wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted November 14, 2024 at 5:55 PM
Posts 847 (0.2 per day)
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Hardware Peripherals
Mouse ASUS ROG Sica
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Headphones  
Monitor BenQ XL2430T
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#1 MAJOR CS:GO update for 12/3/20 (Op. Broken Fang) in CS2 General Discussion

Via the CS:GO blog:

ValveOPERATION BROKEN FANG
- Introducing Operation Broken Fang, featuring new game modes like Broken Fang Premier and Retakes, stats page, agents, weapon collections, missions, maps, and more!
- For more details visit www.counter-strike.net/brokenfang

GAMEPLAY
- Added Broken Fang Premier Mode.
- Added Retakes game mode.
- Added dynamic ping system to more game modes.
- Added new customizable chat wheel feature.
- Chat wheel can be customized under Keyboard/Mouse > Chat Wheel Keys options.

MAPS
- Added Ancient, Engage, and Apollo to Scrimmage, Casual and Deathmatch game modes.
- Added Frostbite to Danger Zone game mode.
- Added Guard and Elysion to Wingman game mode.
- Removed Mutiny and Swamp.

Cache:
- Removed excessive details.
- Generally smoothed visual experience.
- Visual clarity improvements for very low resolution users.
- Minor tweaks. (Thanks hzx_fps!)
- Mild optimizations at the A Bombsite and Mid.
- Finishing visual touches.

Rumor has it:

- CS:GO Stash is in the midst of putting up Broken Fang Case, Control Collection, Havoc Collection, and Ancient Collection items up right now
- You can also inspect all of the new agents and spin them around in-game at https://csgostash.com/agents/Broken+Fang+Agents too

- Pings have been expanded to take on a wheel format, similar to ones you would find in Dota 2 and/or League of Legends as well as Portal 2 co-op
- The concept of pinging was first available in the game through the Danger Zone mode, but as stated above, it's been expanded a bit further. However, if it gets a little too much for you, you can choose to leave them fully enabled, enabled without sound, or completely disable them
- A list of things you can ping include:
- Planting: Plant the bomb at site A/B
- Movement: Stay together, Follow me, Following you, Spread out, Fall back, Go go go!, On my way, Check the Hostage, Need quiet
- Preparation: We should save/buy, Who will lead?, Request a weapon, What's the plan? --> Site A/Site B/Middle
- Grenades: Need Decoys/Smokes/Frag Grenades/Molotovs/Flashbangs
- Defend: Cover me, Covering you, Help, Need backup, Hold this position, Rotate to me
- Bomb Status: Guarding the Bomb, Bombsite clear, Bomb was dropped, Bomb picked up, I'll (De-)Activate Bomb, You (De-)Activate Bomb
- Bomb location
- Enemy Status: Heard noise, Enemy spotted, Area clear, Sniper spotted, Bomb carrier spotted, Three/Two/One Left, One enemy here, Multiple enemies here, Bomb picked up
- Enemy Killed: I got a headshot, I killed sniper, We killed sniper, Saw your headshot
- Combat Status: Attacking, In position, Covering, I'm pinned, In combat, Friendly fire, Last unit alive
- Responses: We won, We lost, We're winning, Lost this round, Thanks!, Sorry, Nice!, Yes, No, Pep talk, Cheer

- If you've been playing Competitive for a long time, you've probably experienced this situation a handful of times: a player manages to connect during warmup, but then disconnects and doesn't come back by the time the warmup timer expires even though everyone else is connected. You would expect that the match would not commence in this situation just like if they never had a successful connection at all, but after time expires, the match is still allowed to start and a team is left to fend for themselves 4v5. Scenarios like these should happen no longer as matches will now be cancelled as one would expect them to if someone disconnects in warmup but doesn't show back up after the end of warmup, and those who don't show back up will be properly assessed with an abandon

