There was a second update of around 1 MB in size, if you need to use a listen server, be sure to acquire it as this fixes it.
Account Details | |
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SteamID64 | 76561198040048374 |
SteamID3 | [U:1:79782646] |
SteamID32 | STEAM_0:0:39891323 |
Country | Canada |
Signed Up | November 18, 2012 |
Last Posted | November 14, 2024 at 5:55 PM |
Posts | 847 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | |
Windows Sensitivity | 6 |
Raw Input | |
DPI |
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Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | ASUS ROG Sica |
Keyboard | |
Mousepad | |
Headphones | |
Monitor | BenQ XL2430T |
MoyCan you guys not go into a local server? I'm crashing whenever I try.
Skagcan't load a local server, validating didn't help. so fun
PAPASTAINMoyCan you guys not go into a local server? I'm crashing whenever I try.yep, trying to start up a local map causes an immediate crash. online servers seem to work fine tho
fatswimdudemy server crashes when i load maps
KrocketKarmaCrashes on loading a map
Top Men have been notified about the issue.
Via HLDS:
Valve- Revolver and Pistol Killstreak Kits now properly work on decorated weapons
- Rescue Ranger bolts now properly heal friendly mini-sentries
- Vaccinator Über bubbles once again work on Reanimators in Mann vs Machine, but now instantly fills them by 90%
- Fixed cosmetic items with an ambient particle effect (i.e. Soldier's Stogie, Nine-Pipe Problem) erroneously reporting that they had the Genteel Smoke unusual effect
- Fixed Stickybombs not properly having distance fall off for the first 5 seconds of their life time
- Fixed an issue with The Sandvich where consuming it at full health would consume it forever
- Fixed The Dalokoh's Bar giving medium health kits when thrown. Now properly gives small health kits when thrown
- Fixed suicides counting for the "Get a kill on Powerhouse" Contract objective
- Fixed a issue with The Box Trot taunt when window focus changed
- Fixed a case where speed-line particles were visible for enemy players when a Spy triggered the Dead Ringer
- Fixed The Scorch Shot not applying its small knockback on non-burning enemies
- Fixed The Scorch Shot knockback from effecting Quick-Fix Über
- Fixed The Wrangler not properly disabling Sentries for 3 seconds on Engineer death
- Fixed a case where textures and models would fail to load on maps with embedded resources
- Fixed an exploit related to instantly completing a payload map while taunting and picking up dropped weapons
Rumor has it:
- Local servers, ones created using the create server button which appears as a + symbol (or through console commands), AKA "listen" servers, now result in crashing when nearing completion of loading
- Update #2 fixes this, be sure to download it too if you need to use a listen server
- Size is ~10 MB
Via HLDS:
Valve- Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix
- Fixed a random crash that affected OSX only
- Updated the collision geometry for the turbines in Powerhouse
- Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide
- Valve official quickplay and matchmaking servers are no longer listed in the server browser
- Players no longer drop their weapons in MvM
- Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot
- Spies can no longer pick up weapons when disguised or cloaked
- Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class
- Fixed players dropping multiple instances of the same weapon at once
- Fixed unintended changes to rocket and other explosive jumping behavior
- Fixed dropped weapons occasionally using an incorrect skin
- Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or not draw at all to others
- Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings
- Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and Botkillers) not rendering their attachments
- Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise
- Fixed Spy sometimes not being able to use the Disguise Kit after picking up a new Knife
- Fixed newly created items not becoming Strange quality, despite receiving the ability to track kills. Existing items in this state will not be retroactively fixed.
- Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance.
- Fixed being able to craft some previously un-craftable items
- Fixed a client crash related to Killstreak Fabricators and Chemistry Kits
- Fixed a client crash related to particles
- Fixed the Vitasaw no longer giving its ÜberCharge bonus after death
- Fixed issues related to picking up dropped weapons while zoomed in with a Sniper Rifle
- Fixed a bug that caused the Shortstop to reload faster than normal
- Fixed dropped energy weapons not being able to fire after being picked up
- Fixed some weapons not displaying their charge meters after being picked up
- Fixed the box used in the Box Trot taunt sometimes being the wrong color
- Steam Community Market
- Fixed skinned items appearing as "Decorated Item"
- Items that are temporarily un-tradable can now properly be listed on the market
Rumor has it:
- Strings and item stuff: https://github.com/SteamDatabase/GameTracking/commit/67d98aa3130e78827dca1fb69439c228bfb27d95
- Size is ~10 MB
- Did you know: this is the record latest an update has been for the game?
