wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted November 14, 2024 at 5:55 PM
Posts 847 (0.2 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity 6
Raw Input  
DPI
 
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse ASUS ROG Sica
Keyboard  
Mousepad  
Headphones  
Monitor BenQ XL2430T
1 ⋅⋅ 16 17 18 19 20 21 22 ⋅⋅ 57
#1 CS:GO update for 6/10/20 (6/11/20 UTC, 1.37.5.6) in CS2 General Discussion

Via the CS:GO blog:

Valve[GAMEPLAY]
– Added the ‘Boost Player Contrast’ advanced video setting, which improves the legibility of players in low contrast situations.

[AGENTS]
– Adjusted some agent textures for improved visibility.

[MISC]
– Adjusted dropped C4 collision geometry.
– Fixed Danger Zone drone pilot camera getting stuck when drone received burn damage.
– Added Desert Eagle shell eject event for last bullet fired.

[RENDERING]
– Minor texture streaming optimizations.

[MAPS]

Overpass:
– Removed large ivy-models near bathrooms by A site
– Removed thin windows in bathrooms by A site
– Removed bicycle by picnic by A long
– Brightened up connector tunnel
– Brightened up T spawn
– Added nice stone trims

Dust2:
– Flipped B site doors
– Simplified background when looking from B tunnels towards truck in mid
– Changed fog start distance from 1000 to 512, changed max density from .2 to .4
– Raised windows by A site ramp to make characters stand out more

Mirage:
– Removed trash pile at top of mid
– Trimmed plant by T spawn, towards apartments
– Boosted light in market window
– Fixed silent dropdown bug from B site balcony
– Changed angle of ladder in ladder-room

Inferno:
– Trimmed ivy by CT spawn towards A site arch
– Fixed CSM shadow from tower in mid

Train:
– Added new train bumper model with flat top

Cache:
– Replaced ladder to sniper’s nest with a box
– Cleaned up several important angles. (Thanks LangeThorup!)
– Added 1v1 Arenas
– Replaced cargo containers with new model for improved performance
– Visibility improvements in T entrance to A Main (Thanks Slender_CS!)
– Fixed unwanted/unintuitive wallbang in Mid Shed
– Subtle color tweaks
– Various clipping fixes
– Optimizations
posted about 4 years ago
#1 CS:GO update for late 6/3/20 (6/4/20, 1.37.5.5) in CS2 General Discussion

Via the CS:GO blog:

Valve[RENDERING]
– Texture streaming now loads textures flagged with no mip maps or no lod at full initial resolution.

[MAPS]
Chlorine
-Added missing glowy eyes texture

Anubis
-Fixed many minor issues such as z fighting, prop reflections and invisible faces
-Improved player readability at canal
-Improved performance
-Redesigned B main path & entrance
-Moved up CT spawn
posted about 4 years ago
#1 CS:GO update for 6/1/20 (6/2/20 UTC, 1.37.5.4) in CS2 General Discussion

Via the CS:GO blog:

Valve[ GAMEPLAY ]
– Grenades can no longer apply impact damage more than once.

Rumor has it:

- A string that would normally indicate that a member of your lobby that needed to restart before playing on Valve servers because they loaded 3rd-party custom content from a community server is now a lot less descriptive and doesn't mention that at all anymore

- Other than that, there's a small set of additional translations made possible in part by contributions from Translators Like You - Thank You

- Size is ~5 MB

posted about 4 years ago
#1 CS:GO update for 5/27/20 (5/28/20 UTC, 1.37.5.3) in CS2 General Discussion

Via the CS:GO blog:

Valve[ GAMEPLAY ]
– The killfeed now displays players that are killed by C4 explosions in all game modes.
– Players that are frozen by game logic no longer take damage.
– Players are less likely to become stuck on mid-air grenades, and are now able to stand up when crouched on top of another player’s decoy grenade.
– Grenades are less likely to phase through doors when thrown into nearby players, and have improved collision when bouncing near the ground around player’s feet.