- It would appear that Trusted Mode has potentially been silently ever so slightly backed off a little bit, the description for it in the in-game settings now says it prevents *most* 3rd party programs from interacting with the game, it previously said all were blocked from interacting with it
- This is in spite of the Steam Support article saying that there is no whitelist at all for "approved" programs whatsoever; but it's possible this article could change a little later on if it has indeed been slightly backed off

- In addition to what you'll experience in Premier Mode, for players in Valve-sponsored major tournaments, Valve made a small tweak and changed "veto" nomenclature to "ban"

- Whenever the Rio major is able to happen, you'll probably notice a new "Win Chance" guesstimate when spectating matches in-game through GOTV

- There are a whopping 1163 new strings up for translation on the Steam Translation Server with this update - and that's on top of the many that were already translated today included in this one with the help of contributions from Translators Like You - Thank You

- Size is in excess of 2 GB - data capped users should take action now

posted about 3 years ago
#1 TF2 update for 12/3/20 (Smissmas 2020) in TF2 General Discussion

Via the Steam store:

ValveHappy Smissmas 2020!
* All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
* Featuring 4 new community maps: Pier, Snowfall, SnowVille, and Wutville
* Added the Winter 2020 Cosmetic Case
* Contains 20 new community-contributed items
* The Festivizer can be found as a bonus drop when opening the case
* Added the Winter 2020 War Paint Case
* Contains 13 new community-created War Paints that make-up the Winter 2020 Collection
* Has a chance to give a taunt Unusualifier as a bonus item
* Added 8 new community-contributed taunts to the Mann Co. Store
* Taunt: The Pooped Deck
* Taunt: Time Out Therapy
* Taunt: Rocket Jockey
* Taunt: The Boston Boarder
* Taunt: Scorcher's Solo
* Taunt: Texas Truckin'
* Taunt: Spin-to-Win
* Taunt: The Fist Bump
* Added 19 new community-created Unusual effects
* 12 new effects for Unusual hats
* 7 new effects for Unusual taunts
* All cosmetic and taunt cases will grant Smissmas 2020 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
* Mann Co. Store winter sale!
* Smissmas runs through January 7th, 2021

General
* Fixed exploit where players could use "retry" in the console to reset the MvM timer and prevent the wave from starting
* Updated item schema with community fixes from Andrés S. (rabscootle)
* Updated web page with community fixes from Liam Stone (boba)
* Updated Spy invis materials with community fixes from Liam Stone (boba)
* Updated materials with community fixes from Andrés S. (rabscootle) and NeoDement to fix broken Jarate effect
* Updated/Added some tournament medals
* Updated the localization files
posted about 3 years ago
#1 TF2 update for 11/5/20 in TF2 General Discussion

Via the Steam store:

ValveMannpower update
- Dominant players are now marked for death only when carrying a powerup
- Shield charge meter passive refill rate reduced. Reduction is greater when carrying a powerup
- Items or actions that add to the shield charge meter now add less when carrying a powerup
- Carried buildings now deploy faster than default, but not instant
- Decapitating swords no longer get the base melee damage boost other melee weapons get in Mannpower
- Strength powerup no longer multiplies critical damage
Medic
- Powered up medics with unpowered up targets get a less reduced heal rate (50% -> 75% of default rate)
- Reduced ubercharge gain on Ubersaw hit in Mannpower. 40% of regular rate if not powered up, 20% of regular rate if powered up
posted about 4 years ago
#1 TF2 update for 10/29/20 in TF2 General Discussion

Via the Steam store:

Valve- Updated item schema with community fixes from Andrés S. (rabscootle)
- Updated/Added some tournament medals
- Updated the localization files
- Updated pl_bloodwater
- Fixed a Minify spell exploit at point A
- Removed the Horseless Headless Horsemann from the map
- Updated the underworld to give a rare spell when escaping
posted about 4 years ago
#1 CS:GO update for 10/15/20 (1.37.7.0) in CS2 General Discussion

Via the CS:GO blog:

Valve[TEXT FILTERING]
– Text Filtering now makes use of Steam Text & Chat Filtering.

