wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted December 11, 2024 at 5:36 PM
Posts 848 (0.2 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity 6
Raw Input  
DPI
 
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse ASUS ROG Sica
Keyboard  
Mousepad  
Headphones  
Monitor BenQ XL2430T
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#1 TF2 update for 3/3/16 (3/4/16 UTC) in TF2 General Discussion

Via HLDS and the Steam Community:

For other parts of the game:

Valve- Mann Co. will now accept untradable items in exchange for Civilian Grade Stat Clocks
- The untradability will be applied onto the Stat Clock and onto any weapon the Stat Clock is applied to
- Fixed not being able to use custom hitsounds and killsounds on servers using sv_pure 2
- Updated cp_foundry to support the Competitive mode beta
- Updated the draw sound for the Dead Ringer
- Updated equip_region settings for the Exorcizor and the Cotton Head
- Updated models/materials for the Beep Boy, Sidekick's Side Slick, The Rotation Sensation, The Chill Chullo, and The Breakneck Baggies

For competitive matchmaking components:

Valve- Fixed a case where players who had previously opted to late-join Mann vs. Machine matches would sometimes appear in competitive matches
-- This would result in matches with unusual team sizes
- Games no longer end when a player abandons a match that is in-progress
-- The game is still considered safe to leave
-- The leaver still receives a large penalty to their rating
-- Remaining players will not gain or lose rating
- Fixed players not seeing their own cosmetics on the winner's stage screen
- Fixed cp_foundry and re-added it to the map cycle
- Removed ctf maps from the map cycle for now
- Fixed displaying "Last Match" medal counts for Kills in "Season" stats
- Fixed servers not cycling to the next map after a match ends
- Added a "Disconnect" button to the match end Stats and Medals screen
- Fixed the chat window sometimes overlapping Stats and Medals screen
- Fixed the "Player Abandoned" message appearing multiple times
- Fixed damage blocked during a medic ÜberCharge not counting toward the Support stat
- Increased server capacity for future stress tests to help meet demand

Rumor has it:

- Here's an item schema update: https://github.com/SteamDatabase/SteamTracking/commit/808f0d4fcbfcb7a04659b5068d3cec15e407bc70

- Size is ~60 MB

posted about 8 years ago
#1 CS:GO update for 3/2/16 (3/3/16 UTC, 1.35.2.7) in CS2 General Discussion

Via the CS:GO blog:

Valve– Updated lights.rad with new Nuke asset entries

Nuke:
– Open vents no longer shield players from flashbangs
– Added grenadeclips
– Improved bot navigation
– Removed ladder cage from T rooftop
– Fixed vcollide on door frames
– Fixed a number of spots where C4 could get lost
– Fixed C4 and grenades falling through B floor frame
– Fixed scissor gates blocking flashbangs
– Fixed a few pixelwalks

Rumor has it:

- This seems to be pretty much Nuke update 2, except with less bang this time: https://github.com/SteamDatabase/GameTracking/commit/71fb18f93583d0fce603966e89c9372919e64492

- Did you notice that there was a bullshit AWP shot you could take near the ramp to B? /u/j_cliffe took notice and went and fixed it

- Here's some stuff that could be of use for some developers: https://github.com/SteamDatabase/GameTracking/commit/54a730760dcb153b9cd37f19a87e79ccf16f8163

- Size is ~60 MB

posted about 8 years ago
#7 TF2 update for 3/1/16 (3/2/16 UTC) in TF2 General Discussion
Geel9Passes tonight?

You wish

posted about 8 years ago
#1 TF2 update for 3/1/16 (3/2/16 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed player ready status display issue when playing in lobby-based matchmaking modes (i.e. Mann vs. Machine)
- Fixed a crash in the matchmaking search screen when right-clicking
- Fixed new Crusaders Crossbow sounds not working on the Festive Crusader's Crossbow
- Fixed missing Crusader's Crossbow crit sound
- Fixed health/ammo cabinet sound regression
- Removed unintended changes to cp_foundry
- Updated the Summer Shades so they can be traded
- Update last Hit sounds
- Added several options (located in Adv. Options on the main menu)
- Fixed custom sounds not working in sv_pure servers
- Fixed not hearing the Last Hit sound for Spies using the Dead Ringer

Rumor has it:

- VPK contents diff: https://github.com/SteamDatabase/GameTracking/commit/3bc2116fab881f5c4e4724b649744af1a30f7fb7

- Size is ~50 MB

posted about 8 years ago
#1 MAJOR TF2 update for 2/29/16 (3/1/16 UTC) in TF2 General Discussion

Via HLDS:

