wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted January 16, 2025 at 8:09 PM
Posts 857 (0.2 per day)
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#1 TF Comics #6: The Naked and the Dead in TF2 General Discussion

https://steamcdn-a.akamaihd.net/steam/news/26763/issue6.png?t=1484088980

http://www.teamfortress.com/tf06_thenakedandthedead/

http://www.teamfortress.com/post.php?id=26763

TF2 TeamIssue #6 is live, everybody, and it's our biggest issue yet!

New to TF comics? Catch up here.
posted about 8 years ago
#1 TF2 is a Test of Time Award finalist in The Steam in TF2 General Discussion

...Awards (damn it title limits)

http://store.steampowered.com/news/26415/

ValveIn November, we asked the Steam Selection Committee to nominate games for the prestigious Steam Awards - and while we expected to receive a large response, even we couldn’t have anticipated the over 15 million nominations that came through.
But the time for tabulation is over. The Steam Selection Committee has spoken… here are your 2016 Nominees. Come back every day from December 22nd to December 30th to vote for each award, and find out the winners on New Year’s Eve!

...

December 24th 10 AM PST
The “Test of Time" Award – This award is for the game that is just as good today as the day you first played it. Newer games may come out, but it doesn’t matter… you’ll always come back to play this one.
- Age of Empires II HD
- The Elder Scrolls V: Skyrim
- Sid Meier’s Civilization V
- Team Fortress 2
- Terraria

Question is, will people actually want the game to win it, or will people protest and vote for something else?

posted about 8 years ago
#1 CS:GO update for 12/14/16 (12/15/16 UTC, 1.35.6.3) in CS2 General Discussion

Via the CS:GO blog:

Valve[MISC]
– Fixed non-solid parts of SAS Counter-Terrorist models.
– Fixed rendering issues with new character footstep shadows.

Rumor has it:

- In the protobufs, "PlayerDecalDigitalSignature". Nope, totally not suspicious at all: https://github.com/SteamDatabase/GameTracking-CSGO/commit/a73b8b32d3bfd62d185d3496ce968f15f5ed2de6
- FYI: GameTracking has been broken up into separate repos for most of the popular games, like the repo you see above for CS:GO, and other Valve titles which can be viewed here. If you're a user of it for your own purposes, make note of the split, and be sure to update your stuff accordingly to your needs.

- Perfect World (Telecom) servers for CS:GO (and Dota 2) in mainland China will use the new Steam Datagram system, as you can see in that local sync of system configuration changes

- Size is ~10 MB

posted about 8 years ago
#1 CS:GO update for 12/13/16 (12/14/16 UTC, 1.35.6.2) in CS2 General Discussion

Blog post: http://blog.counter-strike.net/index.php/2016/12/17343/

--------------------------

Via the CS:GO blog:

Valve[Visuals]
– Visually upgraded the SAS Counter-Terrorist player model
[Sound]
– New C4 beep sound for increased sound positioning with HRTF.
– Fixed issue where some sounds were muffled as a result of upsampling for HRTF compliance.
– Added option to audio settings to enable/disable HRTF on OSX.
– Reduced latency of HRTF.
[Public Lobbies]
– Improved algorithm and performance of public lobbies discovery
[Maps]
– Updated radar map for Nuke

Rumor has it:

- Is audio a bit screechy? Try out Shizrah's steps as a fix

- Script changes for HRTF sounds, and VPK contents diff: https://github.com/SteamDatabase/GameTracking-CSGO/commit/feddcd86ad710182bbd2f9736f00f029bd6b0c30
- FYI: GameTracking has been broken up into separate repos for most of the popular games, like the repo you see above for CS:GO, and other Valve titles which can be viewed here. If you're a user of it for your own purposes, make note of the split, and be sure to update your stuff accordingly to your needs.

- Size is ~70 MB

posted about 8 years ago
#1 CS:GO update for 12/8/16 (12/9/16 UTC, 1.35.6.1) in CS2 General Discussion

Via the CS:GO blog:

Valve[Audio/HRTF]
– Fix to directionality issues when using headphones with HRTF. Sounds now spatialize correctly when looking up or down.
– Fix to sound distortion on some weapons.
[Misc]
– Improved rendering performance on Intel GPU systems.
– Improved performance for some OSX users.

