wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted February 18, 2025 at 3:15 PM
Posts 863 (0.2 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity 6
Raw Input  
DPI
 
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse ASUS ROG Sica
Keyboard  
Mousepad  
Headphones  
Monitor BenQ XL2430T
1 2 3 4 5 6 ⋅⋅ 58
#1 MAJOR TF2 update for 10/10/24 (ScreamFortress XVI) in TF2 General Discussion

Via the Steam Community:

ValveScream Fortress XVI has arrived!
- Featuring 7 new community maps: Toxic, Darkmarsh, Freaky Fair, Dynamite, Circus, Outburst, and Blazehattan
- Added the Terrifying Trove Case
- Contains 21 new community-created cosmetic items that make up the Terrifying Trove Collection
- Has a chance to give a taunt Unusualifier as a bonus item

- Added 4 new community-contributed taunts to the Mann Co. Store
- Taunt: Crushing Defeat
- Taunt: Peace Out
- Taunt: Commending Clap
- Taunt: The Punchline

- Added 22 new community-created Unusual effects
- 12 new effects for Unusual hats
- 10 new effects for Unusual taunts

- Added the Scream Fortress XVI War Paint Case
- Contains 12 new community-created War Paints that make-up the Scream Fortress XVI War Paint Collection
- Has a chance to give a taunt Unusualifier as a bonus item

- All players who launch the game will receive a Soul Gargoyle if they don't already have one
- Grants access to Merasmissions and Halloween item transmutations
- Tracks Merasmissions completed and souls collected

- All Halloween Contracts have been reset, allowing them to be completed again
- Added new Contracts for this year's featured community maps
- Completing a Halloween Contract will give players a classic Halloween item and the chance for a Terrifying Trove Case
- Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
- All cosmetic and taunt Cases will grant Halloween 2024 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
- Join Halloween matches by using the Special Events category in Casual
- Scream Fortress XVI runs through November 7th, 2024

General
- Added UI scaling based on resolution for better HiDPI support
- Fixed the reload speed attribute in Mann vs. Machine not scaling projectile speed and gravity correctly for the Huntsman (community fix from Marxvee)
- Fixed the damage bonus attribute in Mann vs. Machine not scaling correctly for the Huntsman (community fix from Marxvee)
- Fixed not being able to pickup currency in MvM if it's on a teleporter
- Fixed Keyless Winter 2016 Case not playing the special winter case sound
- Recompiled some skybox models to fix UV issues
- Updated the Scariest Mask EVER to fix some issues with clipping
- Updated Sapped Unusual effect to fix the animation playing at the wrong speed
- Added check to prevent copying a disguise target's action slot item when disguised as them
- Exposed CTFBaseBoss::SetResolvePlayerCollisions() for VScript users
- Updated/Added some tournament medals
- Updated Sapped Unusual effect to fix the animation playing at the wrong speed
- Updated several maps to fix localization issues