Via the CS:GO blog:
Valve[AUDIO]
– Footsteps are quieter when spectating in-eye.
– New Overwatch kill notification sound.
[MISC]
– Fixed a case where clicking on an Overwatch verdict also clicked on the blog post.
– Disabled old code that allowed subtle auto aiming with controllers.
– Performance optimizations for players with large inventories.
– Fixed some exploits that allowed unauthorized code execution.
– Added the player_hurt event to GOTV demos.
– Added flavor text to the Baggage and Cobblestone Collections.
Rumor has it:
- instinxx on reddit says the new Overwatch sound is more like two beeps, and so does kuse as well
- We have a boatload of more flavor text now: https://github.com/SteamDatabase/GameTracking/commit/30e63baa94b390c7762caa8fbf715153fe3a0bf3
- There was also a change in a Valeria line for the Bloodhound Revolution campaign (SPOILERS AHEAD): https://github.com/SteamDatabase/GameTracking/commit/b588cf57bed86b69dcf722119dd0e230c264e256
- Size is ~20 MB (and an additional ~10 MB for the SDK)
Via the CS:GO blog:
Valve[SPECTATING]
– Added a server convar sv_maxusrcmdprocessticks_holdaim which determines how long (number of ticks) a server holds client aim data while processing a backlog of user commands.
– On Valve servers, GOTV demos will now reliably broadcast and record players’ viewangles on the ticks when weapons were fired.
[MISC]
– Controllers will now reliably be recognized if plugged in mid-session.
– Fixed a handful of bugs in the options menu in regards to navigating.
– Fixed the keybind page being in a bad state when you navigate to it via the Audio “EDIT USE MIC KEY” button.
– Threaded occlusion query to help with server performance in casual games with many players. occlusion_test_async turns it on or off.
– Added OSX convar, mat_osx_force_csm_enabled which forces dynamic shadows on.
[MAPS]
-de_zoo
–Made one of the windows in CT sniper hut (facing long A) solid
–Made the tower in the lemur enclosure partially climbable (disabled hiding spot just below the platform
–Blocked LOS when standing on the signpole near T spawn looking into “Truck” and the aquarium
–Fixed some fishes leaving their aquarium
–Fixed several (self)boost spots that weren’t supposed to be reachable
–Fixed the gaps in one of the wooden fences at CT spawn
–Fixed several pixelwalks (including the one at mid above the spiral staircase)
–Fixed possibility to throw grenades onto the false ceiling at mid connector
–Fixed a wallbang spot at Upper T
Rumor has it:
- In (presumably) competitive, you'll get kicked for committing suicide too many times: https://github.com/SteamDatabase/GameTracking/commit/ac7b99c95ab4d404db7e92e36b25765f1908e534
- The message displayed will be: "You have been kicked for suiciding too many times."
- Also text for profile rank 13 and onward should also be fixed
- Size is ~40 MB
- League admins and players should prepare for some slight delays in matches tonight barring any brand new previous version branches being set up to ensure players can rejoin without the rest of the match's players and the server needing to be updated or without chancing Windows' System Protection feature being disabled (which enables "Restore previous versions" functionality)
Knuckles_- Enabled raw mouse input for Mac clients
It was only like 4 years since macs were added. I can understand why this took so long
2015 literally the year of Mac gaming because this and Metal coming to El Capitan.
Kappa
Via HLDS:
Valve- Mann Co. Store summer sale is on!
