hannahSo did they fix the problems with sourcemod or
SourceMod fixed it themselves late Thursday night, like they usually do whenever their stuff breaks.
Account Details | |
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SteamID64 | 76561198040048374 |
SteamID3 | [U:1:79782646] |
SteamID32 | STEAM_0:0:39891323 |
Country | Canada |
Signed Up | November 18, 2012 |
Last Posted | March 31, 2025 at 7:16 PM |
Posts | 866 (0.2 per day) |
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Windows Sensitivity | 6 |
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1920x1080 |
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144hz |
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Mouse | ASUS ROG Sica |
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Headphones | |
Monitor | BenQ XL2430T |
hannahSo did they fix the problems with sourcemod or
SourceMod fixed it themselves late Thursday night, like they usually do whenever their stuff breaks.
Via the Steam store and HLDS:
Valve- Added ConVar "sdr_spew_level" for clients and servers to control SteamNetworkingSockets console spew. Default is 4 (warning).
- Fixed official TF2 bots displaying avatars in the scoreboard during modes like Offline Practice
- Updated the War Paint inspection panel to support all seed values
- Updated custom player sprays and other temp files to only be deleted on shutdown
Rumor has it:
- The fix to the War Paint inspection panel consists of a quick maximum characters boost. Aside from that, this update is relatively lightweight and what you see above is pretty much what you're getting
- Size is ~5 MB
hannahanyone know when there will be a fix? im sad rn :(
Latest SourceMod builds I've been told should be good for getting community servers back up and running without crashing the moment someone tries joining.
Via HLDS:
Valve- Fixed an exploit related to players impersonating other Steam accounts
- Updated custom player sprays to be disabled for players by default
- Players can opt-in to see custom player sprays on community servers in the Advanced Options menu
- Custom player sprays and other temp files will be deleted when disconnecting from a server
- Fixed an exploit related to creating unnamed Normal quality items
- Removed the disconnect reason when a player leaves the server
- Fixed the Fireproof Secret Diary not cloaking
- Fixed the Medic's weapon not hiding during the High Five taunt
- Fixed the equip_region for the Crocodile Dandy
- Fixed taunt_medic_heroic.wav not playing during case openings and trade-ups
- Fixed the Heavy being able to crouch and jump while stunned
- Fixed overhead player icons not drawing while connected to match servers
- Fixed Dragon's Fury projectiles not passing through tf_generic_bomb entities
- Updated the tf_generic_bomb entity to allow passing the activator in the OnDetonate output
- Toggle this feature using the Pass Activator option. Default is No.
- Updated several of the Summer 2021 cosmetic items to add item_type_name descriptions
- Updated the Coffin Nail warpaint for the shotgun to add the missing "has team color paintkit" attribute
- Updated material for the Hazard Headgear to fix problems with painting and using minmap
- Updated item schema with community fixes from Andrés S. (rabscootle)
- Updated Spy invis materials with community fixes from Liam Stone (boba)
- Updated description of the "Strange Part: Player Hits" item to match its name
- Updated materials for the Time Out Therapy taunt
- Updated the material for the RED dueling icon to match the BLU dueling icon
- Updated backpack images for the Mislaid Sweater and Mr. Quackers to fix size and centering issues
- Updated the description for the Backpack Expander
- Updated the Resonation, Aggradation, and Lucidation unusual effects to fix a problem when taunting
- Updated Golden Wrench, Saxxy, and Golden Frying Pan kills to use the Australium background for death notices
- Updated the link for the New User Forum button in the main menu
- Updated/Added some tournament medals
- Updated the localization files
- Updated cp_snakewater_final1
- Minor visual fixes
- Minor clipping fixes
- Slightly increased spawn time when attacking last
- Fixed some jumps being made impossible in previous update
- Made some areas like respawn doors smoother to walk past
- Nature & Wildlife preservation measures
Rumor has it:
- /u/pikatf2 is warning that SourceMod servers are broken and advises server operators to remain patient until a new update arrives and to grab the latest build to get your community server back up and running
- In the meantime, consider checking their breakdown of lower-level changes here
- /u/CakeWut has discovered what the above nature and wildlife preservation measures on Snakewater are: the addition of a stump adjacent to the 2nd point on both sides:
https://i.imgur.com/DG0gRv4.png]
- Although when it comes to the RED side specifically, the forest of trees by the waterfall now has one fewer tree (and a stump) - what might have happened to that one tree? Perhaps you may be able to help solve a mystery
- If after you've downloaded this update and you're noticing a longer than usual startup time, several people have reported that the change to spray retention behavior also takes effect on game startup in addition to when disconnecting from a server