- Updated zi_murky, zi_devastation_final1, zi_atoll, zi_woods, zi_sanitarium
- General Changes
- Zombies no longer spawn instantly- their respawn timer is now dependant on the map
- Changed team names to "Survivors" and "Zombies" (Instead of "RED" and "BLU")
- Note: this change is only visible in casual mode or servers with mp_tournament set to 1
- Survivor Spy can now disguise as a Zombie and will be seen as a Zombie by the enemy team (Thanks Sprinkles!)
- Note: disguised Survivor Spies will still be highlighted by Zombie Spy’s “Reveal” ability
- The Pomson 6000 now puts Zombie abilities on cooldown on hit
- Survivor Pyro can now destroy Zombie Engineer's EMP Grenade by hitting it with the Homewrecker
- Walking in to Zombie Sniper's Spit now consumes the Spycicle and prevents initial damage
- Standing in Zombie Sniper's Spit now emits additional sound effects and a burning green HUD overlay
- Added new kill icons for every zombie attack
- Zombie Changes
- Removed the out-of-combat speed buff from all Zombies
- Zombie Pyro
- Zombie Pyro has a new ability - "Dragon's Breath"
- Fires a Dragon's Fury fireball
- The initial cast of the fireball can reflect projectiles and airblast enemies
- Zombie Pyro now deals mini-crits to burning players on melee hit
- Zombie Pyro now creates a small explosion on death, knocking back enemies in a 125 hu radius
- Zombie Pyro no longer emits a Gas Passer cloud on death
- Zombie Demoman
- Added new sound effects to telegraph Zombie Demoman's Blast Charge ability
- Zombie Heavy
- Zombie Heavy's health reduced to 450 (from 600)
- Zombie Heavy now drops a Medium Health Kit on death
- Zombie Sniper
- Zombie Sniper's Spit damage vs buildables is now reduced by half
- Zombie Sniper's Spit now applies a screen overlay to players standing in the pool
- Zombie Medic
- Zombie Medic now emits health like a dispenser to nearby Zombies
- Zombie Medic can no longer attack while using Heal
- Added a new sound effect for Zombie Medic's Heal ability
- Zombie Spy
- Zombie Spy no longer emits particle effects while cloaked, making him fully invisible when not attacking. Jumpscare warning!
- Zombie Scout
- With other zombies getting slower, Zombie Scout's speed stands out more than ever before
- Bug Fixes
- Fixed a bug that allowed Zombie Demoman to survive his own Blast Charge (Thanks gasous nebule!)
- Fixed a bug that caused Zombie Demoman to not receive kill credit when killing players with Blast Charge
- Fixed a bug that caused Zombies to not gib correctly
- Fixed a bug that caused Zombie cosmetics to persist on RED players after the round restarts
- Fixed a bug that caused Zombie Sniper's Spit Pool to nudge players slightly in certain circumstances
- Fixed a bug that caused players to have the incorrect player skin when respawning at round start
- Fixed a bug that would cause players to become stuck in spectate mode when attempting to join a game in progress
- Fixed an issue with "game_text" entities not being correctly cleared after round reset

- Updated zi_murky (additional changes)
- Survivors now spawn across the map in multiple small groups instead of all at the sewage plant
- Added a life preserver shop to connect to the lonely shack in the southern end of the map
- Added a new dock network with a series of platforms leading to the roof of the central boathouse
- Added a small ramp to the left-most sewer pipes
- Removed some awkward ladder-ramps and replaced them with proper docks
- De-cluttered the roofs across the map
- Removed the floating large medkit
- Removed expensive reflections from the water
- Reduced color correction intensity
- Clipping improvements

- Updated zi_atoll (additional changes)
- Set a culling distance to most props
- Added occluders on the lighthouse to improve performance

- Updated zi_woods (additional changes)
- Fixed the announcer not being silenced when time is added

- Updated zi_sanitarium (additional changes)
- The roof is now accessible
- Added several routes to the roof
- Slightly reduced the intensity of the fog
- Added more pumpkin bombs
- Raised the skybox height

- Updated cp_gravelpit_snowy
- Improved performance by combining props
- Improved clipping
- Increased volume of laser gun finale
- Miscellaneous improvements

- Updated koth_sawmill_event
- Fixed an overlay

- Updated koth_undergrove_event
- Fixed several out-of-bounds exploits in the Underworld (thanks MN!)
- Adjusted overworld pumpkin bomb placement and increased maximum bomb count to 6
- Fixed an incorrect texture on RED's side
posted 4 months ago
#1 CS2 update for 10/9/24 (10/10/24 UTC, 1.40.3.6) in CS2 General Discussion

Via the Steam Community:

ValveMIS
- Performance optimizations in hierarchies of unchanged entities.
- Various stability improvements.

MAPS

Mirage
- Fixed disappearing geometry in apartments.

Rumor has it:

- Size is ~185 MB (with Workshop Tools installed)

posted 4 months ago
#1 CS2 update for 10/8/24 (10/9/24 UTC, 1.40.3.5) in CS2 General Discussion

Via the Steam Community:

ValveGRAPHICS
- Fixed certain particle effects, like tracers, to fall back to mixed resolution for better performance when using low graphics settings with MSAA disabled.
- Improved lighting artifacts in various interior places when compiling maps.