- Updated dedicated server 'status' command to include sv_tags
- Enabled raw mouse input for Mac clients
- Added OWL 13 tournament medals
- Added TF2Connexion Season 15 tournament medals
- Fixed a client crash related to the HUD
- Updated the localization files
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Security/crash fixes (thanks to Nathaniel Theis for these reports)
- Fixed a remote code execution bug and a crash related to malformed custom spray files
- Added checks to the voice system that prevent loading codecs other than the files that ship with the game
- Updated the Maps Workshop Beta
- Workshop map names (e.g. workshop/cp_foo.ugc123456) can now be used in the map, changelevel, and nextlevel commands as well as the mapcycle config
- Allow fuzzy name matching in the map, changelevel, and nextlevel commands as well as the mapcycle config -- e.g. "changelevel dustbowl"
- Shorthand workshop map names of the form workshop/<id> (e.g. workshop/123456) will now auto-resolve to the full map name
- Running tf_workshop_map_sync is no longer necessary, maps will be fetched and updated on demand during level change
- tf_workshop_map_sync is no longer blocking, and can be used to precache maps in the background
- Workshop maps are no longer copied to tf/maps/workshop/ by default, instead using the single copy in the steamapps/workshop folder
- Fixed some cases of embedded resources in workshop maps, such as cubemaps, not being loaded properly
- Fixed an issue preventing game servers from properly receiving updates to workshop map files
- Fixed game servers using registered accounts via sv_setsteamaccount not being able to download workshop content
- Fixed syncing workshop maps prior to the first map load on a dedicated server
- Updated in-game workshop import tool
- Fixed not being able to select the class/other tags for cosmetic items
- Hide unused buttons when editing an existing workshop entry
- Fixed text getting truncated when editing items with long descriptions
Rumor has it:
- You'll get notified of the sale prominently when starting the game after this update:
- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/17e57a3b77ac606dbb03327713ea96505e9ff912
- Both the OWL 13 and TF2Connexion season 15 medals are the same ones used for previous seasons, so nothing eventful there
- Size is ~20 MB
Via the CS:GO blog:
Valve[OVERWATCH OUT OF BETA]
– Added an XP reward for accurate Overwatch verdicts. The reward is proportional to the investigator’s Overwatch Score, is delivered after a sufficient number of accurate cases have been resolved, and can be collected by completing matches on official servers.
– Added a message to users when they have reported a user that was banned by VAC or Overwatch.
– Added a message to users when they have lost XP, competitive wins, Profile Rank, and Skill Group due to partying with a cheater.
– Updated the Overwatch F.A.Q.: http://blog.counter-strike.net/index.php/overwatch/
[SOUND]
– Weapon fire sounds no longer prevented from playing due to the Potentially Audible Set.
– Fixed bug where dormant players could emit bullet impact sounds.
– New ladder footstep sounds.
– Inspecting a weapon from loadout screen now plays cage opening sound.
– Adjusted weapon fire sound falloff to be more noticeable at near range distances.
[ UI ]
– Added Leadership, Teaching, and Friendliness commendations to the scoreboard. The team member with the best score in each category will display the relevant icon.
– CS:GO Profile Ranks now display like Skill Groups in the scoreboard: always for friends and party members, and at the end of the match for everyone else.
[ MISC ]
– Doubled GOTV broadcasting and recording snapshot rate ( to 32 ) on official servers.
– Fixed a bug that allowed players to commend themselves and removed all such commendations.
– Update rates enforced for players can now be configured higher than GOTV master tv_snapshotrate.
– Tickrates for players on official servers are now enforced to match server tickrate.
– Players must now be at least Rank 3 to play Competitive Matchmaking.
Rumor has it:
- Config updates and string updates: https://github.com/SteamDatabase/GameTracking/commit/81b043c2441fe17240d4a6885bb8c24cd6a194a7
- Size is ~35 MB
- Regarding size reporting...please see this reddit comment, especially if you happen to be an OS X user
Via the CS:GO blog:
Valve[MISC]
– Fixed a crash on defuse maps in Guardian Mode.
– Fixed ragdolls sometimes appearing at delayed enemy positions.
– Fixed players who were not networked sometimes showing up as friends in client code (like the UI).
– Fixed server browser sorting by tags instead of ping by default.
– Fixed cloth sometimes jittering when seen for the first time.
[MAPS]
-Added gd_crashsite
-Log
–Fixed various exploits and spots where C4 could get stuck
Rumor has it:
- Holy crap, it's a bird! No, uLLeticaL of reddit says it's a plane!
- /u/10se1ucgo provides us with the new jet flyover sounds used in gd_crashsite
- VPK contents diff: https://github.com/SteamDatabase/GameTracking/commit/375671bd74e248ea6fdab650413762ecd661aa0a
- GC protobufs, for developers wanting to interact with the GC either directly, through the use of SteamKit, or similar: https://github.com/SteamDatabase/GameTracking/commit/67fee9058d2f44c25ef7e4de42a96f38d15d6d79
- RIP Operation Payback protobuf - 2013 - June 3, 2015
- Size is ~60 MB
Via the Steam store:
Valve- Announcing the Maps Workshop Beta!
- Check out the blog post for more information
- Added bsp_repack command to repack a BSP file with optimal compression
- Maps uploaded to the workshop are automatically compressed
- Added tf_workshop_refresh command to recheck tracked workshop maps and refresh subscriptions
- Added tf_workshop_map_sync command to immediately install a map from the workshop by ID
- Added sv_allow_point_servercommand to disable point_servercommand entities. Defaults to "official" Valve maps only. Can also be set to "disallow" and "always".