- Those with slower and/or older HDDs who have been playing the game for a while are more likely to notice and experience significant delays
- If the removal of disconnect messages sounds familiar, you're right - a similar note previously appeared in the first update on 6/22/21
- Per /u/_Bond_1's testing & mine, the disconnect message referred to in this update today is the pop-up that appears just before you return to the main menu (instead of being specific as to why, such as a votekick, it will now only ever say "Disconnect: Client Disconnect"), as opposed to the message that used to be left in chat with the 6/22/21 update
- This is just the 5th update to occur this year so far, after an 86-day drought
- The 2nd longest all-time record drought a stretch of 80 days from 1/18/20 to 4/7/20 (4/8/20 UTC), has been knocked down to 3rd longest with this most recent drought. The longest all-time record drought early this year of 112 days remains on top
- By this point of the year last year, the game had 9 updates by the same day of the 2020 calendar year (the 10th would not happen until 10/1/20)
- Size is ~80 MB
- On a more personal note, it just so happens that today marks the 10th anniversary of when I first started doing update coverage on reddit with the update that occurred on 9/16/11. Though some of the more familiar elements you've come to know and love such as slapping these into text posts for accessibility purposes, and this very "Rumor has it" section, didn't get going in earnest until later towards the tail end of 2011, it's still a crazy milestone to think about. Back in 2011 and 2012 my goal was to provide this sort of information to the masses as quickly as possible (and that's evidenced by my bragging of sometimes leap-frogging the Wiki then) while also democratizing the analysis and teardown process amongst you, the community. It's clear that's become a huge success as even when I'm not away, or if I've accidentally fallen asleep, every one of you has the tools to do your own teardown, which has only been helped even further still with the advent of websites like SteamDB, as well as tools like its GameTracking repo. Although I've become quite a busier person since those days, which has precipitated a move more towards reliability and putting out more rock-solid information than rumors, it's still a great pleasure to have been a first-hand eyewitness of TF2 history, as well as others' histories, for so long.
- Ultimately, this would not be possible without the efforts of hundreds (and sometimes thousands) of ordinary community members like **you** who were just as excited to see what's new. Although some of you have moved on to greener pastures, your major contributions throughout the years still do not go unappreciated.
- We've been through both the high moments, like the good old days of Pyromania and Mann vs. Machine in 2012, to the sometimes low moments such as The Crate Depression, the disappointment around what ultimately shipped in End of the Line, or that one time the game's source code spilled out, and lots of places in between. Here's to many more moments. THANK YOU for your readership, contributions, and support over these past 10 years. Consider it a courtesy! (I feel it's only fair to bring up that if you want breaking news coverage for TF2 as well as most of Valve's other titles, feel free to turn to either of my Twitter accounts, @wickedplayer494, or if you're planning on setting notifications up, @wp494news)
Via the CS:GO blog:
Valve[ STORE ]
– Added the 2021 Community Sticker Capsule featuring a variety of stickers from Community Workshop artists.
Rumor has it:
- Size is ~30 MB
Via the CS:GO blog:
Valve[ UI ]
– Added 2-letter region codes to Looking to Play, Invites, and Watch Events panels.
– Added 2-letter language codes to Watch Stream panel.
Rumor has it:
- /u/OrelStealth has taken a quick screenshot showing how the language and region codes are implemented in both sets of panels:
https://i.imgur.com/2kuXYwF.jpeg
- Flag images have been given a new directory ("regions" as opposed to "flags") in the game's VPK structure, and duplicate flags left over from when Autodesk's Scaleform was the UI system being used have been purged
- A few adaptations have been made for the Chinese version of the game when under Perfect World/Steam China influence, including slightly different site signs for Mirage, and the removal of skulls from the covers of the Death's Head Demolition (see original here) and Astro Bellum music kits
- Music kit names and descriptions from the previous update, along with a few other unrelated strings here and there have been translated into many different languages, made possible through the efforts of Translators Like You - Thank You
- Translators, if you want a sneak peek at what Valve *will* and *won't* ask you to translate into native languages, it's all clearly laid out in csgo_english here
- Size is ~20 MB
Via the CS:GO blog:
Valve[MUSIC KITS]
– Added the “Tacticians” Music Kit Box, available in regular and StatTrak™ variants, featuring 6 new music kits:
—- Austin Wintory, Mocha Petal
—- Chipzel, ~Yellow Magic~
—- Freaky DNA, Vici
—- Jesse Harlin, Astro Bellum
—- Laura Shigihara: Work Hard, Play Hard
—- Sarah Schachner, KOLIBRI
[MISC]
– Added a designation of bombsite A and B to game events generated when player begins to plant the bomb and finishes planting the bomb.
