wickedplayer494
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SteamID32 STEAM_0:0:39891323
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Signed Up November 18, 2012
Last Posted November 14, 2024 at 5:55 PM
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#1 TF2 update for 9/23/19 in TF2 General Discussion

Via HLDS:

Valve- Fixed the Iron Lung hiding the Engineer's helmet
- Fixed Scottish Resistance stickies not always being visible through walls
- Fixed the Festive Sapper not playing a timer sound while attached to buildings
- Updated/Added some tournament medals
- Updated the Bottle Cap and the Shutterbug cosmetic items to fix styles that were missed when the items were originally added
- Updated Twitch API to the current version
- Updated the localization files

Rumor has it:

- Having difficulties starting your community server back up, or difficulty finding a game? /u/sigsegv__ says a bug appears to have been introduced into SRCDS which results in it failing to start
- This has been fixed with update #2
- The issue is actively being investigated however

- Tournament medal additions include (♻ indicates re-used assets from a previous season/year):
- Insomnia 65 (First Place, Second Place, Third Place, Participant, Contributor)
- Tip of the Hats 2019 (Jaunty Tipper, Jaunty Benefactor, Jaunty Philanthropist)
- Ready Steady Pan S5 (Hotplate Hero, Sous-Chef, Three Star Tipper, Ready Steady Pan Panticipant, Ready Steady Pan-tastic Playoffs, Ready Steady Pan Tier I Donor, Ready Steady Pan Tier II Donor)
- Cap that Charity (Cap that Charity 1st Place, 2nd Place, 3rd Place, Participant, Donor)
- Ultimate Ultiduo Season 4 (♻ 1st Place, 2nd Place, 3rd Place, Participant, Helper)
- NewbiDuo Cup Season 3 (♻ 1st Place, 2nd Place, 3rd Place, Participant, Helper)
- TF2Maps 72hr TF2Jam Summer Participant 2019 ♻
- Moscow LAN Summer 2019 (♻ 1st Place, 2nd Place, 3rd Place, Participant, Helper)
- Fruit Mixes Highlander Season 2 (♻ Gold, Silver, Bronze, Participant, Staff)
- ETF2L 6v6 Premiership, 6v6 Division 1, 6v6 Division 2 Season 33 (♻ Gold, Silver, Bronze, Participation)
- ETF2L 6v6 Mid, 6v6 Low, 6v6 Open Season 33 (♻ Gold, Silver, Bronze, Playoff, Participation)
- ETF2L Highlander Premiership, Highlander Division 1, Highlander Division 2 Season 19 (♻ Gold, Silver, Bronze, Participation)
- ETF2L Highlander Mid, Highlander Low, Highlander Open Season 19 (♻ Gold, Silver, Bronze, Playoff, Participation)

- There are many reports of Valve extending the refund window for Unusual items obtained during The Crate Depression of 2019 through to October 1st by way of in-game Steam Support/"Customer Support" messages. However, the Steam Support page hasn't been updated to state that
- Messages appear to only be distributed to those that actively participated and were then affected

- Yukon's author list/description has been updated with Acegikmo's new name

- Localization file updates are viewable starting here, which as always are made possible in part by contributions from Translators Like You - Thank You

- And if you wanted to peek at anything else, here it is for your viewing pleasure: https://github.com/SteamDatabase/GameTracking-TF2/commit/a3dbe42c01c6f4d5e559f83cc9a6bbf4432a6ae5

- This is just the 10th update of any kind for the game year-to-date so far

- Size is ~25 MB

posted about 5 years ago
#1 CS:GO Blog: "Keeping things Competitive" in CS2 General Discussion

https://blog.counter-strike.net/index.php/2019/09/25557/

ValveWe’re back from the incredible StarLadder Berlin Major. While the teams were busy with record-breaking 60-round matches, the community was busy as well: tournament items for this major will pay out over $11 million for participating teams and players!

During the Major, we followed conversations in the community about leagues, media rights, and the future of CS:GO events. And while we typically don’t weigh in on these conversations, there are a few issues we want to clarify to make sure everyone is on the same page.