Rumor has it:

- On first glance this looked like HRTF bits were partially removed, but that doesn't seem so: https://github.com/SteamDatabase/GameTracking/commit/a7dfc5c6389250ae462b5448f9430ac00125eb92

- Size is close to 10 MB

posted about 8 years ago
#1 CS:GO update for 12/7/16 (12/8/16 UTC, 1.35.6.0) in CS2 General Discussion

BLOG POST: http://blog.counter-strike.net/index.php/2016/12/17260/

--------------------------

Via the CS:GO blog:

Valve[Holidays]
– Deployed Holiday Cheer for your festive fragging season.
– You can spread the Holiday Cheer! Gifts are now available for a limited time.
[Sound]
– Added new audio option that enables Head-Related Transfer Function (HRTF) processing on in-game sounds. The goal is to vastly improve 360 degree vertical and horizontal sound positioning.
– By default, Speaker Configuration in Audio Settings has been set to “Headphones with HRTF.” Selecting an alternative speaker configuration will disable HRTF.
– NOTE: For an optimal experience with HRTF, we recommend turning off any external 5.1 or 7.1 surround audio driver options.
[Public Lobbies]
– In the friends panel “Steam Groups” have been renamed to “Public Lobbies”.
– The “Public Lobbies” tab now shows nearby public lobbies and suggested steam group lobbies in addition to your steam group lobbies.
– Lobbies now support broadcasting to nearby players. Players can use this setting for friend or steam group lobbies.
– Steam Group lobbies now display the country associated with the majority of lobby members.
[Gameplay]
– Third-person weapon angles now visibly match first-person weapon recoil.
[MISC]
– Fixed 5 Year Veteran Coin to be granted to accounts that cancelled and later reactivated their old Counter-Strike license after they restart their CS:GO client.
– Loading screen tokens can now be localized when loading Overwatch evidence or maps created by community members.
– Bot names can now be localized in game language.
– Added experimental plugin support for managing network channel encryption keys on community servers.
https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Network_Channel_Encryption
[Maps]
Nuke
– Removed railing on crane in A site rafters
– Removed ability to climb up on/plant the bomb on top of silos in both bombsites
– Moved T entrance to squeaky to make movement smoother
– Removed window in Toxic, replaced with double doors
– Removed yellow bollards near Garage and Secret
– Removed cover on top of Mini
– Added some full cover in cubby next to ramp in bombsite B
– Replaced exposed bombsite silo with simple version in bombsite A
– Fixed small collision bump on ramp in ramproom where players could get stuck
– Added white, flat surface on fence at T side of yard
– Fixed various bugs listed on CSGOBugtracker.com (thanks to all contributors!)
– General optimizations

Rumor has it:

- Are you unable to start the game? DavidWValve wants your help while a fix is being worked on

- If for whatever reason you need to disable the HRTF system but you can't through traditional means, use "snd_use_hrtf 0" in the console

- 2017 Service Medals are now ready to go! Here's each level:

- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- Level 6
- Level 7

- Service Medals can be obtained by reaching a profile rank of Level 40 at least once, additional levels also require you to get up to Level 40

- Here's a diff of all of the associated script updates: https://github.com/SteamDatabase/GameTracking/commit/f9275ce6fc15f5f6689635690746fde9192fc165

- Size is ~160 MB

- A second ~1 MB update was released, which may be absorbed into this size by the time you read this

posted about 8 years ago
#1 CS:GO update for 11/29/16 (11/30/16 UTC, 1.35.5.9) in CS2 General Discussion

Via the CS:GO blog:

Valve[MISC]
– Fixed a problem equipping music kits, sprays and flair items.
– Fixed friends list not scrolling correctly when only one page of friends is visible.
– Fixed a crash encountered while minimizing the game while in full screen mode.
– Fixed an issue where some UI sounds would play very quietly when the player is dead.
– Fixed ragdolls sometimes having incorrect gloves after killer replay.
– Removed barrels from Dust2 radar.
– Fixed market images for some weapons from The Glove Collection.