Rumor has it:
- Descriptions for each music kit are as follows:
- Austin Wintory, Mocha Petal: "Austin Wintory answers the question humanity has asked for ages: what happens if you merge beer garden accordion polka music with grungy heavy metal?"
- Chipzel, ~Yellow Magic~: "Video game composer and chiptune legend Chipzel brings a glitchy Speak & Spell inspired mashup of hybrid styles packed with fun, funk and flavour."
- Freaky DNA, Vici: "Opera. 8-bit sounds. Analogue synths. What's not to love? Chiptune specialist Freaky DNA and soprano Leanne Koch team up for some heavy beats and good times!"
- Jesse Harlin, Astro Bellum: "Composer Jesse Harlin delivers bombastic space opera drama inspired by classic sci-fi of the 70s, 80s, and beyond."
- Laura Shigihara: Work Hard, Play Hard: "Video game composer and developer Laura Shigihara will help you tell everyone loudly and proudly that you're the MVP. Have fun with this unique blend of 90s dance, retro video game synth, and just a hint of Plants vs. Zombies."
- Sarah Schachner, KOLIBRI: "Brought to you by Sarah Schachner, a dystopian goth choir of self-aware, Scandinavian robots decide that humanity must be eliminated."
- If you want to preview these music kits before choosing which one to buy, CS:GO Stash has put them all up for your convenience
- You can view all of the script additions/modifications to hook these kits up, item schema changes to make these kits items, inventory images, and a light touch of localization (made possible by Translators Like You - Thank You) over here
- Size is ~60 MB
Via the CS:GO blog:
Valve[Maps]
– Calavera
— Added more contrast to the door texture to make it stand out more (thanks TheWarOwl and Quoting)
— Moved ladder at T-stairs slightly to make going up more smooth
— Various fixes to pixel gaps and clipping that no one will even notice or care about
[MISC]
– Stability improvements.
Rumor has it:
- Other than what you see above, this update is relatively light otherwise with some scattered translations, made possible in part by contributions from Translators Like You - Thank You
- Size is ~115 MB
Via the CS:GO blog:
Valve[Dreams & Nightmares]
– Added a checkbox for workshop submissions to be entered into the Dreams & Nightmares Contest.
[Matchmaking]
– Players that receive unusually high amounts of griefing reports will get a warning, followed by escalating competitive cooldowns.
[Maps]
– Pitstop
— Patched hole in clipping on upper balcony.
— Improved skybox and fog.
— Fixed broken collision model on bombsite tent.
— Removed pixel walk on outside box.
— Added dev texture.
– Mocha
— Several windows opened in B site to allow for grenade throws.
— Wall from CT spawn into Middle raised to remove a boost.
— Added a trash bin in front of T spawn to self jump up.
— Foliage platform above the A site plant zone is no longer clipped.
— Truck near B site is no longer clipped.
— Geometry adjusted to fix an angle from T side into CT side of Middle.
— Minor clipping and optimization improvements.
— Fixed multiple bomb stuck spots.
Rumor has it:
- Pitstop now has a new load screen background which can be viewed and compared between here
- Warnings for excessive griefing reports will read as follows: "You have been receiving significantly more griefing abuse reports than most players. If this continues you will receive a matchmaking cooldown penalty."
- Beyond those two extras, the only other extra thing is another assortment of translations, made possible through the efforts of Translators Like You - Thank You
- Size is close to 100 MB
https://blog.counter-strike.net/index.php/2021/07/34777/
CS:GO TeamOn July 22nd we are launching the $1 Million Dreams & Nightmares Workshop Contest.