Leagues
We make it free to get a license to operate a CSGO tournament because we want to get out of the way of third parties creating value for our customers. Often that value comes from experimentation–tournament operators experiment with presentation, technology, formats, locations, etc. We support experiments that are scoped large enough to identify new and interesting opportunities, but not so large that if they fail it would be hard for the ecosystem to recover. With that in mind, CS:GO leagues present two concerns for us:

Exclusivity
Recently there have been steps toward a broad form of exclusivity where teams who compete in a particular event are restricted from attending another organizer’s events. This form of team exclusivity is an experiment that could cause long-term damage. In addition to preventing other operators from competing, exclusivity prevents other events from keeping the CSGO ecosystem functioning if an individual event fails. At this time we are not interested in providing licenses for events that restrict participating teams from attending other events.

Shared Ownership
A few years ago, we started talking to tournament operators, teams, and players about the importance of avoiding conflicts of interest in CS:GO Majors. We consider a conflict of interest to be any case where a tournament, team, or player has a financial relationship with any other participating team or its players. This includes multi-team ownership, leagues with shared ownership by multiple teams, or essentially any financial reason to prefer that one team win over another. In open events, like the Majors, teams with these business arrangements may have (real or percieved) financial interest in the success of teams that they are competing with. In order to participate in Majors, we require that players, teams, and tournament organizers confirm that they have no existing conflicts of interest, or if they do, disclose them and work to resolve them. This requirement isn’t new, but we felt it was worth reiterating given the conversations we’re hearing. If you are interested, the exact terms we require are below.

Media Rights
Another conversation we saw during the Major was about the ability for members of the community to broadcast the Major. Throughout the year, tournament organizers use their events to build relationships with sponsors and media partners. When it’s time for the Majors, we think it’s important that they don’t disrupt those existing relationships. For this reason, the Major tournament operator has always been the only party that has had a license to broadcast the Major.

However, we do expect our Major partners to be as inclusive as possible. Major tournament operators are expected to work with streamers in order to provide viewers with access to valuable alternative content and underserved languages, whether through official streams or otherwise. Anyone that wants to offer a unique perspective and co-stream the Major should reach out to the Major tournament operator ahead of time in order to ensure a good experience for everyone involved.

More Detail on Conflict of Interest
Here are the terms we’ve required that players and teams accept when they register for a Major:

Teams and players should not have any financial interest in the success of any team that they are competing against. To participate in this Tournament, players and teams are required to affirm that they have no business entanglement (including, but not limited to, shared management, shared ownership of entities, licensing, and loans) with any other participating team or its players. If you have an agreement or business arrangement that you think may be of concern, then please reach out to the CS:GO development team for further discussion.

“I am not currently aware of any conflict of interest that I might have with another participating team or any player on another participating team. If I currently have a conflict of interest, or become aware of one over the course of the event, I will immediately provide detail to the CS:GO development team explaining the nature of my relationship with the other player or players, and a plan for resolving the issue in the future. I understand that failure to report my conflict of interest may result in my disqualification from the event and/or forfeiture of proceeds.”

In addition to players, the tournament operator accepts the following clause in the Major tournament agreement:

Licensee and Tournament event staff may not have any business entanglement (including, but not limited to, shared management, shared ownership of entities, licensing, and loans) with any participating team or players. If Licensee has any business entanglement with any player or teams then Licensee will disclose them in writing (including a description of the nature of the conflict) to Valve as of the Effective Date and at any point thereafter during the Term when such entanglement may arise. Within its sole discretion, Valve reserves the right to a) require that Licensee address and remove the business entanglement or b) terminate the Agreement without cost or penalty.

We think that avoiding conflict of interest is an important part of ensuring fair and honest competition, and so we do not have any plans to change these requirements for participation in a Major.
posted about 5 years ago
#1 CS:GO update for 9/17/19 (9/18/19 UTC) in CS2 General Discussion

Via the CS:GO blog:

Valve[ MISC ]
– Updated engraving on the Major Champions and Major Finalists trophies.
– Fixed rare cases of showing an uninitialized MVP panel.
– Several stability improvements.