Rumor has it:
- Here is a link to the new maps workshop
- Maps that use commands to spawn stuff such as tr_walkway may be broken after this update as several people are reporting this is the case
- There was an item schema update late last week that erroneously changed the Strange quality name to "restriction" and Community to "map", this was silently corrected in another item schema update
- Strings: https://github.com/SteamDatabase/GameTracking/commit/e6ac72f4b822b54b448ba6a1f30608675a981261
- Deep-level stuff: https://github.com/SteamDatabase/GameTracking/commit/97c7854705d9fc9b898b15605206a5dcc0a651a2
- Size is ~30 MB
Via the CS:GO blog:
Valve[ NETWORKING ]
– Fixed a bug in the visibility/occlusion query that caused players to disappear sometimes.
– Added server convar to avoid sending footstep audio messages when they are out of audible range.
[ MATCHMAKING ]
– Expired competitive cooldowns now require a confirmation from the players.
– If a surrender vote is about to pass after the round is already over, it will cancel the vote.
– If a surrender vote succeeds right before halftime, the proper teams will surrender at the next opportunity.
[ OPERATION BLOODHOUND ]
– Updated some game settings and bonus XP values for the Guardian missions.
[ UI ]
– Fixed death notices not being truncated properly and being offset when they were very long.
– Added cage opening sound to weapon reveal.
– Released more XP Rank Icons.
[ MISC ]
– Bots will now no longer bunch up on a hostage and all try to rescue it at once.
– Reduced Earned XP Demolition and Arms Race multipliers to bring them in line with other game modes.
[MAPS]
-Office
–Fixed a bad nav mesh spot
-Season
–Latest version of Season
-Rails
–Fixed some spots where C4 could get stuck
–Fixed some spots where players could get out of the map
-Log
–Fixed some spots where C4 could get stuck
–Fixed some spots where players could get stuck
–Fixed a smokegrenade sorting issue on the bridge
Rumor has it:
- The cooldown notification was given a slight revamp: http://i.imgur.com/2bTr5Ap.jpg (courtesy 21stCenturyCock)
- RizkeVideos2 of reddit provides us with the new XP rank icons:
http://i.imgur.com/QTpQdHS.png
http://i.imgur.com/eOplYNu.png
http://i.imgur.com/0VkLfqh.png
http://i.imgur.com/QfdG66t.png
http://i.imgur.com/YHQ1WrG.png
http://i.imgur.com/z0reWzP.png
http://i.imgur.com/gQKjElh.png
- Strings (don't mind the casual Dota 2 steam.inf change...): https://github.com/SteamDatabase/GameTracking/commit/ef987b3ab9a1193a85127ccc8783f7b4325165de
- Size is ~70 MB
Via the CS:GO blog:
Valve[OPERATION BLOODHOUND]
– Launched Operation Bloodhound, available until September 30th, 2015.
– Six community maps available for free to ALL CS:GO PLAYERS on official servers via the Operation Bloodhound map group: Agency, Resort, Zoo, Log, Rails, and Season
– The Operation Bloodhound Access Pass is now available for purchase. It provides:
— The upgradable Operation Bloodhound Challenge Coin, which can be displayed on your profile and in the scoreboard.
— The Operation Bloodhound Journal, complete with Friends Leaderboards to track your Active Duty and Operation Competitive performance.
— Two all-new campaigns, with 62 missions rewarding additional XP throughout the Operation.
— Earned weapon drops will come from the Operation Bloodhound exclusive weapon collections: Cobblestone, Cache, Overpass, and all-new collections Gods and Monsters, The Rising Sun, and Chop Shop.
— Exclusive access to the Falchion Case, containing 16 community-designed weapon finishes and the all-new Falchion Knife.
— Added two new Mission types, Assassination and Guardian Co-op which are playable via campaign missions in the Operation.
[PROFILE RANKS]
– Introducing Profile Ranks, viewable in-game on your CS:GO profile.
– Play on official servers to earn XP and rank up your CS:GO Profile Rank.
— In Competitive Mode, your earned XP is determined by your rounds won.
— In all other modes, your earned XP is determined by your score.
— You can earn additional XP by completing Operation Bloodhound Missions.
– In addition to increasing your CS:GO Profile Rank, your first Rank earned each week will reward you with an earned weapon drop. If you own an Operation Bloodhound Access Pass, your weapon will come from one of the exclusive Operation Bloodhound weapon collections.
[CASUAL]
– Reduced Round timer from 3:00 to 2:15.
– Increased warmup time from 30 to 90 seconds.
– Disabled vote to restart match.