[ RENDERING ]
– Adjusted sticker shader to reduce mip artifacts on holographic stickers at an angle.
– Optimized shadow culling frustum to prevent flickering shadows caused by renderable overflow at ultra-wide aspect ratios such as 21:9.
– Optimized texture generation by giving composite textures destined for models that are already rendering higher priority in the generation queue.
– Added a trailing cache of composite inputs, designed to optimize composite generation for sequences of similar jobs.
– More asynchronous texture requests are allowed per cycle, allowing composites to generate faster on some systems.
– Added an experimental graphics setting; ‘Texture Streaming’ in video options. Texture streaming allows the game to defer loading of high-resolution textures until they are needed for rendering, potentially saving a significant amount of video memory. On systems with slower disk access, streaming textures may be momentarily visible.

[ UI / LOCALIZATION ]
– Added a new Anubis main menu background movie to the game.
– Added a way for users to change their main menu background scenery.
– Split stickers and patches localization UI tokens to allow for better translations.
– Added proper HTML-escaping for custom inventory item names when applying and scraping stickers.

[ STORE ]
– Added Warhammer 40,000 Sticker Capsule featuring a variety of stickers from the Warhammer 40,000 series.

[ STEAM ]
– Updated Steamworks SDK and Steam libraries to the latest versions released in May 2020.
– If the game fails to connect with local Steam Client, then users must update their version of Steam Client by selecting Steam > Check for Steam Client Updates…
posted about 4 years ago
#1 CS:GO update for 5/11/20 (5/12/20 UTC, 1.37.5.2) in CS2 General Discussion

Via the CS:GO blog:

Valve[GAMEPLAY]
– Improved reliability of picking up weapons with +use when nearby dropped grenades are present. (Thanks birkir!)
– Explosive grenade damage around small obstacles such as stairs will now apply damage to players more reliably.
– Hostages will no longer obscure flashbang traces, allowing players behind them to be blinded.
– Players that start the round with a taser and no pistol no longer have their taser deleted, and rechargeable tasers are now recharged at round start.
– Fixed Danger Zone piloted drone self-destruct timer resetting due to zone damage or repeated player input.

[PURE SERVERS]
– Added a setting sv_pure_allow_loose_file_loads for game servers to control whether third-party files can be loaded by clients. Users are allowed to have third-party files on disk, but the files will be ignored when playing on such pure game servers. If users already loaded third-party files into game memory, then their game client must be restarted in order to connect to such pure game servers.
– Added a setting sv_pure_allow_missing_files for game servers to control what happens to clients that load files missing on the game server. When disabled, if a connected player loaded third-party files into game memory that game server is missing, the player will be kicked.
– Added a message explaining to the client which file mismatched the pure server configuration and caused a user disconnect.

[MISC]
– Improved loadout animations in buy menu for several agents and weapon combinations.
– Fixed certain game instructor hints displaying incorrect key bindings in certain languages (e.g. “sfrutteranno” in Italian).
– Added a setting con_allownotify to allow hiding top-right corner notifications if “Overflowed CClientRenderablesList” notification appears in 21:9 resolutions.

Rumor has it:

- For a technical deep-dive into why weapon pickups were flaky in close proximity to grenades, read /u/kinsi55's post detailing it all here

- There is also a message that will appear in lobbies if someone is holding up a queue as a result of having disallowed custom content: "<name> has loaded third party files which do not match the official CS:GO install and must restart their game before playing on official servers."

- A small bit of localization is included, made possible in part by contributions from Translators Like You - Thank You

- Size is ~85 MB

------------------------

Virus with no vaccine continues to impact basic social services and livelihoods globally. Folding@home is now at one exaFLOP of power and growing. Be part of the 2nd exaflop if you aren't already part of the 1st. For more info see https://www.reddit.com/r/pcmasterrace/comments/fhb5e4/coronavirus_specific_gpu_projects_are_now/.

posted about 4 years ago
#1 CS:GO update for 5/4/20 (5/5/20 UTC, 1.37.5.0) in CS2 General Discussion

Having issues with being kicked from servers because of today's sv_pure change? See the "Rumor has it" section in this post for a fix - simply scroll down.

Avoid solo queueing or being in a 2 or 3-stack for a competitive match due to the likelihood for higher teammate abandon rates than usual to continue for some time, unless you're in a 4 or 5-squad and have verified that you aren't being kicked in something like a casual server.