[ SDK ]
– Users can now create a game authentication code allowing third-party websites and applications to access their match history.
– Website and application developers can find more information here:
https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Access_Match_History

Rumor has it:

- Take a peek at the now filled-up Champions trophy, where Astralis makes a 4th appearance after winning StarLadder Berlin 2019! As well, new team names are also present on the also now filled-up Quarter-/Semi-/Finalists trophy too
- Much like with IEM Katowice 2019, distribution to pro players is taking its time, but they should be distributed within a short while!

- A couple of strings for game authentication code setup have been added, alongside some sporadic localization file updates made possible in part by contributions from Translators Like You - Thank You

- Size is close to 10 MB

posted about 5 years ago
#1 CS:GO update for 9/16/19 (1.37.1.2) in CS2 General Discussion

Via the CS:GO blog:

Valve[ MISC ]
– Updated deathmatch bots with an experimental decision framework based on behavior trees.
– Fixed picking up weapons embedded in playerclip brushes.
– Allow fps_max setting as low as 49 for PAL 50 Hz production pipelines.
– Allow Overwatch-style GOTV demo files playback using anonsuspect parameter to playdemo command.
— Example command: playdemo myfile.dem 76540440404404 anonsuspect
– Several game stability fixes.

[ MAPS ]
– Updated radar for Vertigo.
posted about 5 years ago
#1 CS:GO update for 8/28/19 in CS2 General Discussion

Via the CS:GO blog:

Valve[MISC]
– Fixed a bug which allowed changing certain development-only material settings at game launch.
– Fixed context menu of match streams being too large and sometimes not fitting on screen.
– Main menu news images should now load more reliably when running under Perfect World launcher.
– Community game servers can no longer display unsafe html in disconnection messages.

Rumor has it:

- A few localization file updates are also included, which are made possible in part by contributions from Translators Like You - Thank You

- Size is ~20 MB

posted about 5 years ago
#1 CS:GO update for 8/19/19 (8/20/19 UTC, 1.37.1.1) in CS2 General Discussion

Via the CS:GO blog:

Valve[ BERLIN 2019 ]
– Updated autograph stickers for dexter, VINI, ableJ, KSCERATO, yuurih, ANGE1.

[ LINUX ]
– Updated Linux dedicated servers Steam Client layer to the latest version which significantly improves TCP reconnect timeout in case of upstream connection drop.

[ MISC ]
– Added client-side settings to limit incoming invite sounds: cl_invites_only_mainmenu, cl_invites_only_friends.

[ MAPS ]
– Recompiled Nuke to fix several lighting problems on static props.
– Recompiled Overpass with an additional clipbrush at the back of A site.

Rumor has it:

- You can check out the updated stickers here by pressing the "Display the rich diff" button on the .pngs (once you do so, options to compare between stickers' old and new versions become available for you to choose at your leisure)

- This update also contains localization file updates which, yes, you guessed it, are made possible in part by contributions from Translators Like You - Thank You

- But in case you needed some extra assurance that you didn't miss anything on the Panorama UI side of things, /u/DukeBruno123 is here to tell you: no, nothing noteworthy has changed

- Size is close to 75 MB

posted about 5 years ago
#1 Counter-Strike: Global Offensive update for 8/8/19 in CS2 General Discussion

Via the CS:GO blog:

Valve[MISC]
– Fixed a bug where picking up weapons would sometimes fail when they were occluded by other weapons or grenades.
– Reduced friendly fire damage from Zeus-x27 in Danger Zone matches.
– fov_cs_debug will now respect floating point values.

[MAPS]
– Updated Seaside and Breach with the latest versions from CS:GO Steam Workshop.

Breach:
– Improved clipping
– Fixed hole in bushes at mid
– Removed window on top of ladder
– Removed a bunch of pixelwalks

Seaside:
– Re-added trigger_bomb_reset to water zone
– Fixed boost spots in T-spawn and outside B Deck.
– Fixed some pixel spots on T-Side Bridge and behind Bombsite A.
– Blocked various boost exploits.
– Blocked various bomb stuck locations.
– Fixed buggy door graphics.
– Fixed misc graphical issues.