– Vote to change level is disabled after a team has reached match point.
[UI]
– Fixed sometimes (but rarely) seeing health of players on the other team in the mini scoreboard.
– Fixed the freeze panel sometimes getting stuck on and staying on even after the player is alive.
[MISC]
– Added trace-based visibility checks to prevent networking invisible enemy players.
– Updated CSGO engine to the latest Steam API SDK.
– Improved support for integrated web browser MOTD popups.
– Fixed several server-crashing exploits.
– Fixed voice chat echo in lobby.
– Re-enabled a bunch of player model variants including the much missed Balkan “Ido” model, otherwise known as tm_balkan_variantC.
– Added a convar (sv_disable_immunity_alpha) that when set, allows mods to handle their own alpha on players.
– Limited support for FBX in studiomdl.
– Added sv_vote_to_changelevel_before_match_point (default 0, vote is never disallowed). When set to 1, the vote to change level is disabled after a team has reached match point.
[MAPS]
-Cache
–Fixed multiple bomb-stuck spots
–Fixed an issue where saving CTs could be seen on radar from outside spawn
–Fixed an annoying issue where grenades would collide with ground geometry map-wide
–Deleted a problematic glass pane in mid (thanks RoF Anders)
–Ensured tarps on crates are actually spammable
-Season
–Reduced width of Upper B T-side and long A to their CS:Source dimensions
–Fixed every “white on white” corner to improve visibility (Thanks Shahzam)
–Added a railing on catwalk to ensure that T’s don’t rush A site without potential punishment from pit
–Fixed an angle at B lower to ensure that defensive grenades can be bounced off a wall easily and properly, as was the case in CS:Source
–Made squeeky door louder
–Bug fix: fixed metal sounds being made on all surfaces throughout the map.
-Mirage
–Fixed some spots where C4 could get stuck
–Fixed some spots where players could get stuck on walls
Rumor has it:
- The price of an Operation pass is $5.99 USD
- ZionTheKing of reddit tore down a whole bunch of aspects of the update, also taking the liberty to link to an image of the Falchion Knife and new knife sounds too
- Items and item images:
- CS:GO Stash has the new stuff listed, some images will be coming soon but here they are:
- Falchion Case
- The Gods and Monsters Collection
- The Chop Shop Collection
- and last but not least, The Rising Sun Collection
- Workshop links for the new weapon skins can be found on /r/GlobalOffensiveTrade through a compilation post by stokkebye of reddit
- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/977b6320b6c2044f457c77eebbf725fb8816330e
- GC protobufs (for developers wanting to interact with the GC either directly, through the use of SteamKit, or similar): https://github.com/SteamDatabase/GameTracking/commit/e1075ddade230523aea1fb44eafc104ec0b7dbe0
- Strings (bring your own differ...because GitHub): https://github.com/SteamDatabase/GameTracking/commit/477438f67ba2db076858b530f8c7148d954a7af2
- Size is close to 500 MB - data capped users should be alert
xeroLOL my tf2 crashed when i tried to skip 30.000 frames
Classic VOLVO
http://i.imgur.com/ny8wUlb.png
What the hell why Windows Axe Pee still?
Via HLDS:
Valve- Fixed a dedicated server crash related to the dispenser
- Fixed a client crash related to the material system
- Fixed a client crash related to ragdolls
- Fixed a client crash related to demo playback and skipping ticks
- Fixed not being able to launch the game in fullscreen on Windows 10 Preview
- Fixed sentries not being able to hit players who are ducking while airborne. This was most noticeable when used in conjunction with the B.A.S.E. Jumper.
- Fixed not being able to preview paint changes in the backpack, Mann Co. Store, and Workshop import tool
- Fixed the Strange Dalokohs Bar incorrectly counting food eaten
- Fixed missing ambient sounds in some maps
- Fixed the Festive Targe not using the correct Blue team material
- Fixed the Ap-Sap causing stuttering on dedicated servers
- Added ETF2L 6v6 Season 20, ETF2L Highlander Season 8, and ETF2L Ultiduo 5 medals
- Added the Tip of the Hats community medal
- Added a "no hat" style for the Batter's Helmet
- Updated the localization files
Rumor has it:
- Item schema update: http://git.optf2.com/schema-tracking/commit/?h=teamfortress2&id=3434c72d079253b159b81f502cca8e61111c038c
- Strings and VPK contents diff: https://github.com/SteamDatabase/GameTracking/commit/cea88113ad881d2d699dbee209b03a5bf1c3ba1b
- Size is ~30 MB