[DEMO PLAYBACK]
– Added a new setting “demo_index” — when enabled, playback of demo files will create full frame baselines to improve performance of seeking forward and rewinding within demo files.

[VIDEO OPTIONS]
– Adding an option for using uber shaders which replaces the launch option -noubershader. This setting is defaulted off for users on Intel and on for everyone else.
– Miscellaneous fixes
posted about 4 years ago
#1 TF2 update for 10/15/20 in TF2 General Discussion

Via the Steam store:

Valve- Updated the Jupiter Jetpack to not hide the Pyro grenades
- Updated The Great Deflate achievement to include the Balloonicorpse
- Updated pl_hasslecastle
- Fixed more out-of-bounds exploits
- Improved clipping
- General improvements
- Updated koth_undergrove_event
- 3v3 participants will now be healed and extinguished upon entering a 3v3 portal, in addition to when the 3v3 begins and ends
- Reduced the delay after winning a 3v3 before players are teleported back to the overworld
- Fixed Wrap Assassin/Pomson 6000 projectiles not firing correctly in the indoor areas
- Polished clipping around the capture point
- Polished some textures on RED's side
- Fixed several console errors that appeared upon map load
- Minor lighting fixes
posted about 4 years ago
#1 TF2 update for 10/9/20 in TF2 General Discussion

Via the Steam store:

Valve- Updated koth_viaduct_event
- Fixed Engineers building teleporters in the spawn rooms
- Updated pl_precipice_event_final
- Fixed missing models
- Updated pl_bloodwater
- Removed an unintended clip brush passing through a BLU spawn wall
- Added occluders
- Updated pl_hasslecastle
- Fixed BLU players spawning in the wrong spawn room
- Fixed Engineers building teleporters the first BLU spawn room
- General improvements
- Updated pl_rumble_event
- Fixed Merasmus uttering round start voice lines randomly during mid round
- Fixed some misaligned textures
- Fixed a tree from hovering in underworld
- Fixed few models fading too late or too soon
- Fixed clock sometimes triggering underworld entrances during bumper kart race
- Fixed Merasmus from spawning if the race was already over
- Fixed push trigger in underworld being too low
Improved clipping around the map
posted about 4 years ago
#1 TF2 update for 10/8/20 in TF2 General Discussion

Via the Steam store:

Valve* Fixed players not being able to rocket jump or stickybomb jump during a truce
* Fixed missing War Paint icons in the Steam Community Market
* Updated the Impish Ears to add a missing style
* Updated the equip_region for the Gourd Grin
* Updated The Ghoul Box to fix an issue with the materials
* Updated pl_hasslecastle
* Added occluders to improve optimization
* Added a spell book near the first RED spawn and the first BLU spawn
* Brightened up some areas
* Fixed some texture misalignments
* Reduced the saturation of purple spell book patches
* Changed the ending when BLU wins
* Fixed the arrow signs not changing near the first RED spawn
* Fixed an out-of-bounds exploit near the first point
* Fixed an out-of-bounds exploit in the second BLU spawn
* Fixed an out-of-bounds exploit near the cliff at the second-to-last point
* Changed the doors in the second BLU and the first RED spawn rooms to standard ones
* Fixed a displacement error near the entrance to the last point
* Moved the resupply cabinet from the second BLU spawn out of the wall
* Updated the "Kill with a pumpkin bomb" bonus objective to be "Win a round"
* Fixed some texture errors
* Brightened up the map
* General improvements
* Updated pl_precipice_event_final
* Lowered amount of entities on the map to prevent crashing
* Adjusted some misaligned textures around the map
* Simplified some detail for better performance
* Combined some models for better performance
* Removed some clutter to improve readability and fluid movement
* Fixed some lighting bugs around the map
* Added a one way door to left flank on last CP for Blu
* Removed build limitations on both Shack (CP1) and the isolated balcony (final CP)
* Adjusted health kits in last to be less favorable to defense
* Updated koth_megalo
* Fixed players building teleporters in RED spawn
* Updated pl_bloodwater
* Fixed exploit using the Minify spell at point A
* Fixed being able to build as an Engineer in lava pits
* Bosses no longer get stuck in lava pits
* Reduced the chance of the Horseless Headless Horsemann and Monoculus spawning
* Updated all railings to not collide with projectiles and bullets
* Removed normal-sized skeleton spawn locations
posted about 4 years ago
#1 TF2 update for 10/2/20 (10/3/20 UTC) in TF2 General Discussion