Rumor has it:

- Beyond map updates, the only other things is localization fire updates which are made possible in part by contributions from Translators Like You - Thank You

- Size is ~45 MB

posted about 5 years ago
#1 CS:GO update for 7/31/19 (8/1/19 UTC, 1.37.0.8) in CS2 General Discussion

Via the CS:GO blog:

Valve[GAMEPLAY]
– Added Breach and Seaside to Defusal Group Sigma.
– Removed Workout from official matchmaking.
– Added “Scrimmage Maps” to official competitive matchmaking. Scrimmage maps include: Ruby, Breach, Seaside.
— When playing Scrimmage Maps in official competitive matchmaking: there are no restrictions on players in your party, your Skill Groups will not be adjusted after the match, your Competitive Wins counter will not be incremented upon winning the match. Abandoning the match after you ‘ACCEPT’ will result in a penalty.

[LINUX]
– Game server logs on Linux are now using a separate thread to write the data to filesystem which improves performance of the game server main thread.

[MISC]
– Fixed a regression which prevented cycling grenades with TAG grenade.
– Fixed a rare crash related to bump mines and breach charges.
– Mute spinner on in-game players can now be dragged all the way down to zero.

[MAPS]
– Fixed an unintended boost position on Overpass.

Vertigo:
– New approach to B site
– Removed “rafters” around B site entrance
– Offset HVAC units on B site, numbered them
– Added a way to throw utility into B site without being exposed
– Removed one-way drop down elevator shaft
– Added ladder-room near elevator shaft, connects up to mid chokepoint, allows utility towards A
– Moved bridge over elevator shaft
– Moved T spawns further back
– Widened utility hole in T corridor to mid
– Made jump up on scaffolding at back of A easier
– Widened door at back of A
– Various minor bug fixes
posted about 5 years ago
#153 le economy crash in TF2 General Discussion

https://www.youtube.com/watch?v=Dtc58sTsTpE

posted about 5 years ago
#40 le economy crash in TF2 General Discussion
blankkhow tf is this still going cant they just take item servers down or something?

Maybe I should have allcapsed the "Disable the itemserver" part of my subject, but I've got some sort of feeling that Valve would just insta-can it if there's allcaps anything even if it is a true emergency.

posted about 5 years ago
#1 TF2 update for 7/25/19 (7/26/19 UTC) in TF2 General Discussion

Via HLDS:

Valve- Added the Summer 2019 Cosmetic Case
- Contains 22 new community-contributed items
- Added tournament medals
- Fixed and exploit where pipebombs could not be destroyed or pushed by the enemy team
- Fixed Medi-gun/Wrench items not dropping for the Mann vs. Machine rewards
- Fixed not seeing the team-goal hints during Casual matches
- Fixed a scale problem with the Brazil Fortress Halloween medals
- Updated the localization files

Rumor has it:

- Inventory images and Steam Community Market links for the Summer 2019 Cosmetic Case have been put together in a nice list here made by /u/DukeBruno123

- Said localization file updates, which are made possible in part by contributions from Translators Like You - Thank You, can be found here: https://github.com/SteamDatabase/GameTracking-TF2/commit/8c3b7adf89bdc8c72401f81b3dba472c4fc91890

- This update breaks another new all-time long drought between updates, which this time lasted 72 days (the previous update was on 5/14/19)
- The previous record was 63 days, a stretch earlier this year from 1/22/19 to 3/26/19
- As well, this is just the *9th* update of any kind for the game so far this year

- Size is ~20 MB

posted about 5 years ago
#1 CS:GO update for 7/25/19 (1.37.0.7) in CS2 General Discussion

Via the CS:GO blog:

Valve[ NETWORKING ]
– Added a game server network channel traffic analysis framework for each client connection.
– Added a game server setting, “net_chan_limit_msec”, which allows server operators to limit amount of processing time the game server can spend on processing packets for each client per tick. Clients that send packets causing server CPU processing time to exceed configured number of milliseconds will be kicked from the game server. Enabled CPU processing time limits on official game servers.
– Added a game server setting, “net_chan_stats_dump” which, when enabled, will dump statistics of each network channel when that network channel is closed. Statistics include messages, bandwidth, and CPU processing time breakdown.