Valve- Added content and features necessary to begin limited public testing of the TF2 Competitive Mode beta
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Updated several maps to support competitive mode
- Community request: Added SetPlayerPointsOnDeath input to tf_player_destruction_logic and a PointsValue key field to the item_teamflag entity when used in Player Destruction mode
- Fixed Mann vs. Machine Mann-Up victories sometimes failing to take player tickets and reward loot
- Fixed security issues when loading certain custom content (thanks to Nathaniel Theis and Simon Pinfold for these reports)
- Added the Civilian Grade Stat Clock
- Applies a Strange Stat Clock to a Civilian grade weapon
- Can be obtained by trading in a combination of 5 Freelance grade or better items through Mann. Co Trades
- Mannpower update
- Grappling hook movement speed penalty for powered up flag carriers increased by 10%. Flag carriers with no powerup still have no penalty.
- Reflect powerup
- Removed 25% resistance attribute
- All classes can now have up to 400 health
- Fixed a bug where reflection damage was being calculated prior to distance falloff reduction
- Reflection damage increased from 50% to 80% of damage received
- Fixed a bug where sentry rockets would reflect damage to the owning Engineer rather than the sentry itself
- Supernova powerup
- Minimum stun duration increased from 1 to 2 seconds
- Stun duration increased by 0.5 seconds for each additional victim stunned (max 4 seconds)
- Vampire powerup
- Melee attack now returns 1.25x damage as health (up from 1.0x)
- Regen and King powerup
- Increased the frequency of health regeneration. Rate of heal is increased for Scout and Spy
- Increased metal regeneration amount
- Gift Wrap has returned!
- Gift wrapped items will be delivered through Steam trading, and are subject to trade holds if the sender doesn't have a Steam Guard Mobile Authenticator
- Items can now be unwrapped by their original wrapper
- Moving forward, only tradable items can be gift wrapped. Items that are currently gift wrapped can be delivered regardless of the tradability of the contents of the gift.
- Giftapults can again deliver items to random players online, but will remain un-craftable
- Updated The Bounty Hat, Treasure Hat, and Hat of Undeniable Wealth and Respect to be tradable
- Vote kick events now display that target player's Steam avatar
- Updated models/materials for Hot Heels, The Trencher's Topper, The Exorcizor, The Mutton Mann, Doc's Holiday, The Cotton Head
- Update the Crusader's Crossbow
- Added a new shoot sound
- Added a new impact/heal sound when a teammate is healed
- Fixed the Taunt: Kazotsky Kick not hiding the Heavy's weapon
- Fixed That '70s Chapeau not being removed when the Sniper taunts
- Fixed the Catastrophic Companions hiding the player's hat and headphones
- Fixed an LOD issue for The AWPer Hand
- Added combat text and hit sounds for damage done to buildings
- Added a "Last Hit" sound option to Hit Sounds
- Triggered when one of your attacks causes the death of a player or building
- Can be toggled in the Adv. Options menu
- Updated the materials for the Panic Attack to support mat_picmip
- Updated the Taunt: Zoomin' Broom sound effects
- PASS Time update
- Fixed workshop maps not loading correctly
- Fixed being able to get inside jump pads
- Removed Sandman long-distance steal
- Added experimental cvars for playtesting
- Updated cp_vanguard
- Removed teleporter exploit on second point
- Various minor fixes (lighting, collision, optimization)
- Updated pl_borneo
- Fixed an exploit related to the final control point and dropped weapons
- Updated pl_snowycoast
- Adjusted various spawn point facings to make side exits more obvious
- Adjusted position of resupply cabinet in RED's 1st spawn
- Added ledge to 2nd point flank route window
- Adjusted common sentry nests on 2nd
- Added stronger light to entrance of lower flank route
- Door near RED's first spawn now opens on A capture and closes on final bulkhead opening
- RED no longer get forced respawn when 2nd is captured
- Added minor spawn for RED once 2nd is captured, active until BLU pushes through kennels
- Adjusted timing of flank doors at 2nd and in mines
- Updated door texture for flank exit by 2nd point gate
- Improved defendability and enlarged 3rd point
- Adjusted position of 3rd cap
- Adjusted health & ammo at 3rd
- Updated door texture for flank exit by mines
- Changed a medium ammo pack at last to full ammo pack
- Added door to ledge at last to improve RED defendability (closes when bulkhead opens)
- Added 3rd exit to BLU's last forward spawn
- Improved defendability of ledges at last inside building
- Added new dropdown area to RED's last
- Adjusted lighting in various areas
- Fixed dx settings on light pole props

Rumor has it:

- AgentSpy reveals that the menu for competitive matchmaking has been significantly updated now that more components have landed:

http://i.imgur.com/aTOdK3t.jpg

- aabicus of the Steam forums recorded the new Crusader's Crossbow sounds:

https://www.youtube.com/watch?v=LwORWpNcxMI

- An item schema update that heralds the return of gift wrap: https://github.com/SteamDatabase/SteamTracking/commit/5e2980620d67369f6c48930615638babd40ca2cd.diff

- This is a totally inconspicuous API addition

- Size is close to 450 MB on Windows XP(!)/Vista/7/8/8.1/10, except close to 425 MB on Mac OS X - data capped users should be aware

posted about 8 years ago
#1 CS:GO update for late 2/26/16 (2/27/16 UTC, 1.35.2 in CS2 General Discussion

Via the CS:GO blog:

Valve[ OPERATION WILDFIRE ]
– Added the third Co-op Strike Mission.
– Added last comic unlock.
– Added lobby setting to tell you if you are out of missions.
– Added next mission countdown timer to journal maps.
[MAPS]
– Cache
— Fixed one-way texture at Quad boxes
— Improved visibility of vents
— Fixed pixelwalk at B fences
— Improved matching of foot-step sounds and ground materials across the map
– Coast
— Fixed pixel walk in A site
— Removed exploitable angle in B site
– Royal
— Various clipping fixes
– Mikla
— Fixed invisible collision near mid
— Updated radar
— Moved T spawns further back
Cruise
— Various bug fixes
– Santorini
— Fixed an issue where players could get stuck on the inner walls of Café
— Fixed a pixelwalk at mid
[ MISC ]
– Fix for a func_tracktrain that could pass through players when they were overlapping.
[ SDK ]
– Added the vscript function StopSound.

Rumor has it:

- After many years of the last word in it not being capitalized like the previous two, the "position" in a "hold this position" is now capitalized and will finally read "Hold This Position." in text chat - thanks to Dimbreath for pointing it out

- VPK contents diff: https://github.com/SteamDatabase/GameTracking/commit/b4079a1189314fb37e83a5616b2a93369bd6a99b

- Deep-level stuff that'll probably be useless for anyone: https://github.com/SteamDatabase/GameTracking/commit/3ae360352f193dd49a10171f60d2ed4b34099a9b

- Size is close to 200 MB

posted about 8 years ago
#3 CS:GO update for 2/24/16 (2/25/16 UTC, 1.35.2.4) in CS2 General Discussion
BopperAre TF2 matches cancelled?

Why would they be?

posted about 8 years ago
#1 CS:GO update for 2/24/16 (2/25/16 UTC, 1.35.2.4) in CS2 General Discussion

Via the CS:GO blog:

Valve[ OPERATION WILDFIRE ]
– Fixed the first Co-op Strike mission not granting a star if players did not win in the first round.
– Added a countdown timer to main menu missions UI indicating when the next campaign mission is available.
– Fixed the Mission UI not updating immediately when the next campaign mission is available.
[ LINUX ]
– Fixed a crash that was occurring on Coast and some other maps.

Rumor has it:

- Team Roles stickers had their materials updated, but they're the foil ones, which for now aren't available (except The Pro, only available in foil): https://github.com/SteamDatabase/GameTracking/commit/ce58e335b419b293c9510069d30d3efb4d346016

- Size is ~20 MB

posted about 8 years ago
#1 CS:GO update for 2/23/16 (2/24/16 UTC, 1.35.2.3) in CS2 General Discussion

Via the CS:GO blog:

Valve[ MISC ]
– Fixed a case where Gemini campaign mission could not get checked off in the campaign journal even when the mission was active for the player at the time of completion.
– Added engine support for up to 4096 model precache table entries.
– cl_timeout setting is now capped at 30 seconds.
– Fixed weapon_fire event for the Medi-Shot having the incorrect “weapon” sent.
– Added missing tagrenade_detonate event.
– Fixed missing alphas to resolve un-skinned areas on the following weapons: USP-S | Royal Blue, P90 | Desert Warfare, UMP-45 | Corporal, SCAR-20 | Cyrex
– Improved vert count on SCAR-20 scope
[ UI ]
– Fixed not being able to select the 5th slot when you have a bomb and medi-shot equipped.
– Fixed not being able to cycle through items in the 5th slot if you had more than 1.
– Fixed inventory UI hiding when preforming actions on items (like applying stickers) while in the lobby.
– Fixed lobby displaying incorrect player data when searching solo and using the inventory.
– Fixed sticker model panel overlapping quit lobby dialog and other dialogs.
[ GSLT ]
– User accounts will also receive a temporary cooldown when their Game Server Login Token gets banned.