We are looking for 10 original dream or nightmare-themed weapon finishes for CS:GO. Each of the 10 winning entries will earn $100,000. Beyond submitting your original weapon finish to the CS:GO Workshop, all you need to enter is a non-limited Steam account. And yes, teams of more than one person can also enter.
To help content creators get a better feel for what we’re looking for we’ve launched a dedicated web site for the contest. Here you will find more info on the types of finishes we’re looking for, examples of the Dreams & Nightmares theme, info on how to enter, details of the contest, and more. We’ve also created a sub forum in CS:GO’s Discussions for artists, technical artists, and others to collaborate on contest-themed submissions and ideas.
We launched the Workshop on Steam almost 10 years ago in the hopes of creating a centralized hub for community created content. Since then, over five million content creators have submitted and published over 20 million new items for a variety of games on Steam, making them available for purchase to millions of gamers around the world. And, as everyone who plays these games knows – including CS players – many of the most iconic in-game items, maps, and more have been authored by members of the community. The Dreams & Nightmares Content Contest is designed to help further support this community.
If you have any questions or comments about the contest, please email us at csgoteamfeedback@valvesoftware.com using the subject “Dreams & Nightmares.”
Via the CS:GO blog:
Valve[ MATCHMAKING ]
– Premier matchmaking can now be selected together with other competitive maps.
– Added competitive matchmaking presets and ability to save/load favorite map selections.
– Added a link to CS:GO Fair Play Guidelines when playing on official game servers.
[ MISC ]
– Bullet penetration check will ignore the firing player model entirely.
– Fixed bot difficulty selector to correctly apply for offline with bots War Games matches.
– Stability improvements.
Rumor has it:
- With the newly added abilities to save & reload map selections/presets (which TF2 players may find familiar with its Casual mode) and queueing for both Premier mode and standard mode, the Competitive map selection UI has been given a bit of a refresh of sorts:
https://i.imgur.com/RnQA93Z.png
- Available presets aside from Your Favorites include Premier, Active Duty, Hostage, and New
- The link to the Fair Play Guidelines (which you were probably abiding by before it was written down) takes the form of a disclaimer under the match ready popup. Note that clicking on it to view the FPG will open your system default web browser, as opposed to taking you to the Steam Community overlay
- Alongside the gamemodes.txt changes necessary to make queueing for both Premier mode and standard mode possible, you'll also find several new translations which are made possible in part by contributions from Translators Like You - Thank You
- Size is ~20 MB
After today's set of tournament medal additions I fully sympathize with Valve in wanting to recycle models/inventory images from previous years and seasons because this set is ridiculous. Without further ado, the two RHI bullets that would not fit in the OP because of this site's character limit:
- Tournament medal additions include (♻ indicates re-used assets from a previous season/year/league):
- ozfortress Premier Season 30 (♻ 1st Place, 2nd Place, 3rd Place, Participant)
- ozfortress Intermediate Season 30 (♻ 1st Place, 2nd Place, 3rd Place, Participant)
- ozfortress Main Season 30 (♻ 1st Place, 2nd Place, 3rd Place, Participant)
- ozfortress Open Season 30 (♻ 1st Place, 2nd Place, 3rd Place, Participant)
- LBTF2 Highlander Elite Season 6 (♻ 1st Place, 2nd Place, 3rd Place, Participant)
- LBTF2 Highlander Central Season 6 (♻ 1st Place, 2nd Place, 3rd Place, Participant)
- LBTF2 Highlander Access Season 6 (♻ 1st Place, 2nd Place, 3rd Place, Participant)
- LBTF2 Open Elite Season 6 (♻ 1st Place, 2nd Place, 3rd Place, Participant)
- Respawn League AUS/NZ Quadlander Premier 4v4 2021 (♻ 1st Place, 2nd Place, 3rd Place, Participant)
- Starched Silliness 2021 (♻ Potato Lookalike, ♻ Super Spud, Curious Carbon)
- FBTF Cup 6v6 Wastex Miller Season 5 (♻ 1st Place, 2nd Place, 3rd Place, Participant)