Rumor has it:

- Beyond networking system updates, this one also contains localization file updates which are made possible in part by contributions from Translators Like You - Thank You

- Did you know: you can urn reel moni earn real money for responsible disclosure of security flaws pertaining to the game's networking system or any other aspect of the game? Valve's got a HackerOne page for you to responsibly disclose security flaws or other serious exploits, not just for CS:GO, but their other games and most of the rest of the Steam system!

- Special thanks to /u/DukeBruno123 for being based!

- Size is ~10 MB for clients, and ~25 MB for community server operators (latter per /u/DukeBruno123)

posted about 5 years ago
#1 CS:GO update for 7/16/19 (7/17/19 UTC, 1.37.0.4) in CS2 General Discussion

Via the CS:GO blog:

Valve[ MISC ]
– Added support for displaying Berlin 2019 Minor play-off matches in-game.
– Fixed the events lister showing two rows for events that were both favorited and featured.
– Adjusted HE grenade collision hull to reduce rolling when dropped.

[ MAPS ]
Workout
– Retextured the pool area so its a lot brighter
– Made movement in the pool area smoother
– Pushed the hostage rescue zone further forward
– Added CT sided cover to the basketball court
– Made the entire kids zone area much brighter
– Updated some textures and meshes throughout the map
– Due to customer complaints, homebrew coffee have added some bins
– Stopped players being able to slide up the horse at T side stadium entrance
– Fixed mesh clipping issue at the ice cream stand

Ruby
– Overall layout tweaks.

Dust 2
– The anniversary celebration has ended.
posted about 5 years ago
#1 CS:GO update for 6/18/19 (6/19/19 UTC, 1.37.0.2) in CS2 General Discussion

Via the CS:GO blog:

Valve[20TH ANNIVERSARY]
– Celebrate 20 years of Counter-Strike with a retro version of Dust II, currently available in the Casual Dust II map group.
– The Chicken Capsule is now available for purchase in-game.

[GAMEPLAY]
– Adjustments to the AUG to bring its utility more in line with other rifles.
— Slightly reduced rate of fire.
— Reduced accuracy while unscoped.

[DANGER ZONE]
– Fixed an exploit involving duplication of items dropped by disarming another player.
– Players in warmup spawn closer to their teammate.
– Players in warmup now spawn with a random pistol.

Rumor has it:

- Believe it or not, retro Dust II isn't a separate map. It's instead made possible through the magic of different spawns (as explained by /u/Rock-C). Several users report that alternates between new and retro each round

- Want to know what it looks like? Spoiler alert:

Show Content
It's the 1.6 version!

- This is the Chicken Capsule, which contains various stickers with chickens (as the name implies) by a familiar community artist who also has another capsule in the game with their name on it, Slid3

- Chicken Capsule sticker images and Steam Community Market links are also up on CS:GO Stash

- If you need full-res images, grab them here by pressing the Rich Diff button (the file icon) on the ones you want: https://github.com/SteamDatabase/GameTracking-CSGO/commit/8c5ea870d7cf0a35c2c94bf98b70e9e194ca0d06

- Size is close to 75 MB

posted about 5 years ago
#1 CS:GO update for 6/11/19 (1.37.0.1) in CS2 General Discussion

Via the CS:GO blog:

Valve[MISC]
– Fixed semi-transparent material on FBI variant A character.
– Several stability fixes for clients and game servers.

Rumor has it:

- Only other thing is a single translated string update for Latin American Spanish: https://github.com/SteamDatabase/GameTracking-CSGO/commit/eb02ce05f4d3001c07e77153cd0345b536423a55

- Size is ~10 MB

posted about 5 years ago
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