant Season 5
- RGLgg 6v6 Invite Season 1 (Champions, 2nd Place, 3rd Place, Participant)
- RGLgg 6v6 Advanced Season 1 (Champions, 2nd Place, 3rd Place, Participant)
- RGLgg 6v6 Main Season 1 (Champions, 2nd Place, 3rd Place, Participant)
- RGLgg 6v6 Intermediate Season 1 (Champions, 2nd Place, 3rd Place, Participant)
- RGLgg 6v6 Open Participant Season 1
- RGLgg 6v6 Invite Season 2 (Champions, 2nd Place, 3rd Place, Participant)
- RGLgg 6v6 Advanced Season 2 (Champions, 2nd Place, 3rd Place, Participant)
- RGLgg 6v6 Main Season 2 (Champions, 2nd Place, 3rd Place, Participant)
- RGLgg 6v6 Intermediate Season 2 (Champions, 2nd Place, 3rd Place, Participant)
- RGLgg 6v6 Open Participant Season 2
- RGLgg Highlander Experimental Maps Cup Winter 2019

- Localization file updates are viewable here, which as always are made possible in part by contributions from Translators Like You - Thank You

- Size is close to 5 MB

posted about 5 years ago
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