- FBTF Cup 6v6 Barts Rimet Season 5 (♻ 1st Place, 2nd Place, 3rd Place, Participant)
- FBTF Cup 6v6 Vic Basten Season 5 (♻ 1st Place, 2nd Place, 3rd Place, Participant)
- FBTF Cup 6v6 Ghosten Tuchel Season 5 (♻ 1st Place, 2nd Place, 3rd Place, Participant)
- FBTF Cup 6v6 Joten Klopp Season 5 (♻ 1st Place, 2nd Place, 3rd Place, Participant)
- DreamHack Community Clash 2021 (♻ First Place, Second Place, Third Place, Participant, Staff)
- South American Vanilla Fortress 6v6 Invite Season 4 (♻ First Place, Second Place, Third Place, Participant)
- South American Vanilla Fortress 6v6 Intermediate Season 4 (♻ First Place, Second Place, Third Place, Participant)
- South American Vanilla Fortress 6v6 Open Season 4 (♻ First Place, Second Place, Third Place, Participant)
- ♻ South American Vanilla Fortress 6v6 Supporter Season 4
- CappingTV Ultiduo Summer Brawl 2021 (♻ 1st Place, 2nd Place, 3rd Place, Participant)
- LAN Downunder 2021 (♻ 1st Place, 2nd Place, 3rd Place, Participant)
- RGLgg Highlander Invite Seasons 8 & 9 (♻ Champions, 2nd Place, 3rd Place, Participant)
- RGLgg Highlander Challenger Seasons 8 & 9 (♻ Champions, 2nd Place, 3rd Place, Participant)
- RGLgg Highlander Advanced Seasons 8 & 9 (♻ Champions, 2nd Place, 3rd Place, Participant)
- RGLgg Highlander Main Seasons 8 & 9 (♻ Champions, 2nd Place, 3rd Place, Participant)
- RGLgg Highlander Intermediate Seasons 8 & 9 (♻ Champions, 2nd Place, 3rd Place, Participant)
- ♻ RGLgg Highlander Amateur Participant Seasons 8 & 9
- ♻ RGLgg Highlander Newcomer Participant Seasons 8 & 9
- RGLgg 6v6 Invite Seasons 5 & 6 (♻ Champions, 2nd Place, 3rd Place, Participant)
- RGLgg 6v6 Advanced Seasons 5 & 6 (♻ Champions, 2nd Place, 3rd Place, Participant)
- RGLgg 6v6 Main Seasons 5 & 6 (♻ Champions, 2nd Place, 3rd Place, Participant)
- RGLgg 6v6 Intermediate Seasons 5 & 6 (♻ Champions, 2nd Place, 3rd Place, Participant)
- ♻ RGLgg 6v6 Amateur Participant Seasons 5 & 6
- ♻ RGLgg 6v6 Newcomer Participant Seasons 5 & 6
- RGLgg Invite Season 10 (♻ Champions, 2nd Place, 3rd Place, Participant)
- RGLgg Advanced Season 10 (♻ Champions, 2nd Place, 3rd Place, Participant)
- RGLgg Main Season 10 (♻ Champions, 2nd Place, 3rd Place, Participant)
- RGLgg IM Season 10 (♻ Champions, 2nd Place, 3rd Place, Participant)
- ♻ RGLgg Amateur Participant Season 10
- ♻ RGLgg Newcomer Participant Season 10
- ♻ RGLgg Highlander Experimental Maps Cup Summer 2021
- ♻ RGLgg One Day Prolander Cup North America Autumn 2020
- ♻ RGLgg One Day Prolander Cup North America Winter 2021
- UGC Ultiduo Steel Seasons 1, 2, 3, & 4 (♻ 1st Place, 2nd Place, 3rd Place, Participant)
- UGC Ultiduo Platinum Seasons 2, 3, & 4 (♻ 1st Place, 2nd Place, 3rd Place, Participant)
- UGC Highlander Platinum Seasons 32 & 33 (♻ 1st Place, 2nd Place, 3rd Place, Participant)
- UGC Highlander Silver Seasons 32 & 33 (♻ 1st Place, 2nd Place, 3rd Place, Participant)
- UGC Highlander Steel Seasons 32 & 33 (♻ 1st Place, 2nd Place, 3rd Place, Participant)
- UGC 6vs6 Platinum Seasons 34 & 35 (♻ 1st Place, 2nd Place, 3rd Place, Participant)
- UGC 6vs6 Steel Seasons 34 & 35 (♻ 1st Place, 2nd Place, 3rd Place, Participant)
- UGC 4vs4 Gold Seasons 21 & 22 (♻ 1st Place, 2nd Place, 3rd Place, Participant)
- UGC 4vs4 Silver Seasons 21 & 22 (♻ 1st Place, 2nd Place, 3rd Place, Participant)
- UGC 4vs4 Steel Seasons 21 & 22 (♻ 1st Place, 2nd Place, 3rd Place, Participant)
- Also on the tournament medal front as far as updates to existing medals:
- DreamHack Community Clash Contributor 2020 has been renamed to DreamHack Community Clash Staff 2020 (the same is true of the item's schema name) to maintain consistency with the 2021 medals
- Respawn League AUS/NZ Quadlander 4v4 2021 medals now state they're for its Main division
TF2 update #2 for 6/22/21 (6/23/21 UTC):
Via the Steam store:
Valve- Fixed players not being able to download large custom maps from servers
- Added check to prevent players without admin access using the dump_all_caches server command
Rumor has it:
- This is just the 4th update to occur this year so far
- Size is ~5 MB
justjazzI wonder what “numerous security and stability improvements” entails
Most likely addressing The Secret Club's public disclosures after being stonewalled. Yeah, it's been that long.