------------------------

Via the CS:GO blog:

Valve[GAMEPLAY]
– Added kill feed icons for blind shooter, kills through smoke, and no scope sniper kills; all kill feed icons feature the bullet on the same line.
– When spawn immunity time is set to a negative value then spawning players will not have immunity even during warmup period.
– Fully disabled player immunity in 1v1 Wingman warmup period arenas, and added logic to clear blood decals for each encounter.
– sv_pure servers will now kick clients that have loaded asset files into game memory from files not present on game server filesystem.

[UI]
– Fixed showing observed player crosshair in the editor menu.
– Fixed strings on crosshair import dialog being truncated in some languages.
– Fixed crosshair codes storing incorrect values for values out of range.

[MISC]
– Updated third person pose for G3SG1, and taught Terrorists a better way to hold AUG in the buy menu.
– To welcome the sunny weather outside, switched main menu movie scenery to Nuke.
– Added ability to purchase coupon items from Steam Store, e.g. https://store.steampowered.com/buyitem/730/20170 for “StatTrak™ Masterminds Music Kit Box”.
– In-game blog will now render in Greek if game interface is set to Greek language.
– Fixed prediction errors occurring sometimes when crouch-walking or in noclip mode as listen server host.
– Enabled animation blending for chickens.
– Updated several agent voice lines for Perfect World version of the game.
– Optimized textures for separatists player models.
– Several stability fixes.

[MAPS]

Chlorine
– Tweaked ambient color light to make it bluer
– Made bombsite A plant zone bigger
– Fixed bombstuck spots on A bombsite pillars
– Removed bamboo fence near CT upper on A bombsite
– Added bamboo fence near T main on A upper, moving the gap closer to the tank
– Added bamboo fence near big rock on A upper to cut direct line of sight from CT upper to T main entrance
– Added light source on lazy river tunnel near CT spawn
– Added bamboo fence on the back of CT main entrance to A bombsite for better visibility
– Tweaked textures in lazy river tunnel and connector to make them more vibrant
– Added light source on B upper
– Tweaked lazy river texture to make it brighter
– Added cover for T’s on middle
– Removed a head peek angle from CT mid to A bombsite
– Fixed pixel boost on B bombsite
– Made main lights on B bombsite brighter
– Fixed see through stairs near CT spawn
– Fixed wooden door on B being bangable
– Added bamboo fence near tank on B bombsite
– Removed water from lazy river at CT spawn
– Tweaked sky box to be less purple
– Added bambo fences in high traffic areas for better player model contrast
– Removed foliage models in some places
– Optimization
– Updated radar image

Inferno
– Added 1v1 warmup arena for Wingman mode

Rumor has it:

- The new killfeed icons mentioned were actually added with the 4/23/20 (4/24/20 UTC) update, but weren't active until now

- The sv_pure changes of today now mean that custom sprays and models will no longer work without a little bit of convincing towards your local community server operator
- There are currently widespread kicks ongoing as a result of this change
- If you are getting kicked because of this: delete both your \models\ and \materials\ folders in the CS:GO directory (usually "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\"). Making a copy both folders in a place like your desktop as a backup if you had custom stuff you want to keep around isn't unwise. Then verify your game files (even if you've already tried to before) and try to play once more.
- Thanks to /u/asantos3, /u/aidsburgerss, /u/Tiezzynator, /u/DezarothAU, /u/HooksAU, and /u/yousifucv for all of their help and currently positive findings so far

- Relevant when under Perfect World influence inside of mainland China: its anti-addiction system wasn't completely ported over to the Panorama UI system, but now it has been
- This is the same system also used in Dota 2 when under Perfect World influence

- New translations have also been thrown in. You know what I'm about to say: they're made possible in part by contributions from Translators Like You - Thank You

- Size is ~75 MB

------------------------

Virus with no vaccine continues to impact basic social services and livelihoods globally. Folding@home is now at one exaFLOP of power and growing. Be part of the 2nd exaflop if you aren't already part of the 1st. For more info see https://www.reddit.com/r/pcmasterrace/comments/fhb5e4/coronavirus_specific_gpu_projects_are_now/.

posted about 4 years ago
#1 TF2 Blog: "A Hell of a Campaign" in TF2 General Discussion

http://www.teamfortress.com/post.php?id=61081

https://steamcdn-a.akamaihd.net/steam/news/61081/soldier_statue.png?t=1482255080

TF2 TeamRick May, the inimitable voice of the Soldier for thirteen years, many shorts and countless updates, passed away this April at age 79. We were lucky enough to work with Rick many times in the studio over the past decade. A quick-witted and kind-hearted collaborator, Rick endowed the character with a trademark bellow and bootfulls of idiotic charm. The Soldier wouldn’t be the Soldier without him.