Rumor has it:

- The GSLT bit only applies to server operators, for regular players it doesn't mean much

- Some Wildfire lore elements were altered: https://github.com/SteamDatabase/GameTracking/commit/6b9cf434f046e3456f643ffa40d5d30ecfd65f15

- Size is ~85 MB

posted about 8 years ago
#1 CS:GO update for 2/19/16 (2/20/16 UTC, 1.35.2.2) in CS2 General Discussion

Via the CS:GO blog:

Valve[ MISC ]
– Gemini missions’ previous rating data on in-game scoreboard will now reliably refresh for the players when they replay Gemini missions.
– Improved bullet accuracy tracking algorithm to correctly account for the last kill of the match.
– Improved headshot tracking algorithm for shotguns to record a headshot if any of the pellets in the blast hit victim’s head.
– Tuned Blitz Mission schedule to better fit peak CS:GO users worldwide.
– Fixed a ladder position interpolation bug that would cause players to teleport back to the top of ladders they fell off of
– Fixed a rare player collision bug that would deal extreme falling damage to players stuck between nearly vertical level or prop geometry
– Fixed server crash when players were moving around func_tracktrains entities (fixes community server crashes when running mods Zombie Escape, Minigames, etc).
– Fixed a regression in StatTrak Music Kits official MVP counter display.
– Fixed a regression in competitive timeouts voting rules.
[MAPS]
– Cache
— Fixed various minor bugs
– Safehouse
— Fixed some trees showing as unlit
– Mikla
— Removed some decals
– Santorini
— Fixed various minor bugs
– Nuke
— Fixed pixel walking on rafters
— Fixed a number of spots where C4 could be dropped and not retrieved
— Fixed wallbanging values on trophy room wall
— Rooftop to Silo jump distance increased slightly
— Players can no longer defuse the bomb on A site from under the floor on B site
— Flashbangs now correctly blind players behind toolsblocklight brushes

Rumor has it:

- As with past operations, Wildfire now has its own background, and Yumadapuma of reddit has a screenshot: https://www.reddit.com/r/GlobalOffensive/comments/46npdq/counterstrike_global_offensive_update_for_21916/d06j70m

- String and script changes (also some Dota 2 leftovers for whatever reason): https://github.com/SteamDatabase/GameTracking/commit/987306c2b5fd1739568f79dfd4ed85d4fc8fc81b
- Mikla's description no longer refers to Turkey specifically, as it will now say: "The alleys of a Mediterranean city serve..."

- Size is ~125 MB

posted about 8 years ago
#1 TF2 update for 2/2/16 in TF2 General Discussion

Via HLDS:

Valve- Fixed a security issue related to the file system (thanks to Simon Pinfold for this report)
- Fixed a client crash related to the material system
- Fixed a crash when using medium or low texture quality on maps with static prop lighting
- Fixed not seeing team names when using custom scoreboards
- Fixed leaderboards occasionally not displaying when changing map
- Improved bspzip tool stability when packing maps with large amounts of custom assets
- Updated the contents of the Gargoyle Case, the Fall 2013 Acorns Crate, the Love And War Cosmetics Bundle, the Mann Co. Strongbox, and the Mann Co. Stockpile Crate
- Updated the model/materials for the Crusader's Getup and Arthropod's Aspect
- Updated The HazMat Headcase so it can be equipped by the Sniper
- Updated The Mustachioed Mann so it can be equipped by all classes and added a second style
- Updated The Special Eyes so it can be equipped by the Pyro and added a second style
- Updated The Frenchman's Formals to hide the Scout's dog-tags
- Updated the equip_region for the Cheater's Lament and added a new style
- Updated the Backburner to add the pilot light
- Updated the Rainblower to remove the pilot light
- Updated several materials to fix issues caused by mat_picmip
- Updated the localization files
- Updated pl_borneo
- Fixed an exploit where players could get outside the map
- Updated ctf_landfall
- Fixed some material issues
- Updated cp_vanguard
- Added new path to the last point
- New geometry to reduce sightlines on the middle point
- Reorganized spawn points to better exit final spawns
- Fixed Red forward spawn door blocking when held open
- Fixed some material issues

Rumor has it:

- VPK contents changes as well as script updates: https://github.com/SteamDatabase/GameTracking/commit/f6784f9b0fa3689da84c5d822906282d0b3c2921

- And here's an item schema update: https://github.com/SteamDatabase/SteamTracking/commit/8dc31555865407d589c73bf70a5f070aa6240a6e

- Size is ~90 MB

posted about 8 years ago
#1 CS:GO update for 1/27/16 (1/28/16 UTC, 1.35.2.0) in CS2 General Discussion

Via the CS:GO blog:

Valve[MISC]
– Explosive damage and damage from flying grenade impacts will now always use armor penetration formulas when the victim wears armor (thanks to the video uploaded by Andrew PhoenixFight3r).
– Added convar mp_drop_knife_enable (defaults to ‘0’) that allows players on community servers to drop their knives.
[Linux client]
– Fixed displays to set on the correct monitor in multi-monitor setups.
– Fixed a bug in mouse handling when moving mouse toward the top-left.