MISC
- Teammate colors will now be assigned on official servers as soon as all players press ACCEPT. This will ensure that colors are correct during Pick/Ban phase, and during Warmup.
- Improvements in Charms reactivity physics system to better align with weapon animations.

Rumor has it:

- Size is close to 325 MB (with Workshop Tools installed)

posted 4 months ago
#1 MAJOR CS2 update for 10/2/24 (The Armory) in CS2 General Discussion

Via the Steam Community:

ValveTHE ARMORY
- The Armory is now available in the store (https://store.steampowered.com/sale/armory)
- Features 3 new weapon collections, 2 charm collections, 2 sticker collections, the Gallery Case, and the Heat Treated Desert Eagle
- Purchase and activate an Armory Pass to start earning Armory Credits
- Make progress toward credits whenever you earn XP with an active Armory Pass
- Redeem credits for items in the Armory

CHARMS
- Introducing Charms: dynamic items you can apply to your favorite weapons. Currently available exclusively in the Armory
- Drag and drop Charms to precisely place them on the weapon of your choice. A weapon can have one charm attached at a time
- Use a Charm Detachment to detach the Charm from a weapon. The Charm will return to your inventory and can be reused
- Redeeming a Charm from the Armory grants three complimentary Charm Detachments. Additional Charm Detachments are available for purchase

INVENTORY & ITEMS
- All items acquired from the in-game store (including the Armory), Trade Offers, and Steam Community Market are now subject to a 7 day re-trade and re-market restriction
- All stickers, patches, and charms available on Steam Community Market, in the Armory, or on friends' Steam Inventory web pages can now be previewed on your own inventory items
- Removed ability to delete weapon cases from your inventory
- Added sticker scrape level selector when applying new stickers to weapons
- Added precise sticker wear level selector when scraping existing stickers on inventory weapons. Any applied stickers can only increase their sticker scrape level
- Added a way to immediately remove existing stickers from inventory weapons in addition to sticker scraping
- Added nametag module preview on the actual items when applying nametags
- Fixed several cases where applying nametags or stickers would unequip the weapon from your loadout
- Customizing a base weapon that's currently equipped will now auto-equip the newly customized version

ANIMATION
- Improved character posing when on large slopes
- Made feet pin and unpin differently for all use cases to help remove aggressively leaned characters (AKA the MJ lean)
- Pin/unpin IK logic now not affected by poor server ping times
- Feet IK now repositions to idle pose if the feet have pinned at a largely different pose to that authored
- Re-authored run, walk, and crouch content to fix wide/scissor leg posing when traversing
- Changed ladder animations and behavior so characters heads are much more representative of where the player camera is, including characters now display crouch correctly when on ladders
- Removed popping when crouching or uncrouching while jumped and reduced leaning on jump animations
- Fixed character's pose popping when falling off a ledge
- Fix for many cases where character's posing would subtly pop when traversing with slow moving weapons

GAMEPLAY
- Flashbangs and HE grenades no longer prematurely detonate when they exceed their 'stuck bounce' limit

GRAPHICS
- Added a Display selection dropdown for non-windowed Fullscreen mode to the Video settings screen
- Fixed graphics artifacts for fire effect in the Advanced Video tab

AUDIO
- Fixed a bug where UI sounds wouldn't position correctly when in-game
- Fixed an issue where step sounds would play for the local player but fail to broadcast to other players and vice-versa
- Fixed an issue where ragdoll water splash sounds would erroneously play on alive players
- Fixed a case where voice chat didn't work on community servers
- Fixed a case where incoming voice chats would sometimes never close