We are honoring Rick during the month of May with an in-game Soldier statue that will play some of Rick’s signature lines. He will be missed by the Team Fortress dev team and community, and remembered for the indelible character he helped bring to life for so many years.
posted about 4 years ago
#32 TF2 update for 5/1/20 in TF2 General Discussion
MitchTributes aside is this new valve intro actually in the game or is it some plugin?
https://i.imgur.com/jVntxiL.png
ThespikedballofdoomNot on my screenMitchTributes aside is this new valve intro actually in the game or is it some plugin?
https://i.imgur.com/jVntxiL.png

I modded it a few years back, as it felt pretty wrong for a game still updated 12+ years on to stick with the old one. (And Portal 2's was officially switched too)

posted about 4 years ago
#17 TF2 update for 5/1/20 in TF2 General Discussion
ZeRo5What medals did they add?

I've been so preoccupied with locating statues that I haven't had a chance to take a peek yet but,

bleghfarecZeRo5What medals did they add?
Per SteamTracker:

This post is a perfect example of why community teardowns and the ability for anyone to do so at the same time I do are important to me.

posted about 4 years ago
#1 TF2 update for 5/1/20 in TF2 General Discussion

Via the Steam store and HLDS:

Valve- Added a tribute to Rick May, voice of the Soldier
- Fixed a client crash related to malformed custom spray files
- Fixed an exploit where sentry guns could fire through thin walls
- Fixed confirm dialog showing the error model for some items when using paint cans
- Updated the Aim Assistant and Telefragger Toque to fix jigglebones issues
- Updated the ConTracker font to fix missing characters in some languages
- Updated/Added some tournament medals
- Updated the localization files

Rumor has it:

- The tribute to the late Rick May, who succumbed to the virus, consists of:
- New main menu music:

https://www.youtube.com/watch?v=r58xPw2q0z4

- Statues on plr_hightower, the first stage of cp_dustbowl, and it appears just about near every damn map; when you come up to them and/or linger at them, various Soldier lines will play:

https://i.imgur.com/YXSMDjL.png

https://i.imgur.com/h6ccIsT.png

- Per the in-game news button, it will last through all of May:

https://i.imgur.com/oZvgUyG.png

- Unfortunately there have been gameplay concerns expressed about a few placements of Soldier statues on some maps like Gullywash and Sunshine. Community server operators can choose to remove these statues, or alternatively make them transparent and noclip, see twiikuu's post for details on how to manage them

- New tournament medals are as follows (all are recycled models and inventory images):

Show Content
- NHBL Natascha Heavyweight Champion Season 9
- NHBL Finals Season 9 (2nd Place, 3rd Place, 4th Place, Participant)
- ozfortress Premier/Intermediate/Main/Open Season 27 (1st Place, 2nd Place, 3rd Place, Participant)
- UDL Summer 2020 (Gold Medal, Silver Medal, Bronze Medal, Participant, Supporter)
- Rasslabyxa Cup Season 2 (1st Place, 2nd Place, 3rd Place, Participant, Helper)
- Classic MGE Cup Spring 2020 (Gold Medal, Silver Medal, Bronze Medal, Participant, Helper)
- Mashed Mediocrity 2020 (Player, Creator, Helper)
- Brazil Fortress 6v6 Invite/Division 1/2/Academy Season 5 (First Place, Second Place, Third Place, Participant)
- Brazil Fortress 6v6 Qualified Stage Champions Season 5
- Brazil Fortress 6v6 Helper Season 5
- Brazil Fortress Halloween Scary Group 2019 (First, Second, Third, Participant)
- Brazil Fortress Halloween Haunted/Ghastly Group 2019 (Winner, Participant)
- Brazil Fortress Halloween Helper 2019
- EBL Invite/Main/Open Season 4 (1st Place Medal, 2nd Place Medal, 3rd Place Medal, Participant)
- ETF2L 6v6/Highlander Premiership Season 35 (Gold Medal, Silver Medal, Bronze Medal, Participation Medal)
- ETF2L 6v6/Highlander Division 1/2/3 Season 35 (Gold Medal, Silver Medal, Bronze Medal, Participation Medal)
- ETF2L 6v6/Highlander Mid/Low/Open Season 35 (Gold Medal, Silver Medal, Bronze Medal, Playoff Medal, Participation Medal)
- ETF2L Highlander Open 3 (Gold Medal, Silver Medal, Bronze Medal, Participation Medal)
- EBL Staff Season 4
- Respawn League AUS/NZ Highlander Season 5/6 (1st Place, 2nd Place, 3rd Place, Participant)
- Respawn League ASIA Highlander Season 4/5 (1st Place, 2nd Place, 3rd Place, Participant)
- HLMixes Season 3 (First Place Medal, Finalist Medal, Participant Medal)