Rumor has it:

- MaxReiger (our resident teardown person?) says that the TAC-21 references found in the previous update have since been removed

- Script changes: https://github.com/SteamDatabase/GameTracking/commit/9d5eca15b325ea1350f926027e1107fbfcc939a0

- Deep level stuff (and that knife drop command): https://github.com/SteamDatabase/GameTracking/commit/1c049a063f748a231bb341515526417a26687ac1

- Size is ~10 MB

posted about 8 years ago
#1 TF2 update for 1/22/15 in TF2 General Discussion

Via HLDS:

Valve- Fixed a client crash related to multicore rendering
- Fixed the material for the Golden Wrench
- Updated the model/materials for the Arthropod's Aspect and the Crusader's Getup
- Updated the localization files

Rumor has it:

- A couple of string changes: https://github.com/SteamDatabase/GameTracking/commit/2d693638eae17d24147985280d4df4ecf1fb4b29

- And an item schema update: https://github.com/SteamDatabase/SteamTracking/commit/72d2d338cade3e785a463fd112a4565dd51ea5b6

- Size is ~5 MB

posted about 8 years ago
#1 CS:GO update for 1/20/16 (1/21/16 UTC, 1.35.1.9) in CS2 General Discussion

Via the CS:GO blog:

Valve[HOLIDAY]
– Removed holiday cheer.
[MISC]
– Added a convar cl_crosshair_sniper_width to allow increasing width of sniper crosshair lines on high dpi monitors or multimonitor setups.
– Fixed some looping sounds not stopping after Killer Replay.
– Bomb plant and defuse are excluded from Low-Light playback.
– Players can no longer vote-kick a bot.
– An HE grenade not owned by any connected player will no longer result in kicking the victim for too many suicides.
[LINUX]
– Fixed mouse handling in community server dialog.
[ART]
– Fixed arms/sleeve textures not rendering in workbench.
– Fixed minor shadow errors on viewmodels.
– Optimized CT viewmodel arm texture size.

Rumor has it:

- Sad that this wasn't an operation? Well, you might have a glimmer of hope, as GC protobufs involving quests were updated, maybe it's getting close to being completed?

- Here's some HUD updates and some other deep-level changes: https://github.com/SteamDatabase/GameTracking/commit/e292b5cc9c2350851006a229903de023a5e503a5

- Size is ~25 MB

posted about 8 years ago
#1 TF2 update for 1/20/16 (1/21/16 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed not seeing team names in the scoreboard on dedicated servers using tournament mode
- Fixed the Nostromo Napalmer drawing the flamethrower pilot light by mistake
- Fixed the Engineer's Wrangler contract updating points while the player is not an Engineer
- Updated the campaign stamp images in the scoreboard and win panel
- Updated the model/materials for The Federal Casemaker
- Updated the model/materials for The Dictator, which can now be equipped by all classes
- Updated the localization files
- Updated the Phlogistinator
- No longer restores player to max health on MMMPH activate
- Increased amount of damage required to fill MMMPH meter to 300 from 225
- Updated koth_highpass
- Removed unnecessary detail props
- Revised fade-distances
- Turned some brushwork into props
- Revised hints and skips
- Added nobuild entity on the ramps in front of spawn
- Improved cliff displacements
- Revised some details and textures

Rumor has it:

- MORE COMPETITIVE MATCHMAKING PIPING! https://github.com/SteamDatabase/GameTracking/commit/97c72fcb800aed0bb3d8880b79cfd5b7ea2e35e6

- For handling abandons in matches, TF2 will follow the route of Dota 2 in letting players freely leave at any point afterwards
- Minor asterisk: Dota 2 matches can only be truly freely left without consequence in casual mode. Ranked Dota 2 matches still effectively force you to stay, but if you were to leave, you'd be handed a loss and penalized MMR

- SnowshoeIceboot managed to get Valve to get both Heavy's and Soldier's thumbs to work as of this update as their thumbs up sequences now work

- Here's an item schema update: https://github.com/SteamDatabase/SteamTracking/commit/2635dcd188e5762550e239508b9fee96b49fd9e3

- Size is ~60 MB

posted about 8 years ago
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