NETWORKING
- Added telemetry option to display graphs of network jitter and misdelivery
- Changed how packet misdelivery is measured. Previously, if packets arrived out of order, this could be counted as misdelivery even if it was corrected and did not impact gameplay. Also, jitter was not considered, even though excessive jitter can disrupt smooth gameplay. The new measurement method will only count reordered packets as misdelivered if they impact gameplay. Furthermore, if network jitter exceeds a threshold where gameplay is affected, the packets are counted as misdelivered even if they are not dropped and arrive in order

MAPS
Ancient
- Fixed some disappearing geometry
- Fixed some cases where players could detect player movement through water from across the map
- Fixed some pixel peeks
- Fixed a case where player shadows could be seen through geometry
- Adjusted some clipping for better player movement

Anubis
- Fixed some missing collision
- Nudged some geometry and clipping that were blocking grenade throws
- Improved clipping on some floors for more predictable grenade throws
- Fixed a pixel peek
- Adjusted clipping in a few areas for better player movement

Dust2
- Fixed some clipping at B site

Italy
- Added to competitive matchmaking
- Fixed bird animations

Mirage
- Fixed some C4 stuck spots

Nuke
- Fixed a pixel walk
- Fixed some C4 stuck spots
- Fixed some gaps in geometry where items could get lost
- Fixed some disappearing geometry

Overpass
- Adjusted some grenade clipping to prevent bad grenade bounces

WORKSHOP
- Added optional 3rd layer to environment blend shader
- Added biplanar mapping as an option for environment shaders
- Added optional wetness layer, paintable in Hammer on environment materials with the feature enabled
- Added color correction, roughness, and normal adjustments to foliage shader and static overlays

MISC
- Removed support for command line options that were intended for development purposes only

Rumor has it:

- Size is ~5 GB (with Workshop Tools installed) - data capped users should take action NOW!

posted 4 months ago
#1 Counter-Strike 2 update for 9/10/24 in CS2 General Discussion

Via the Steam Community:

Valve[ MISC ]
Practice matches and matches started with the "map" command will now run in engine loopback mode to match the CS:GO offline default. Engine loopback bypasses most networking code for the host, resulting in one less tick of latency for the local player. Engine loopback can be disabled by appending "loopback=0" to the map command-line (e.g. "map de_dust2 loopback=0").

Rumor has it:

- Size is ~115 KB (with Workshop Tools installed)

posted 5 months ago
#1 Counter-Strike 2 update for 9/9/24 in CS2 General Discussion

Via the Steam Community:

Valve[ MISC ]
- Added counter-strafe input automation detection options for non-Valve servers. See the sv_auto_cstrafe family of convar descriptions for details.
- Enabled measurement of network jitter on direct UDP connections to community servers. Previously, jitter measurement was only available for connections relayed over SDR. Jitter data is included in the net_connections_status command output.

Rumor has it:

- The sv_auto_cstrafe command family is as follows:
- sv_auto_cstrafe_attempt_window: "The length of the window of trailing counter-strafe attempts considered during input automation detection." (Default: 1)
- sv_auto_cstrafe_kick: "Whether or not to kick players when counter-strafe input automation is detected." (Default: false)
- sv_auto_cstrafe_logging: "0: never, 1: every time counter-strafe input automation is detected, 2: every counter-strafe" (Default: 0)
- sv_auto_cstrafe_lower_overlap_pct_threshold: "The percentage of overlapping attempts in the attempt window below which input automation detection is triggered at the success threshold." (Default: 0.000000)
- sv_auto_cstrafe_min_attempts: No description (Default: 1)
- sv_auto_cstrafe_sequence_length: No description (Default: 1)
- sv_auto_cstrafe_success_threshold: No description (Default: 1)
- sv_auto_cstrafe_upper_overlap_pct_threshold: "The percentage of overlapping attempts in the attempt window below which input automation detection is triggered when all counter-strafes in a sequence are successes." (Default: 0.000000)

- Otherwise, this update is one of those WYSIWYG updates with not much more other than localization file updates, many of today's being under-the-hood removals/rearrangements of comments