Via the Steam store and HLDS:
Valve- Added the Summer 2021 Cosmetic Case
- Contains 18 new community-contributed items
- Adds 6 new community-created Unusual effects
- Numerous security and stability improvements
- Added a cooldown before a player can create a vote when they join a match already in-progress
- sv_vote_late_join_time controls the grace period after the match starts before the cooldown is applied: default 90 secs
- sv_vote_late_join_cooldown controls the length of the cooldown: default 5 min
- Kick votes will end early and automatically pass if the vote target leaves the match during the vote
- Added a ConVar to control players changing their name during a match
- tf_allow_player_name_change: default is 1
- Matchmaking servers will set this to 0
- Updated the player list in the vote-kick dialog to show the time each player has been connected to the server
- Removed the disconnect reason from the message when players leave the server
- Updated the Mann vs. Machine "inspect" command to only work for players in your party or in your Friends list
- Moved materials for the community particle effects into the Effects/workshop sub-folder to distinguish them from Valve materials
- Updated/Added some tournament medals
- Updated the localization files
- Updated cp_snakewater_final1
- Fixed clipping throughout map
- Fixed explosion splash being caught by objects throughout map
- Made movement smoother throughout map
- Reworked some problematic areas like the kitchen
- Minor visual enhancements throughout the map
- Updated cp_process
- Fixed incorrect skin for the Red radio tower
Rumor has it:
- /u/Serird has put together a listing of the contents of the Summer 2021 Cosmetic Case (and Unusual effects), complete with Steam Workshop links to pass some applause on to item/effect creators that made it in the case
- Community server operators have noticed that a 64 MB cap on custom downloadable content has been implemented, including to maps served through FastDL. While it's possible this may be part of the "numerous security and stability improvements", it appears that it may not be entirely intentional as Eric Smith has sent a follow-up message to the HLDS list stating that Valve is "looking into the reports" of clients being unable to download larger maps
- This has been fixed in update #2
- Because there are now multiple ways you could be prevented from calling a vote to kick, strings will no longer be specific as to the cause (previously, it would've been only for having called another vote recently)
- The new cluster has been up for a couple of months already, but seeing as it only just now got its string it's worth mentioning anyway: the EU West server cluster (as it's known in Dota 2 and CS:GO) has been relocated from Luxembourg to Frankfurt, Germany
- For a complete listing of today's tournament medal additions and updates, please click on https://www.teamfortress.tv/post/1040146/tf2-update-for-6-22-21 due to character limit reasons
- This update's arrival brings an end to another record-shattering drought that lasted just a few days short of 4 months, or more specifically, 112 days without an update, with the last one having occurred on 3/2/21
- This update is just the 3rd to happen so far in 2021, which itself is almost halfway done. By this point of the year last year, the game had 5 updates by the same day of the 2020 calendar year (which became 6 a couple of days later on 6/24/20)
- The previous all-time record drought was a stretch of 80 days in a similar timeframe last year, from 1/18/20 to 4/7/20 (4/8/20 UTC)
- Before that, the now 3rd all-time longest drought was a stretch of 72 days from 5/14/19 to 7/25/19 (7/26/19 UTC)
- Lots of localization file changes, as well as item schema changes can all be viewed here
- And in case you forgot with it having been so long since the last update, translations are made possible in part by the efforts of Translators Like You - Thank You
- Size is ~55 MB