Via the Steam store;

Valve- Updated the timing of the Static Shock and Veno Shock unusual effects
- Updated the Seared Sorcerer to add a missing style
- Updated the Eye-See-You to add a missing style
- Updated the Handsome Devil to fix an issue with the materials
- Updated/Added some tournament medals
- Updated the localization files
- Updated koth_megalo
- Fixed minor out of bounds teleporter exploit
- Added pumpkin bombs
- Updated pl_bloodwater
- Fixed misaligned textures
- Sealed displacement hole to the skybox near BLU spawn
- Brightened up point A
- Brightened up ambient lighting
- Fixed pumpkin bombs not spawning at point C and D
- Brightened up lighting behind point B

Rumor has it:

- Size is close to 50 MB

posted about 4 years ago
#1 MAJOR TF2 update for 10/1/20 (Scream Fortress XII) in TF2 General Discussion

Via the Steam store:

ValveScream Fortress XII has arrived!

* Featuring 4 new community maps: Megalo, Bloodwater, Hassle Castle, and Moldergrove
* Added the Wicked Windfall Case
* Contains 22 new community-created cosmetic items that make up the Wicked Windfall Collection
* Has a chance to give one of 6 new community-created Halloween-restricted items as a bonus item
* Has a chance to give a taunt Unusualifier as a bonus item
* Added 19 new community-created Unusual effects
* 8 new effects for Unusual hats
* 11 new effects for Unusual taunts
* Added the Scream Fortress XII War Paint Case
* Contains 15 new community-created War Paints that make-up the Scream Fortress XII War Paint Collection
* Has a chance to give a taunt Unusualifier as a bonus item
* All players who launch the game will receive a Soul Gargoyle if they don't already have one
* Grants access to Merasmissions and Halloween item transmutations
* Tracks Merasmissions completed and souls collected
* All Halloween Contracts have been reset, allowing them to be completed again
* Added new Contracts for this year's featured community maps
* Completing a Halloween Contract will give players a classic Halloween item and the chance for a Wicked Windfall Case or Scream Fortress XII War Paint Case
* Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
* All cosmetic and taunt Cases will grant Halloween 2020 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
* Join Halloween matches by using the Special Events category in Casual
* Scream Fortress XII runs through November 7th, 2020

General
* Added support for Steam Text Filtering for persona names and chat. This is enabled by default.
* You can update your settings in the Adv. Options dialog
* You can also update your settings by opting into the Steam Lab at https://store.steampowered.com/account/preferences#CommunityContentPreferences
* Updated The Cuban Bristle Crisis to add the smoke effect
* Updated/Added some tournament medals
* Updated the localization files

Mannpower Update

Map Changes
* ctf_hellfire and ctf_gorge
* Flag return time increased from 15 to 30 seconds
* ctf_thundermountain
* Flag return time increased from 15 to 30 seconds
* Removed a fence top ledge that snipers could exploit