- Localization file updates are viewable here, and are made possible in part by contributions from Translators Like You - Thank You

- Size is ~10 MB

------------------------

Virus with no vaccine continues to impact basic social services and livelihoods globally. Folding@home is now at one exaFLOP of power and growing. Be part of the 2nd exaflop if you aren't already part of the 1st. For more info see https://www.reddit.com/r/pcmasterrace/comments/fhb5e4/coronavirus_specific_gpu_projects_are_now/.

posted about 4 years ago
#1 TF2 update for 4/27/20 (4/28/20 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed Heavy exploit related to infinite overheal
- Updated localization files

Rumor has it:

- For the most part nothing else of note aside from the above mentioned localization file updates, which are made possible in part by contributions from Translators Like You - Thank You

- A pertinent reminder given recent events: always be very wary of and second-guess bold statements of doom and gloom that have no backing, or questionable and/or easily forgeable "proof" crafted to instill fear, uncertainty, and doubt.
- Examples:
- In the Counter-Strike space, ESEA and FACEIT both did not budge, because there was never any proof of imminent danger that would warrant total shutdowns of either platforms
- There was no emergency alert/PSA post of any sort issued through the wickedplayer494/wp494news system last week, including on /r/tf2 and /r/GlobalOffensive

------------------------

Virus with no vaccine continues to impact basic social services and livelihoods globally. Folding@home is now at one exaFLOP of power and growing. Be part of the 2nd exaflop if you aren't already part of the 1st. For more info see https://www.reddit.com/r/pcmasterrace/comments/fhb5e4/coronavirus_specific_gpu_projects_are_now/.

posted about 4 years ago
#1 CS:GO update for 4/23/20 (4/24/20 UTC, 1.37.4.9) in CS2 General Discussion

Via the CS:GO blog:

Valve[ MAPS ]
Chlorine:
—Changed default CT faction to FBI.

Anubis:
—Latest version of radar.

Cache:
—Improved visibility map-wide.
—Brightened hiding spot near sandbags.
—Brightened A Main.
—Brightened B Main.
—Brightened target placed in corner under B Heaven.
—Reduced visual noise.
—Reduced foliage clutter.
—Speculative fix to ragdolls floating on the A Bombsite.
—Optimizations.
—Adjusted HDR settings.

Overpass:
—Added 1v1 mode to warmup when playing Wingman.
—Fixed clipping on dumpster at A site.

Wingman Nuke:
—Added 1v1 mode to warmup when playing Wingman.
—Radar now uses new graphical style.

Vertigo:
—Fixed gap under box on B site.
—Added ramp-clipping to side of box.
—Fixed some minor graphical bugs.
posted about 4 years ago
#1 CS:GO update for 4/16/20 (4/17/20 UTC, 1.37.4.8) in CS2 General Discussion

Via the CS:GO blog:

Valve[ GAMEPLAY ]
– Added one-on-one warmup arenas when playing Wingman mode on Vertigo and Train
– Added a new weapon parameter “inaccuracy jump apex”, set to 331.55 for the Deagle

[ UI ]
– Added ability to see crosshairs of observed players
– Added ability to copy crosshairs of other players (through the scoreboard).
– Added ability to listen to music kit MVP anthem when inspecting music kits.