Rumor has it:

- This is mostly low-level things, as well as a Train prop update: https://github.com/SteamDatabase/GameTracking/commit/b91acc004808fba855b1332a2819e79b21d36c13

- Size is ~15 MB

posted about 8 years ago
#6 MAJOR CS:GO update for 11/28/16 (11/29/16 UTC) in CS2 General Discussion
maxc232wait wasnt this some reddit meme? glove cases looool

You'd be right, but apparently some people are freaking out that it's now reality.

posted about 8 years ago
#1 MAJOR CS:GO update for 11/28/16 (11/29/16 UTC) in CS2 General Discussion

Here's the related blog post: http://blog.counter-strike.net/index.php/2016/11/17081/

--------------------------

Via the CS:GO blog:

Valve[CSGO]
– Introducing the Glove Case, featuring 17 community-designed weapon finishes. Unlike previous cases, the possible Special Items in the Glove Case are 24 all-new gloves. For more details click here.
– Introducing the Radicals Music Box, featuring 7 new StatTrak™ music kits from “Radicals” artists.
[Steam Group Lobbies]
– Players can now join lobbies created by members of their Steam Groups. For details, visit the Steam Group Lobby FAQ
– Added the Steam Groups tab in the Friend Lister on the Main Menu.
– By default, if you click Play With Friends and are displaying the Tag of one of your Steam Groups, your lobby will be broadcast to (and joinable by) members of that Steam Group. You can adjust your default lobby settings in the Game Settings menu.
– Looking for players from your region or who share a common interest? You can search for new Steam Groups to join, view a friends’ groups by visiting their Steam Community Profile, or create a group of your own!
[MISC]
– Fixed an interaction between defuse kits and water that would sometimes cause a defuse kit to be unable to be picked up.
– Fixed miscellaneous vulnerabilities (thanks GeekPwn).
– Players who get kicked from a lobby cannot rejoin for three minutes.
– Fixed a bug where some potted plants were playing incorrect collision sounds.
– Fixed a bug where some UI sounds would incorrectly spatialize immediately after player death.
[MAPS]
Dust II
– Removed barrels outside of doors leading into B site
– Blocked visibility through some props around A site
– Fixed some spots where C4 could get stuck
– Fixed some minor graphical bugs
Train
– Fixed ladders on train cars so they no longer move the player view when attaching
– Added more accurate collision for various models
– Blocked visibility under some trains from far angles
– Blocked grenades entering small crawlspace near popdog ladder
– Raised pipes in tunnels near Ivy
– Fixed a spot in T spawn where weapons could not be retrieved
– Fixed some spots where C4 could get stuck
– Removed that bump in T stairs. You know the one.
– Fixed some surfaces playing the wrong footstep sounds
– Some graphical tweaks
Shorttrain
– Updated with new content and lighting
Shortdust
– Updated navigation mesh

Rumor has it:

- CS:GO Stash has put up images of the weapons of the Glove Case
- If you'd like to view the item schema update for yourself, here it is

- Here's some more news on the Perfect World front involving CS:GO's release inside of mainland China within a little while:
- Did you know that Dota 2 has a special launcher which is pretty much a 1-app miniaturized version of Steam? It seems that based on these GC protobufs, CS:GO will use a similar model as well for handling getting in the game
- You're likely gonna be locked in to using one currency, if you use something else this error message will appear asking you to contact "support", which is Perfect World's own support and not Steam Support
- Those that are under 18 are subject to an Anti-Addiction System which is also found in the Perfect World version of Dota 2 as well
- There's also some modified achievement images to fit in with the "no blood, no skulls" theme going on, mostly for Arms Race achievements for now

- Do you happen to be fluent (or near-fluent) in another non-English language? If so, consider signing up for the Steam Translation Server to help translate the close to 200 strings added in this update

- Here's all of the supporting bits for everything from the gloves to group lobbies and other minor things: https://github.com/SteamDatabase/GameTracking/commit/9841b0bf5a56e2cce59e337b600341f1dc573b02
- Lots of low-level things appear to have been stripped out. No clue what, if any effect it'll have on performance.
- It seems that Valve went on a typo fixing spree, as numerous typos have been fixed
- Valve also went on a hunt to eliminate "’"s in favor of "'"s