Gameplay Changes
* Flag carrier grapple movement speed reduced
* Scout with no powerup or with Agility powerup – reduced to 0.8x regular grapple movement speed (down from regular grapple movement speed in previous version)
* Scout with any other powerup - 0.65x normal grapple movement speed (no change from previous version)
* Any other class without a powerup or with Agility powerup - reduced to 0.65x normal grapple movement speed (down from 0.8x in previous version)
* Any other class with a powerup - reduced to 0.5x normal grapple movement speed (down from 0.65x in previous version)
* Critical hit damage rules changed
* Weapons that score critical hit boosts on airborne targets will no longer do so in Mannpower since being airborne is a far more important and commonly utilized movement style than in the base game
* Melee weapons that score mini-crit damage no longer have their base Mannpower 1.3x damage boost
* Medic
* Free ride removed. Previously when healing a target, you’d be pulled along with them when they moved by grappling hook.
* Reduced heal rate and ubercharge build rate when carrying a powerup or healing someone with a powerup
* Medics carrying Haste or Agility are exempt from medic powerup checks
* If medic has no powerup and target has no powerup – regular heal and uber build rate
* If only one of the medic and the target has a powerup - half heal and uber build rate
* If both medic and target have powerups - quarter heal and uber build rate
* Removed overheal from targets carrying powerups
* Heavy
* Removed the jump up boost when grappling. You can still jump to disconnect the hook, but the Heavy no longer gets the height boost when doing so.
* Soldier
* Battalion’s Backup rage build rate reduced by 2.5x to counter the additional benefits of an extra 20hp and critical hit immunity when compared to the Buff Banner
* Engineer
* Carried buildings will now deploy instantly
* Scout
* Removed falling damage
* Spy
* Backstabs disallowed if you’re connected to an enemy by the grappling hook. This applies if you’re hooked into someone or if they’re hooked into you.
* Knife deploy time is no longer instant when switching between weapons, even when carrying Agility
* Conniver’s Kunai no longer considers the victim’s powerup boosted health when taking damage dealt as health
* Haste buffs
* Reload speed increased from 2x normal to 4x normal
* Pyro flare gun re-fire rate increased from 2x normal to 5x normal
* Vampire changes
* Fixed a bug where the Vampire carrier wouldn’t receive health from damage dealt by an explosion that also caused self-damage
* Increased blast weapon clip size 1.5x
* Resistance changes
* Vampire no longer gets a 25% boost to their health received on melee attacks against a player carrying resistance
* Fixed bug where grapple would auto disconnect after a couple of seconds if the hook embedded in geometry behind clip volumes

Game Balance Changes
* When the game detects a skill imbalance between teams, select players will be moved between teams to address the imbalance
* If a player is dominating the game for long enough (kills count is very high relative to the rest of the players in the game), they’ll enter a dominant state for a period of time. This state has these effects:
* Marked for Death
* Powerup modifications
* Reflect – maximum health reduced 400 to 320. Reflect damage reduced from 80% to 50%
* Vampire – damage resistance removed. No blast weapon clip size increase
* Strength – game multiplier reduced from 2x to 1.4x
* Regeneration – health regenerates at 70% of the regular rate
* Haste – weapon firing rate increase reduced from 2x to 1.5x.Weapon reload speed increase reduced from 4x to 2x
* Knockout – melee damage increase reduced from 1.9x to 1.4x
* King – max health increase reduced from 100 to 20
* Plague – damage resistance to infected players reduced from 50% to 20%
* Precision
* Sniper rifle - Scope speed increase reduced from 2x from 1.5x. Shot charge speed increase reduced from 3x to 2x. Damage bonus reduced from 2x to1.5x
* Blast weapons - Regular blast radius falloff. No clip size increase
* Resistance – damage resistance reduced from 50% to 35%
* Server variables associated with this feature:
* tf_powerup_mode_dominant_multiplier – the multiple over the server median that a player’s kill count needs to be in order to be determined dominant
* tf_powerup_mode_killcount_timer_length – the time interval to wait between tests for dominant players
posted about 4 years ago
#1 CS:GO update for 9/17/20 (9/18/20 UTC, 1.37.6.8) in CS2 General Discussion

Via the CS:GO blog:

Valve[MISC]
– Fixed several exploits.
– Fixed a regression in suicide death notices.