[ MUSIC ]
– Added the Masterminds Music Kit Box, available in regular and StatTrak™ variants, featuring 7 new music kits:
— Austin Wintory, Bachram
— Daniel Sadowski, Eye of the Dragon
— Dren, Gunman Taco Truck
— Matt Levine, Drifter
— Sam Marshall, Bodacious
— Tim Huling, Neo Noir
— Tree Adams and Ben Bromfield, M.U.D.D. FORCE

[ MISC ]
– Fixed agents sometimes not holding weapons on the end of match screens
– Fixed agents in Perfect World version sometimes vocalizing English radio commands
– The Events tab of the Watch menu will now also present online competitions

[ MAPS ]
– Anubis
— Fixed the prop draw distance at canal in front of A
— Increased the bomb explosion radius from 400 to 450
— Improved readability at A main and middle
— Several clipping fixes
— Fixed some missing prop faces
— Improved navigation so bots now know how to drop down areas
— Moved the spawn icons on the radar to the right coordinates
— Fixed nav file issue

– Chlorine
— Visual rework of base textures to help visibility
— Made B bombsite lights brighter
— Removed floating displacement near CT spawn

– Jungle
— Added more loot crates in few regions of a map
— Fixed some community bug reports (including flying ladder)
— Updated minimap tablet texture
— Added one extra house near Radio Tower region
— Reworked wooden fences prop (removed holes)
— Fixed collision mesh of solar battery model

– Vertigo
— Brightened i-beam textures
— Replaced wooden fence on A site with metal version, decreasing wallbang damage
— Bombsite B:
— Lowered height of site by 32 units
— Tightened exit from T stairs
— Removed “window” entrance from mid, replaced with a raised entrance near CT spawn
— Flipped railings on stairs to site, to allow jump up from sandbag position
— Reworked site layout and cover
— Moved connector from B halls that went under mid, to further towards T spawn
— Enabled B site in Wingman mode
— Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena

– Train
— Moved pigeons that sometimes spawned near Ivy, no longer visible from CT side of ivy
— Fixed not being able to walk off top of ladder on oil train, B site
— Brightened scaffolding by oil train
— New collision model on dumpsters found around the map
— Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena

Rumor has it:

- /u/SlothSquadron has committed to put in an endeavor into the details surrounding how "inaccuracy jump apex" behaves in a little while

- To tide you over until CS:GO Stash puts up music kit previews, here's the descriptions for each of the kits in the Masterminds box:
- Austin Wintory, Bachram: "Austin Wintory mixes Celtic fantasy with sizzling electronics and a generous helping of Peter Hollens' vocals in this genre-bending Music Kit."
- Daniel Sadowski, Eye of the Dragon: "From the composer who brought you 'Total Domination', 'The 8-Bit Kit' and 'Crimson Assault', comes 'Eye Of The Dragon'. Music composer Daniel Sadowski mixes Ninjas + Guns + Hip-Hop + Techno to create an action-packed Music Kit. Ninjas are known for their fast and precise attacks, yet they can be invisible to their enemy."
- Dren, Gunman Taco Truck: "The apocalyptic mariachi soundtrack from the indie game hit, Gunman Taco Truck, comes to CS:GO with intense Mexican flavored tunes like Pollo Diablo and Persecución de Helltain!"
- Matt Levine, Drifter: "Composer Matt Levine delivers raw swagger in this gritty homage to the Spaghetti Western. It has never felt better to say, 'go ahead, make my day...'"
- Sam Marshall, Bodacious: "Inspired by the funky video game music of the early 90s, composer Sam Marshall cooks up some classic game nostalgia with a spicy modern sauce."
- Tim Huling, Neo Noir: "Composer Tim Huling delivers classic film-noir style tracks blended with contemporary grooves and beats."
- Tree Adams and Ben Bromfield, M.U.D.D. FORCE: "Alchemists of a powerful chaos that is M.U.D.D. FORCE - composers Tree Adams and Ben Bromfield weld epic battle motifs and grinding synths into a Maelstrom of full throttle destruction"

- Size is ~315 MB

------------------------

Virus with no vaccine continues to impact basic social services and livelihoods globally. Folding@home is now at one exaFLOP of power and growing. Be part of the 2nd exaflop if you aren't already part of the 1st. For more info see https://www.reddit.com/r/pcmasterrace/comments/fhb5e4/coronavirus_specific_gpu_projects_are_now/.

posted about 4 years ago
#1 CS:GO update for 4/10/20 (1.37.4.7) in CS2 General Discussion

Via the CS:GO blog:

Valve[ WEAPONS ]
– SG553 – Reduced rate of fire and accuracy to bring the weapon’s value to be more in line with other rifles.
– AUG – Improved standing accuracy while unscoped. Slightly reduced scoped accuracy.
– M4A1-S – Price reduced to $2900.
– Deagle – Improved accuracy while jumping, lowering the time to recover accuracy after the player lands.
– Tec-9 – Reduced firing inaccuracy.
– Bizon – Increased armor penetration.