- Size is close to 1 GB - data capped users should be on alert

posted about 8 years ago
#1 TF2 update for 11/23/16 in TF2 General Discussion

Via HLDS:

Valve- Added Jingle Jam 2016 community medals
- Fixed Casual mode search criteria sometimes not loading properly when starting the game
- Updated the Unusual Cap to support Unusual taunt particle effects
- Unusual taunt effects now follow the player during taunts where the player moves

Rumor has it:

- A loading screen tip about the Claidheamh Mòr for Demoman was silently removed (the other tips have had their numbers shuffled around as this brings the total Demoman-related tip count to 28)

- An item schema update with the new Jingle Jam 2016 medals and particle attachment behavior changes

- Here's the other string changes: https://github.com/SteamDatabase/GameTracking/commit/3a912da3758a39dad05a1325e8e927714b186c06

- Size is ~15 MB

posted about 8 years ago
#1 TF2 update for 11/21/16 (11/22/16 UTC) in TF2 General Discussion

Via the Steam store:

Valve- Taunt Unusualifiers apply non-Halloween Unusual effects now that Halloween has ended
- Added a "Jungle" tag for Workshop submissions

Rumor has it:

- ICYMI: Valve put up a new blog post earlier today and mentioned they were working on a tropical jungle themed map and wanted some community stuff to go along with it, hence the addition of the Jungle tag

- Other than those two things, some matchmaking piping was laid that you probably won't see in your day-to-day gameplay: https://github.com/SteamDatabase/GameTracking/commit/fd6413bc02b349a46031b2776513a2fb054369fe

- Size is close to 10 MB

posted about 8 years ago
#10 TF2 update for 11/18/16 (11/19/16 UTC) in TF2 General Discussion
Geel9wickedplayer494smesivoice codec :o
is the csgo voice codec as good as mumble?
Mumble actually also uses the CELT codec, in addition to Opus and Speex.

This is an exThis is an example ofThis is an example of Speex

an audio compression codec

posted about 8 years ago
#7 TF2 update for 11/18/16 (11/19/16 UTC) in TF2 General Discussion
smesivoice codec :o
is the csgo voice codec as good as mumble?

Mumble actually also uses the CELT codec, in addition to Opus (which actually succeeds CELT) and Speex.

posted about 8 years ago
#6 TF2 update for 11/18/16 (11/19/16 UTC) in TF2 General Discussion
Snivyhttps://puu.sh/smWN4/9bcc90bfc7.png

^^^ Shameless Twitter plug that isn't really shameless since I'm not the one directly doing it!

posted about 8 years ago
#1 TF2 update for 11/18/16 (11/19/16 UTC) in TF2 General Discussion

Via HLDS:

Valve- Returned Unusual drop chances and possible particles effects to their original values now that Halloween has ended
- Added beta support for the CELT voice codec
- Currently only enabled in community servers that opt-in to the beta
- Server operators can enable CELT usage by setting the below convars, followed by a level change
- sv_use_steam_voice 0
- sv_voicecodec vaudio_celt
- Updated the localization files
- Fixed an occasional client crash with an error message regarding "CL_ReadPreserveEnt"

Rumor has it:

- CELT is the voice codec of choice in Counter-Strike: Global Offensive (with the 5/14/15 update) and Dota 2, and provides considerably more life-like voice chat. If you've played CS:GO before its 5/14/15 update with the legacy codec and afterwards with CELT, expect a similar experience in TF2 as well.
- For technical info on the codec, visit Wikipedia or head to the official CELT site at http://www.celt-codec.org/
- Let us press F for all of the micspam made funnier through the existing codec which will now sound normal as opposed to being made funny

- Here's some low-level stuff related to CELT's implementation: https://github.com/SteamDatabase/GameTracking/commit/4b5c87cb625808265645115efb2e05eff723f01e

- And a few item schema changes

- Size is ~5 MB

posted about 8 years ago
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