Rumor has it:

- A small set of Steam Datagram system networking protobufs have been tossed in with this one

- Dota 2 players were tortured by the disappointment of them for a little bit while waiting for TI10 Immortal Treasure III, but we also have been given our fair share of localization file updates, which as always are made possible in part by contributions from Translators Like You - Thank You

- Size is close to 15 MB

posted about 4 years ago
#1 Counter-Strike: Global Offensive update for 9/8/20 in CS2 General Discussion

Via the CS:GO blog:

Valve[MAPS]
Anubis
– Moved the spawnpoints slightly apart from each other for better movement
– Fixed various bugs containing invisible prop faces, gun falling trough props, floating props, invisible brush faces, props z-fighting
– Added grenade clips to the trims on short A for smoothing bouncing
– Fixed some small nitpicking stuff on the radar

Mutiny
-Overhauled T to A site layout.
-Adjusted some prop fade distances for better performance
-Replaced church brick textures
-Improved visual fidelity of some models
-Replaced floor textures across the map
-Fixed numerous dark spots showing in place of foliage when using low shader settings
-Fixed various minor bugs

Rumor has it:

- In addition to two script file updates for the map changes above, this update also contains a small helping of translations, which are made possible in part by contributions from Translators Like You - Thank You

- Size is ~130 MB

posted about 4 years ago
#1 Counter-Strike: Global Offensive update for 9/1/20 in CS2 General Discussion

Via the CS:GO blog:

Valve[ MISC ]
— Bot behavior logic files can now be loaded from inside community-created BSP files.
— Fixed certain user names not getting set on the server. (thanks, EmptyMags!)
— Fixed several exploits. (thanks, calvin!)
posted about 4 years ago
#1 TF2 update for 8/27/20 in TF2 General Discussion

Via HLDS:

Valve- Fixed bsp-embedded models caching rules to allow for reloading the correct model when transitioning to a different map
- Fixed a couple instances that were not correctly checking for anti-aliasing being disabled
- Fixed the name of the Replica Titanium Tank 2020 medal
- Updated The Flatliner to fix a problem when taunting
- Updated the Hazard Headgear to fix a problem with the material
- Updated the Crabe de Chapeau to add the smoke effect
- Updated The Sophisticated Smoker
- Fixed some clipping issues
- Added the smoke effect
- Updated the backpack image
- Updated the Hypno-eyes
- Added a style that was not included in the original release
- Updated the equip_region

Rumor has it:

- There's also some localization file updates too, which are made possible in part by contributions from Translators Like You - Thank You

- Size is ~1 MB

posted about 4 years ago
#1 CS:GO update for 8/26/20 (8/27/20 UTC, 1.37.6.5) in CS2 General Discussion

Via the CS:GO blog:

Valve[MISC]
– Fixed a rare case where coach camera could remain in free roaming mode.
– Fixed net_dumpeventstats command to be cheat-protected.

[MAPS]
Swamp
– Improved performance
– New radar
– Raised the bottom of the water for better readability of players behind boats
– Fixed invisible water splashes
– Ambience sounds is quieter
– To make mid more attractive and balanced we have added a new path from mid up to heaven
– Heaven has now some more space towards the new path for better angles
– Closed gaps in wood fence at A-long (T side)
– Closed a sightline from CT-spawn to A-long

Mutiny
-Improved performance in all areas of the map
-Tweaked and improved clipping
-Adjusted environment lighting to give a better visual contrast
-Removed foliage on A Site wall
-Added multiple bomb reset triggers around A Site, B Site and Dock
-Extended Dock and Moved T Spawn back slightly to give CTs more setup time
-Adjusted cover around the map
-Tweaked wall at A Site for cleaner angles and made it easier to jump onto
-Made wallbangs through the door on B Site do less damage
-Lowered part of the wall on A Site
-Modified rock formation at upper T to A into a brick wall to improve visibility and grenade potential
-Fixed various lighting and texturing issues

Cache
-Subtle visual enhancements
-Fixed door stuck bug
-Fixed molotov exploit at Dark Spot Mid
-Updated .nav mesh
-Restored functionality to soundscapes

Rumor has it:

- The only other noteworthy thing is the addition of translations (mainly for Fracture Case & its contents), made possible in part by contributions from Translators Like You - Thank You

- Size is ~225 MB

posted about 4 years ago
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