Via HLDS:
Valve- Fixed an exploit related to players impersonating other Steam accounts
- Updated custom player sprays to be disabled for players by default
- Players can opt-in to see custom player sprays on community servers in the Advanced Options menu
- Custom player sprays and other temp files will be deleted when disconnecting from a server
- Fixed an exploit related to creating unnamed Normal quality items
- Removed the disconnect reason when a player leaves the server
- Fixed the Fireproof Secret Diary not cloaking
- Fixed the Medic's weapon not hiding during the High Five taunt
- Fixed the equip_region for the Crocodile Dandy
- Fixed taunt_medic_heroic.wav not playing during case openings and trade-ups
- Fixed the Heavy being able to crouch and jump while stunned
- Fixed overhead player icons not drawing while connected to match servers
- Fixed Dragon's Fury projectiles not passing through tf_generic_bomb entities
- Updated the tf_generic_bomb entity to allow passing the activator in the OnDetonate output
- Toggle this feature using the Pass Activator option. Default is No.
- Updated several of the Summer 2021 cosmetic items to add item_type_name descriptions
- Updated the Coffin Nail warpaint for the shotgun to add the missing "has team color paintkit" attribute
- Updated material for the Hazard Headgear to fix problems with painting and using minmap
- Updated item schema with community fixes from Andrés S. (rabscootle)
- Updated Spy invis materials with community fixes from Liam Stone (boba)
- Updated description of the "Strange Part: Player Hits" item to match its name
- Updated materials for the Time Out Therapy taunt
- Updated the material for the RED dueling icon to match the BLU dueling icon
- Updated backpack images for the Mislaid Sweater and Mr. Quackers to fix size and centering issues
- Updated the description for the Backpack Expander
- Updated the Resonation, Aggradation, and Lucidation unusual effects to fix a problem when taunting
- Updated Golden Wrench, Saxxy, and Golden Frying Pan kills to use the Australium background for death notices
- Updated the link for the New User Forum button in the main menu
- Updated/Added some tournament medals
- Updated the localization files
- Updated cp_snakewater_final1
- Minor visual fixes
- Minor clipping fixes
- Slightly increased spawn time when attacking last
- Fixed some jumps being made impossible in previous update
- Made some areas like respawn doors smoother to walk past
- Nature & Wildlife preservation measures
Rumor has it:
- /u/pikatf2 is warning that SourceMod servers are broken and advises server operators to remain patient until a new update arrives and to grab the latest build to get your community server back up and running
- In the meantime, consider checking their breakdown of lower-level changes here
- /u/CakeWut has discovered what the above nature and wildlife preservation measures on Snakewater are: the addition of a stump adjacent to the 2nd point on both sides:
https://i.imgur.com/DG0gRv4.png]
- Although when it comes to the RED side specifically, the forest of trees by the waterfall now has one fewer tree (and a stump) - what might have happened to that one tree? Perhaps you may be able to help solve a mystery
- If after you've downloaded this update and you're noticing a longer than usual startup time, several people have reported that the change to spray retention behavior also takes effect on game startup in addition to when disconnecting from a server
- Those with slower and/or older HDDs who have been playing the game for a while are more likely to notice and experience significant delays
- If the removal of disconnect messages sounds familiar, you're right - a similar note previously appeared in the first update on 6/22/21
- Per /u/_Bond_1's testing & mine, the disconnect message referred to in this update today is the pop-up that appears just before you return to the main menu (instead of being specific as to why, such as a votekick, it will now only ever say "Disconnect: Client Disconnect"), as opposed to the message that used to be left in chat with the 6/22/21 update
- This is just the 5th update to occur this year so far, after an 86-day drought
- The 2nd longest all-time record drought a stretch of 80 days from 1/18/20 to 4/7/20 (4/8/20 UTC), has been knocked down to 3rd longest with this most recent drought. The longest all-time record drought early this year of 112 days remains on top
- By this point of the year last year, the game had 9 updates by the same day of the 2020 calendar year (the 10th would not happen until 10/1/20)
- Size is ~80 MB
- On a more personal note, it just so happens that today marks the 10th anniversary of when I first started doing update coverage on reddit with the update that occurred on 9/16/11. Though some of the more familiar elements you've come to know and love such as slapping these into text posts for accessibility purposes, and this very "Rumor has it" section, didn't get going in earnest until later towards the tail end of 2011, it's still a crazy milestone to think about. Back in 2011 and 2012 my goal was to provide this sort of information to the masses as quickly as possible (and that's evidenced by my bragging of sometimes leap-frogging the Wiki then) while also democratizing the analysis and teardown process amongst you, the community. It's clear that's become a huge success as even when I'm not away, or if I've accidentally fallen asleep, every one of you has the tools to do your own teardown, which has only been helped even further still with the advent of websites like SteamDB, as well as tools like its GameTracking repo. Although I've become quite a busier person since those days, which has precipitated a move more towards reliability and putting out more rock-solid information than rumors, it's still a great pleasure to have been a first-hand eyewitness of TF2 history, as well as others' histories, for so long.
- Ultimately, this would not be possible without the efforts of hundreds (and sometimes thousands) of ordinary community members like **you** who were just as excited to see what's new. Although some of you have moved on to greener pastures, your major contributions throughout the years still do not go unappreciated.
- We've been through both the high moments, like the good old days of Pyromania and Mann vs. Machine in 2012, to the sometimes low moments such as The Crate Depression, the disappointment around what ultimately shipped in End of the Line, or that one time the game's source code spilled out, and lots of places in between. Here's to many more moments. THANK YOU for your readership, contributions, and support over these past 10 years. Consider it a courtesy! (I feel it's only fair to bring up that if you want breaking news coverage for TF2 as well as most of Valve's other titles, feel free to turn to either of my Twitter accounts, @wickedplayer494, or if you're planning on setting notifications up, @wp494news)