- Size is just under 50 MB (with Workshop Tools installed)

posted 5 months ago
#1 CS2 update for 8/21/24 (8/22/24 UTC, 1.40.2.9) in CS2 General Discussion

Via the Steam Community:

ValveMAPS

Office
- Fixed a case where a player could get stuck between a prop and the ceiling

Nuke
- Fixed a pixel walk
- Fixed some C4 stuck spots

Mirage
- Adjusted collision on van for smoother movement
- Fixed wall penetration issues around some arches
- Fixed a view jittering issue when jumping on a crate near palace
- Fixed some collision that allowed smoke grenades to go inside a wall
- Adjustments to grenade clipping
- Adjusted collision on some props
- Fixed some C4 stuck spots

Inferno
- Fixed some C4 stuck spots
- Removed a boost spot in pit by A site

Italy
- Perf improvements
- Clipping adjustments

Vertigo
- Adjustments to grenade clipping

Ancient
- Fixed a bad clip edge that players were getting stuck on at T spawn
- Fixed a pixel peak

Anubis
- Adjustments to grenade clipping
- Fixed a C4 stuck spot
- Fixed some prop collision that could hide C4
- Fixed some lighting issues

Overpass
- Fixed some minor visual bugs near canal
- Some clipping adjustments near park for smoother movement
- Added some missing handrail collision

Rumor has it:

- Size is close to 3 GB (with Workshop Tools installed) - data capped users should take action now!

posted 5 months ago
#1 TF2 update for 8/15/24 in TF2 General Discussion

Via the Steam Community:

Valve- Fixed regression with some .mp3 files not playing
- Updated description for the Backpack Expander
- Updated some tournament medals

- Updated the Desk Engineer cosmetic item
- Fixed clipping with the Gunslinger
- Fixed clipping with Engineer's buckle
- Fixed rotation in the paint preview
- Fixed skin parts being tinted green from texture compression

- Updated the Daring Dell cosmetic item
- Fixed rotation in the paint preview
- Fixed shading artifacts on the helmet

- Updated The Big Star cosmetic item
- Fixed rotation in the paint preview
- Fixed various instances of clipping with the player model
- Updated mismatched backpack icon
- Fixed parts of the textures

- Updated koth_cachoeira
- Players can no longer shoot through the metal fence

Rumor has it:

- Size is close to 25 MB

posted 6 months ago
#1 Counter-Strike 2 update for 8/14/24 (1.40.2.6) in CS2 General Discussion

Via the Steam Community:

ValveMAPS
Mills
- Updated to the latest version from the Community Workshop (Update Notes)

Pool Day
- Updated to the latest version from the Community Workshop (Update Notes)

MISC
- Slightly delayed tagging effects to reduce instances of players experiencing teleportation when taking damage. Delaying tagging results in a smoother experience, however players will have slightly more time to move at full speed when receiving damage. The delay can be adjusted on servers using convar sv_predictable_damage_tag_ticks (default 2)
- Fixed a case where players could start the bomb plant animation outside of bomb sites
- Fixed a case where the revolver barrel would rotate erroneously
- Reduced initial loading times for the Settings and Play menus

Rumor has it:

- PGL Copenhagen 2024 items have finally been pulled from sale and are now unobtainium
- For the time being, any Souvenir Tokens you still have will still be able to be claimed, but as with previous majors, don't expect it to be this way forever

- There's also a small helping of new and updated translations, made possible in part by contributions from Translators Like You - Thank You

- Size is a bit over 425 MB (with Workshop Tools installed)

posted 6 months ago
#3 TF2 update for 8/13/24 (8/14/24 UTC) in TF2 General Discussion
ghadilliwickedplayer494- Fixed record/stop .dem file exploit that was used to reveal cloaked Spiesactually huge

Only took them...let me flip through my notes here...since the CS:GO devs sealed that one off on 5/21/19 on their end? Better 5 years later than never, I suppose.

posted 6 months ago
#1 TF2 update for 8/13/24 (8/14/24 UTC) in TF2 General Discussion

Via the Steam Community and HLDS:

Valve- Increased the maximum number of backpack slots to 4000 (from 3000)
- Fixed record/stop .dem file exploit that was used to reveal cloaked Spies
- Fixed Robot Destruction death notice events not properly highlighting when the local player kills a robot
- Fixed regressed self-illum setting for the Earbuds
- Fixed hearing the deflection sound when deflecting arrows that are already stuck in something (community fix from Marxvee)
- Fixed a problem with .mp3 sounds not playing if they were very short
- Fixed arrows instantly breaking when being fired by an invulnerable player with the projectile penetration upgrade in Mann vs. Machine (community fix from Marxvee)
- Updated tf_zombie_spawner entity to support setting team numbers for the zombies (defaults to the original behavior if no team is set)
- Updated Taunt: Unleashed Rage to fix incorrect outro timing
- Updated Taunt: Can It! to fix MvM bone

- Updated koth_sawmill_event
- Removed stray spell

- Updated koth_megaton
- Fixed rockets being able to quite literally crash the beach party (Thanks again, ficool2!)

- Updated pl_cashworks
- Updated menu photo to match map changes
- Removed strange texture glitch at RED spawn 1
- Added shutter for drop exit at RED spawn 1
- RED spawn 2 big door can't be stickied anymore
- Removed collision on some lamps
- Added minor visual changes in BLU spawn and final cap side route
- Fixed minor clipping issues

- Updated koth_cachoeira
- The sightline from the helicopter has been blocked off
- Fixed missing door texture (Thanks Hoppkins!)
- Various miscellaneous fixes (Thanks Midnite!)

Rumor has it:

- Today's maximum backpack slot raise is the first since Smissmas 2017 on 12/21/17, which means you can now have up to 80 pages through the use of Backpack Expanders

- A few tournament medals have been added, listed below:
- AsiaFortress Liquid.tf Invite Spring 2024 (1st Place, 2nd Place, 3rd Place)
- ozfortress Premier Season 40 (1st Place, 2nd Place, 3rd Place, Participant)
- ozfortress High Season 40 (1st Place, 2nd Place, 3rd Place, Participant)
- ozfortress Intermediate Season 40 (1st Place, 2nd Place, 3rd Place, Participant)
- ozfortress Main Season 40 (1st Place, 2nd Place, 3rd Place, Participant)
- ozfortress Open Season 40 (1st Place, 2nd Place, 3rd Place, Participant)
- ozfortress Highlander Premier Season 7 (First Place, Second Place, Third Place, Participant)
- ozfortress Main Premier Season 7 (First Place, Second Place, Third Place, Participant)

- There's also an assortment of localization file updates, made possible in part by contributions from Translators Like You - Thank You
- Ignore the "new" basehaptics.txt file (it isn't new), xPaw of SteamDB did some under-the-hood changes to the GameTracking repos over the weekend

- Size is ~100 MB

posted 6 months ago
#1 TF2 update for 8/2/24 (8/3/24 UTC) in TF2 General Discussion

Via the Steam Community:

Valve- Updated Taunt: Can It! to fix missing flies particle effect
- Updated the backpack image for the Impact Impaler
- Updated Violent Viridian Unusual effect to fix a visual bug
- Updated/Added some tournament medals

- Updated cp_hadal
- Fixed control point capture messages
- Fixed door locking in RED spawn after C capture
- Removed unintended buildable areas
- Increased capture time on final point
- Improved directions around the map

- Updated pl_embargo
- Reduced respawn time on Last for RED from 34 to 22 seconds
- Asked Botlers to speak and explode more quietly
- Minor visual fixes

- Updated koth_megaton
- Improved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!)
- Fixed the grates around the capture zone allowing blast damage to pass through
- Fixed a few cases of alpha painted displacement seams
- Improved lighting on several models, especially on the rocks throughout the map
- Fixed surfaceprop on BLU's metal plates
- Fixed several pixelwalks along thatch roofing and exteriors of the team buildings
- Improved clipping throughout
- Fixed a support beam intersecting with spawn doors
- Fixed a few instances of visible displacement holes in the perimeter dropoff
- Added a unique kill icon for the end of the round
- Fixed floating spawndoor motors
- Plus... all you need for a beach party!