[ MISC ]
– Compressed several textures for less memory consumption.
– Silenced auto-vocalizations by bots during warmup.
– Removed ‘Guardian’ from “Looking to Play’ tab.
– Added a launch option -noubershader. Users on very old Intel hardware can set this launch option to improve their framerate. This option is not recommended otherwise as it is likely to cause stuttering on the overwhelming majority of GPUs.

[ MAPS ]
– Anubis:
— Moved from Scrimmage to Competitive mode.
— Fixed water reflection issues.
— Fixed all reports regarding clipping and unintended boost spots.
— Improved performance.

– Inferno:
— Wall by door to A site balcony is bingelibangable.
— Tweaked HDR settings.

– Office:
(Changes based on pro player feedback)
— Snow has accumulated by dumpster in back courtyard.
— Beverage machines have been restocked.
— Office is now a non-smoking environment.
— Tidied up kitchen break room.

– Overpass:
— New collision model on dumpsters found around the map.
— Fixed pixel boost #151 in water by B site.
— Revised world lighting.
— Reworked bombsite A backdrop.

– Chlorine:
— Changed environment light to brighter shades
— Changed default CT player model to FBI
— Added plywood on B bombsite for better visibility
— Removed water puddles to avoid players being seen in smoke
— Fixed areaportal on squeaky door
— Added grenade clip on yellow tarp
— Included missing material for glowy eyes
— Fixed clipping issue near crazy river
— Fixed few bombstuck spots

– Mirage:
— Fixed some clipping issues.
— Blocked vis under truck on B site.

------------------------

Virus with no vaccine continues to impact basic social services and livelihoods globally. Folding@home is now at one exaFLOP of power and growing. Be part of the 2nd exaflop if you aren't already part of the 1st. For more info see https://www.reddit.com/r/pcmasterrace/comments/fhb5e4/coronavirus_specific_gpu_projects_are_now/.

posted about 4 years ago
#1 TF2 update for 4/7/20 (4/8/20 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed a server crash exploit
- Updated localization files

Rumor has it:

- The arrival of this update spells an end to another record-shattering drought of 80 days without an update, with the last one having occurred on 1/18/20 (a Saturday, at that)
- This update is as a result just the 2nd update to occur this year so far
- The previous all-time record drought was a stretch of 72 days from 5/14/19 to 7/25/19 (7/26/19 UTC)
- Before that, the now 3rd all-time longest drought was 63 days, a stretch earlier in 2019 from 1/22/19 to 3/26/19

- If you were a translator and you were itching for the next game update, then good news at last, because this update packs in nearly 3 months worth of your efforts
- Quick FYI, it appears that SteamDB's GameTracking is now properly extracting a bunch more files out again so some of this stuff may have happened literal months ago, in particular the stuff that starts with "hl2/". Changes to files under the "tf/" structure are indeed recent!
- As always, localization file updates are made possible in part by contributions from Translators Like You - Thank You

- Fun fact: this update was almost definitely being tested in a password-protected branch called "jillsquarantinetestingparty" (which has since been deleted ever since this update went out the household doors)
- The name of which is in reference to Washington Governor Jay Inslee's mandatory quarantine in response to Jinping's Plague (see bottom of post for how you can pitch in with the fight!), recently extended through to May 4th

- Size is close to 30 MB

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Virus with no vaccine continues to impact basic social services and livelihoods globally. Folding@home is now at one exaFLOP of power and growing. Be part of the 2nd exaflop if you aren't already part of the 1st. For more info see https://www.reddit.com/r/pcmasterrace/comments/fhb5e4/coronavirus_specific_gpu_projects_are_now/.

posted about 4 years ago
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