- Updated pd_atom_smash
- Fixed the Casual Administrator overriding the Scientist
- Fixed some floating lights

- Updated koth_sawmill_event
- Removed the spells in the underworld since players could spawn camp with them too easily
- Increased the time players get crits and health from the underworld after leaving
- Added some additional effects to the secret exit from the underworld

Rumor has it:

- Size is close to 150 MB

posted 6 months ago
#3 TF2 update for 7/25/24 in TF2 General Discussion

TF2 update #2 for 7/25/24:

Via HLDS:

Valve- Updated pl_embargo to fix visual glitches

Rumor has it:

- Size is close to 40 MB

posted 6 months ago
#1 TF2 update for 7/25/24 in TF2 General Discussion

Via the Steam store:

Valve- Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect
- Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats
- Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable
- Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles
- Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites

- Updated the Desert Wind and Monsoon Season Unusual effects
- Fixed the wind flickering on moving taunts
- Fixed the tumbleweed having incorrect physics
- Updated the wind and dust to trail slightly on moving taunts

- Updated the Control Patrol cosmetic item
- Reduced the size of the glasses
- Lowered the hat slightly on Soldier's head
- Fixed UV map issue with LODs

- Updated the Justice Johns cosmetic item
- Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs
- Fixed rigging issue with boot laces

- Updated the Pathfinder cosmetic item
- Slimmed down the arms slightly
- Adjusted shoulder and armpit rigging to reduce stretching of the vest
- Adjusted mesh transition from forearms to hands
- Fixed some clipping issues around where the shirt collar meets the zipper
- Raised the zipper pull tab for better compatibility with other Soldier cosmetics

- Updated ctf_doublecross
- Fixed an incorrect team-colored material in the BLU base for real this time

- Updated pl_enclosure_final
- Fixed a clip wall blocking a dropdown in stage 3

- Updated pl_embargo
- Minor visual and clipping improvements
- Fixed the cart's missing outline
- Added an extra Botler to the playable space
- Fixed the paint splat overlay not applying to players within the explosion range
- The ambient music inside the casino now respects the music volume settings
- Improved player visibility against certain walls (Thanks Arthur)
- Added the kill icon to the helicopter blades
- Fixed an override of a TF2's base texture
- Fixed being able to block the cart shortly after point A (Thanks Aar)
- Fixed getting stuck in a door near C while it closes
- Fixed indoors fog sometimes getting applied outside (Thanks Phe)
- Increased respawn time for RED on the last point
- Fixed the client crash related to custom models
- Improved performance on the last point

- Updated koth_cachoeira
- Engineers can no longer build inside the cliffs
- Fixed teleporter stuck spot under the control point
- Adjusted respawn waves
- Minor visual improvements
- Various clipping fixes
- Improved performance

- Updated ctf_applejack
- Improved clipping
- Brought some stairs
- Improved tree collision
- Added more chickens
- Improved detail
- Fixed Ol'Betsy (Thanks Aar!)
posted 6 months ago
#1 CS2 update for 7/22/24 (7/23/24 UTC, 1.40.2.3) in CS2 General Discussion

Via the Steam Community:

ValveMAPS
Dust II
- Modified crate stack outside CT spawn towards bombsite A.

Nuke
- Clipping adjustments.

Assembly
- Updated to the latest version from the Community Workshop (Update Notes).

Memento
- Updated to the latest version from the Community Workshop (Update Notes).

MISC
- Added official game servers in London.
- Reduced fire effects penetration through thin walls.
- Added 2024 Copenhagen Major trophies to player profiles.
- Whitelisted cs_minimap_create_output_size setting for Counter-Strike 2 Workshop Tools.

Rumor has it:

- Size is close to 1.5 GB (with Workshop Tools installed) - data capped users should take action now

posted 6 months ago
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